// To add your own fonts, create a seperate font file and execute like this:

exec config/font_default.cfg	// Must be executed! DO NOT MODIFY.
exec config/font_monospace.cfg	// Must be executed! DO NOT MODIFY.
exec config/font_serif.cfg

// Then, in that file, define the font. To do this, first define the font file.
//    See: ./docs/reference.xml#identifier_font for the command to do this.
// Then, each font character.
//    See: ./docs/reference.xml#identifier_fontchar for the command to do this.
// Once defined, you can use the command "setfont" to switch between fonts
//    See: ./docs/reference.xml#identifier_setfont
// See the other font files for an example on how to define these fonts.
// Note that the fonts are defined in the particular order shown in the comments.

// You can also use the "TTF2Font" tool to assist you:
// https://sourceforge.net/projects/bloodfrontier/files/Vault/TTF2Font/



// DO NOT MODIFY THE BELOW
// These are used for displaying the HUD, rather than fonts.
// Changing these settings may leave AssaultCube unplayable.

font huddigits "packages/misc/huddigits.png" 40 64
fontskip 47
fontchar 476 64  24  64		// /
fontchar 4   64  40  64		// 0
fontchar 52  64  40  64		// 1
fontchar 100 64  40  64		// 2
fontchar 148 64  40  64		// 3
fontchar 196 64  40  64		// 4
fontchar 244 64  40  64		// 5
fontchar 292 64  40  64		// 6
fontchar 340 64  40  64		// 7
fontchar 388 64  40  64		// 8
fontchar 436 64  40  64		// 9

font serverquality "packages/misc/serverquality.png" 48 64
fontskip 48
fontchar 0   64  48  64		// 0 - "Unknown"
fontchar 48  64  48  64		// 1 - "Very bad"
fontchar 96  64  48  64		// 2 - "Bad"
fontchar 144 64  48  64		// 3 - "Medium"
fontchar 192 64  48  64		// 4 - "Good"
fontchar 240 64  48  64		// 5 - "Very good"

font bargraphs "packages/misc/bargraphs.png" 32 64
fontskip 48
fontchar 0   64  32  64		//0 [ ][ ]
fontchar 32  64  32  64		//1 [x][ ]
fontchar 64  64  32  64		//2 [ ][x]
fontchar 96  64  32  64		//3 [x][x]
fontchar 128 64  64  64		//4 [Black]
fontchar 192 64  64  64		//5 [Green]
fontchar 256 64  64  64		//6 [Yellow]
fontchar 320 64  64  64		//7 [Red]

font radaricons "packages/misc/radaricons.png" 64 64
fontskip 65
fontchar 0   0   64  64	        //A red small triangle
fontchar 64  0   64  64	        //B red cross
fontchar 128 0   64  64	        //C red big triangle
fontchar 192 0   64  64	        //D red flag
fontchar 0   64  64  64	        //E blue small triangle
fontchar 64  64  64  64	        //F blue cross
fontchar 128 64  64  64	        //G blue big triangle
fontchar 192 64  64  64	        //H blue flag
fontchar 0   128 64  64	        //I green small triangle
fontchar 64  128 64  64	        //J green cross
fontchar 128 128 64  64	        //K green big triangle
fontchar 192 128 64  64	        //L yellow flag
fontchar 0   192 64  64	        //M red circle
fontchar 64  192 64  64	        //N blue circle
fontchar 128 192 64  64	        //O green circle


