OpenShadingLanguage 1.00
# Compiled by oslc 1.9.9
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Full_x86_vc15_Release/intern/cycles/kernel/shaders/node_normal.oso
shader node_normal
param	normal	direction	0 0 0		%read{0,0} %write{2147483647,-1}
param	normal	NormalIn	0 0 0		%read{1,1} %write{2147483647,-1}
oparam	normal	NormalOut	0 0 0		%read{2,2} %write{0,0}
oparam	float	Dot	1		%read{2147483647,-1} %write{2,2}
temp	normal	$tmp1	%read{2,2} %write{1,1}
code ___main___
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_normal.osl:24
#   NormalOut = normalize(direction);
	normalize	NormalOut direction 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_normal.osl"} %line{24} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_normal.osl:25
#   Dot = dot(NormalOut, normalize(NormalIn));
	normalize	$tmp1 NormalIn 	%line{25} %argrw{"wr"}
	dot		Dot NormalOut $tmp1 	%argrw{"wrr"}
	end
