import bpy, re
from ..widgets import create_hand_widget, create_gear_widget
from .ui             import create_script
from .limb_utils     import *
from mathutils       import Vector
from ...utils       import copy_bone, put_bone
from ...utils       import strip_org, strip_mch
from ...utils       import create_circle_widget, create_sphere_widget, create_line_widget
from ...utils       import make_mechanism_name
from ...utils       import create_limb_widget, connected_children_names
from ...utils       import align_bone_x_axis, align_bone_z_axis
from ...rig_ui_template import UTILITIES_RIG_ARM, REGISTER_RIG_ARM
from ...utils       import ControlLayersOption
from ...utils.mechanism import make_property, make_driver
from ..widgets import create_ikarrow_widget
from math import trunc, pi

extra_script = """
controls = [%s]
ctrl    = '%s'

if is_selected( controls ):
    layout.prop( pose_bones[ ctrl ], '["%s"]')
    if '%s' in pose_bones[ctrl].keys():
        layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
    if '%s' in pose_bones[ctrl].keys():
        layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
"""

IMPLEMENTATION = True   # Include and set True if Rig is just an implementation for a wrapper class
                        # add_parameters and parameters_ui are unused for implementation classes


class Rig:

    def __init__(self, obj, bone_name, params):
        """ Initialize arm rig and key rig properties """
        self.obj = obj
        self.params = params

        self.org_bones = list(
            [bone_name] + connected_children_names(obj, bone_name)
            )[:3]  # The basic limb is the first 3 bones

        self.segments = params.segments
        self.bbones = params.bbones
        self.limb_type = params.limb_type
        self.rot_axis = params.rotation_axis
        self.auto_align_extremity = params.auto_align_extremity


    def orient_org_bones(self):

        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones

        thigh = self.org_bones[0]
        org_bones = list(
            [thigh] + connected_children_names(self.obj, thigh)
        )  # All the provided orgs

        org_uarm = eb[org_bones[0]]
        org_farm = eb[org_bones[1]]
        org_hand = eb[org_bones[2]]

        if self.rot_axis != 'automatic':
            if self.auto_align_extremity:
                z_ground_projection = Vector((org_hand.z_axis[0], org_hand.z_axis[1], 0))
                align_bone_z_axis(self.obj, org_hand.name, z_ground_projection.normalized())
            return

        # Orient uarm farm bones
        chain_y_axis = org_uarm.y_axis + org_farm.y_axis
        chain_rot_axis = org_uarm.y_axis.cross(chain_y_axis).normalized()  # ik-plane normal axis (rotation)

        align_bone_x_axis(self.obj, org_uarm.name, chain_rot_axis)
        align_bone_x_axis(self.obj, org_farm.name, chain_rot_axis)

        # Orient hand
        align_bone_x_axis(self.obj, org_hand.name, chain_rot_axis)

    def create_parent(self):

        org_bones = self.org_bones

        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones

        name = get_bone_name( strip_org( org_bones[0] ), 'mch', 'parent' )

        mch = copy_bone( self.obj, org_bones[0], name )
        orient_bone( self, eb[mch], 'y' )
        eb[ mch ].length = eb[ org_bones[0] ].length / 4

        eb[ mch ].parent = eb[ org_bones[0] ].parent

        eb[ mch ].roll = 0.0

        # Add non-MCH main limb control
        name = get_bone_name(strip_org(org_bones[0]), 'ctrl', 'parent')
        main_parent = copy_bone(self.obj, org_bones[0], name)
        eb[main_parent].length = eb[org_bones[0]].length / 4
        eb[main_parent].parent = None
        eb[main_parent].roll = 0.0

        # Constraints
        make_constraint( self, mch, {
            'constraint'  : 'COPY_ROTATION',
            'subtarget'   : 'root'
        })

        make_constraint( self, mch, {
            'constraint'  : 'COPY_SCALE',
            'subtarget'   : 'root'
        })

        # Limb Follow Driver
        pb = self.obj.pose.bones

        name = 'FK_limb_follow'

        # pb[ mch ][ name ] = 0.0
        # prop = rna_idprop_ui_prop_get( pb[ mch ], name, create = True )
        make_property(pb[main_parent], name, 0.0)

        make_driver(pb[mch].constraints[0], "influence", variables=[(self.obj, main_parent, name)])

        size = pb[main_parent].bone.y_axis.length * 10
        create_gear_widget(self.obj, main_parent, size=size, bone_transform_name=None)

        return [mch, main_parent]

    def create_tweak(self):
        org_bones = self.org_bones

        bpy.ops.object.mode_set(mode ='EDIT')
        eb = self.obj.data.edit_bones

        tweaks         = {}
        tweaks['ctrl'] = []
        tweaks['mch' ] = []

        # Create and parent mch and ctrl tweaks
        for i,org in enumerate(org_bones):
            if i < len(org_bones) - 1:
                # Create segments if specified
                for j in range( self.segments ):
                    # MCH
                    name = get_bone_name( strip_org(org), 'mch', 'tweak' )
                    mch = copy_bone( self.obj, org, name )

                    # CTRL
                    name = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
                    ctrl = copy_bone( self.obj, org, name )

                    eb[ mch  ].length /= self.segments
                    eb[ ctrl ].length /= self.segments

                    # If we have more than one segments, place the head of the
                    # 2nd and onwards at the correct position
                    if j > 0:
                        put_bone(self.obj, mch,  eb[ tweaks['mch' ][-1] ].tail)
                        put_bone(self.obj, ctrl, eb[ tweaks['ctrl'][-1] ].tail)

                    tweaks['ctrl'] += [ ctrl ]
                    tweaks['mch' ] += [ mch  ]

                    # Parenting the tweak ctrls to mchs
                    eb[ mch  ].parent = eb[ org ]
                    eb[ ctrl ].parent = eb[ mch ]

            else: # Last limb bone - is not subdivided
                name = get_bone_name( strip_org(org), 'mch', 'tweak' )
                mch = copy_bone( self.obj, org_bones[i-1], name )
                eb[ mch ].length = eb[org].length / 4
                put_bone(
                    self.obj,
                    mch,
                    eb[org_bones[i-1]].tail
                )

                ctrl = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
                ctrl = copy_bone( self.obj, org, ctrl )
                eb[ ctrl ].length = eb[org].length / 2

                tweaks['mch']  += [ mch  ]
                tweaks['ctrl'] += [ ctrl ]

                # Parenting the tweak ctrls to mchs
                eb[ mch  ].parent = eb[ org ]
                eb[ ctrl ].parent = eb[ mch ]

        # Scale to reduce widget size and maintain conventions!
        for mch, ctrl in zip( tweaks['mch'], tweaks['ctrl'] ):
            eb[ mch  ].length /= 4
            eb[ ctrl ].length /= 2

        # Constraints

        for i,b in enumerate( tweaks['mch'] ):
            first  = 0
            middle = trunc( len( tweaks['mch'] ) / 2 )
            last   = len( tweaks['mch'] ) - 1

            if i == first or i == middle:
                make_constraint( self, b, {
                    'constraint'  : 'COPY_SCALE',
                    'subtarget'   : 'root'
                })
            elif i != last:
                targets       = []
                dt_target_idx = middle
                factor        = 0
                if i < middle:
                    targets = [first,middle]
                else:
                    targets       = [middle,last]
                    factor        = self.segments
                    dt_target_idx = last

                # Use copy transforms constraints to position each bone
                # exactly in the location respective to its index (between
                # the two edges)
                make_constraint( self, b, {
                    'constraint'  : 'COPY_TRANSFORMS',
                    'subtarget'   : tweaks['ctrl'][targets[0]]
                })
                make_constraint( self, b, {
                    'constraint'  : 'COPY_TRANSFORMS',
                    'subtarget'   : tweaks['ctrl'][targets[1]],
                    'influence'   : (i - factor) / self.segments
                })
                make_constraint( self, b, {
                    'constraint'  : 'DAMPED_TRACK',
                    'subtarget'   : tweaks['ctrl'][ dt_target_idx ],
                })

        # Ctrl bones Locks and Widgets
        pb = self.obj.pose.bones
        for t in tweaks['ctrl']:
            pb[t].lock_rotation = True, False, True
            pb[t].lock_scale    = False, True, False

            create_sphere_widget(self.obj, t, bone_transform_name=None)

        ControlLayersOption.TWEAK.assign(self.params, pb, tweaks['ctrl'])

        return tweaks

    def create_def(self, tweaks):
        org_bones = self.org_bones

        bpy.ops.object.mode_set(mode ='EDIT')
        eb = self.obj.data.edit_bones

        def_bones = []
        for i, org in enumerate(org_bones):
            if i < len(org_bones) - 1:
                # Create segments if specified
                for j in range(self.segments):
                    name = get_bone_name(strip_org(org), 'def')
                    def_name = copy_bone(self.obj, org, name)

                    eb[def_name].length /= self.segments

                    # If we have more than one segments, place the 2nd and
                    # onwards on the tail of the previous bone
                    if j > 0:
                        put_bone(self.obj, def_name, eb[ def_bones[-1] ].tail)

                    def_bones += [def_name]
            else:
                name = get_bone_name(strip_org(org), 'def')
                def_name = copy_bone(self.obj, org, name)
                def_bones.append(def_name)

        # Parent deform bones
        for i,b in enumerate( def_bones ):
            if i > 0: # For all bones but the first (which has no parent)
                eb[b].parent      = eb[ def_bones[i-1] ] # to previous
                eb[b].use_connect = True

        # Constraint def to tweaks
        for d,t in zip(def_bones, tweaks):
            tidx = tweaks.index(t)

            make_constraint( self, d, {
                'constraint'  : 'COPY_TRANSFORMS',
                'subtarget'   : t
            })

            if tidx != len(tweaks) - 1:
                make_constraint( self, d, {
                    'constraint'  : 'DAMPED_TRACK',
                    'subtarget'   : tweaks[ tidx + 1 ],
                })

                make_constraint( self, d, {
                    'constraint'  : 'STRETCH_TO',
                    'subtarget'   : tweaks[ tidx + 1 ],
                })

        # Create bbone segments
        for bone in def_bones[:-1]:
            self.obj.data.bones[bone].bbone_segments = self.bbones

        self.obj.data.bones[ def_bones[0]  ].bbone_easein = 0.0
        self.obj.data.bones[ def_bones[-2] ].bbone_easeout = 0.0
        self.obj.data.bones[ def_bones[-1] ].bbone_easein = 0.0
        self.obj.data.bones[ def_bones[-1] ].bbone_easeout = 0.0


        # Rubber hose drivers
        pb = self.obj.pose.bones
        for i,t in enumerate( tweaks[1:-1] ):
            # Create custom property on tweak bone to control rubber hose
            name = 'rubber_tweak'

            if i == trunc( len( tweaks[1:-1] ) / 2 ):
                defval = 0.0
            else:
                defval = 1.0

            make_property(pb[t], name, defval, max=2.0, soft_max=1.0)

        for j,d in enumerate(def_bones[:-1]):
            if j != 0:
                make_driver(self.obj.data.bones[d], "bbone_easein", variables=[(self.obj, tweaks[j], 'rubber_tweak')])

            if j != len( def_bones[:-1] ) - 1:
                make_driver(self.obj.data.bones[d], "bbone_easeout", variables=[(self.obj, tweaks[j+1], 'rubber_tweak')])

        return def_bones

    def create_ik(self, parent):
        org_bones = self.org_bones

        bpy.ops.object.mode_set(mode ='EDIT')
        eb = self.obj.data.edit_bones

        ctrl = get_bone_name(org_bones[0], 'ctrl', 'ik')
        mch_ik = get_bone_name(org_bones[0], 'mch', 'ik')
        mch_target = get_bone_name(org_bones[0], 'mch', 'ik_target')

        for o, ik in zip( org_bones, [ ctrl, mch_ik, mch_target ] ):
            bone = copy_bone( self.obj, o, ik )

            if org_bones.index(o) == len( org_bones ) - 1:
                eb[ bone ].length /= 4

        # Create MCH Stretch
        mch_str = copy_bone(
            self.obj,
            org_bones[0],
            get_bone_name( org_bones[0], 'mch', 'ik_stretch' )
        )

        eb[ mch_str ].tail = eb[ org_bones[-1] ].head

        # Parenting
        eb[ctrl].parent = eb[parent]
        eb[mch_str].parent = eb[parent]
        eb[mch_ik].parent = eb[ctrl]

        # Make standard pole target bone
        pole_name = get_bone_name(org_bones[0], 'ctrl', 'ik_target')
        pole_target = copy_bone(self.obj, org_bones[0], pole_name)

        lo_vector = eb[org_bones[1]].tail - eb[org_bones[1]].head
        tot_vector = eb[org_bones[0]].head - eb[org_bones[1]].tail
        tot_vector.normalize()
        elbow_vector = lo_vector.dot(tot_vector)*tot_vector - lo_vector    # elbow_vec as rejection of lo on tot
        elbow_vector.normalize()
        elbow_vector *= (eb[org_bones[1]].tail - eb[org_bones[0]].head).length

        if self.rot_axis == 'x' or self.rot_axis == 'automatic':
            z_vector = eb[org_bones[0]].z_axis + eb[org_bones[1]].z_axis
            alfa = elbow_vector.angle(z_vector)
        elif self.rot_axis == 'z':
            x_vector = eb[org_bones[0]].x_axis + eb[org_bones[1]].x_axis
            alfa = elbow_vector.angle(x_vector)

        if alfa > pi/2:
            pole_angle = -pi/2
        else:
            pole_angle = pi/2

        if self.rot_axis == 'z':
            pole_angle = 0

        eb[pole_target].head = eb[org_bones[0]].tail + elbow_vector
        eb[pole_target].tail = eb[pole_target].head - elbow_vector/8
        eb[pole_target].roll = 0.0

        # Make visual pole
        vispole_name = 'VIS_' + get_bone_name(org_bones[0], 'ctrl', 'ik_pole')
        vispole = copy_bone(self.obj, org_bones[1], vispole_name)
        eb[vispole].tail = eb[vispole].head + Vector((0.0, 0.0, eb[org_bones[1]].length/10))
        eb[vispole].use_connect = False
        eb[vispole].hide_select = True
        eb[vispole].parent = None

        make_constraint(self, mch_ik, {
            'constraint': 'IK',
            'subtarget': mch_target,
            'chain_count': 2,
        })

        make_constraint(self, mch_ik, {     # 2_nd IK for pole targeted chain
            'constraint': 'IK',
            'subtarget': mch_target,
            'chain_count': 2,
        })

        # VIS pole constraints
        make_constraint(self, vispole, {
            'constraint': 'COPY_LOCATION',
            'name': 'copy_loc',
            'subtarget': org_bones[1],
        })

        pb = self.obj.pose.bones

        make_constraint(self, vispole, {
            'constraint': 'STRETCH_TO',
            'name': 'stretch_to',
            'subtarget': pole_target,
            'volume': 'NO_VOLUME',
            'rest_length': pb[vispole].length
        })

        pb[mch_ik].constraints[-1].pole_target = self.obj
        pb[mch_ik].constraints[-1].pole_subtarget = pole_target
        pb[mch_ik].constraints[-1].pole_angle = pole_angle

        pb[ mch_ik ].ik_stretch = 0.1
        pb[ ctrl   ].ik_stretch = 0.1

        # IK constraint Rotation locks
        if self.rot_axis == 'z':
            pb[mch_ik].lock_ik_x = True
            pb[mch_ik].lock_ik_y = True
        else:
            pb[mch_ik].lock_ik_y = True
            pb[mch_ik].lock_ik_z = True

        # Locks and Widget
        pb[ctrl].lock_rotation = True, False, True
        if self.rot_axis == 'x' or self.rot_axis == 'automatic':
            roll = 0
        else:
            roll = pi/2
        create_ikarrow_widget(self.obj, ctrl, bone_transform_name=None, roll=roll)
        create_sphere_widget(self.obj, pole_target, bone_transform_name=None)
        create_line_widget(self.obj, vispole)

        return {'ctrl': {'limb': ctrl, 'ik_target': pole_target},
                'mch_ik': mch_ik,
                'mch_target': mch_target,
                'mch_str': mch_str,
                'visuals': {'vispole': vispole}
        }

    def create_fk(self, parent):
        org_bones = self.org_bones.copy()

        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones

        ctrls = []

        for o in org_bones:
            bone = copy_bone(self.obj, o, get_bone_name( o, 'ctrl', 'fk'))
            ctrls.append(bone)

        # MCH
        mch = copy_bone(
            self.obj, org_bones[-1], get_bone_name(o, 'mch', 'fk')
        )

        eb[mch].length /= 4

        # Parenting
        eb[ctrls[0]].parent = eb[parent]
        eb[ctrls[1]].parent = eb[ctrls[0]]
        eb[ctrls[1]].use_connect = True
        eb[ctrls[2]].parent = eb[mch]
        eb[mch].parent = eb[ctrls[1]]
        eb[mch].use_connect = True

        # Constrain MCH's scale to root
        make_constraint(self, mch, {
            'constraint': 'COPY_SCALE',
            'subtarget': 'root'
        })

        # Locks and widgets
        pb = self.obj.pose.bones
        pb[ctrls[2]].lock_location = True, True, True

        create_limb_widget(self.obj, ctrls[0])
        create_limb_widget(self.obj, ctrls[1])

        create_circle_widget(self.obj, ctrls[2], radius=0.4, head_tail=0.0)

        ControlLayersOption.FK.assign(self.params, pb, ctrls)

        return {'ctrl': ctrls, 'mch': mch}

    def org_parenting_and_switch(self, org_bones, ik, fk, parent):
        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones
        # re-parent ORGs in a connected chain
        for i, o in enumerate(org_bones):
            if i > 0:
                eb[o].parent = eb[org_bones[i-1]]
                if i <= len(org_bones)-1:
                    eb[o].use_connect = True

        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones
        pb_parent = pb[parent]

        # Create ik/fk switch property
        prop = make_property(pb_parent, 'IK_FK', 0.0, description='IK/FK Switch')

        # Constrain org to IK and FK bones
        iks = [ik['ctrl']['limb']]
        iks += [ik[k] for k in ['mch_ik', 'mch_target']]

        for o, i, f in zip(org_bones, iks, fk):
            make_constraint( self, o, {
                'constraint': 'COPY_TRANSFORMS',
                'subtarget': i
            })
            make_constraint(self, o, {
                'constraint': 'COPY_TRANSFORMS',
                'subtarget': f
            })

            # Add driver to relevant constraint
            make_driver(pb[o].constraints[-1], "influence", variables=[(self.obj, pb_parent, prop.name)])

    def create_arm(self, bones):
        org_bones = self.org_bones

        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones

        pole_target = get_bone_name(org_bones[0], 'ctrl', 'ik_target')

        # Create IK arm control
        ctrl = get_bone_name(org_bones[2], 'ctrl', 'ik')
        ctrl = copy_bone(self.obj, org_bones[2], ctrl)

        # clear parent (so that rigify will parent to root)
        eb[ctrl].parent = None
        eb[ctrl].use_connect = False

        # Parent
        eb[ bones['ik']['mch_target'] ].parent      = eb[ ctrl ]
        eb[ bones['ik']['mch_target'] ].use_connect = False

        # MCH for ik control
        ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
        eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
        eb[ctrl_socket].parent = None
        eb[ctrl].parent = eb[ctrl_socket]

        # MCH for pole ik control
        ctrl_pole_socket = copy_bone(self.obj, org_bones[2], get_bone_name(org_bones[2], 'mch', 'pole_ik_socket'))
        eb[ctrl_pole_socket].tail = eb[ctrl_pole_socket].head + 0.8 * (eb[ctrl_pole_socket].tail - eb[ctrl_pole_socket].head)
        eb[ctrl_pole_socket].parent = None
        eb[pole_target].parent = eb[ctrl_pole_socket]

        ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
        eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
        eb[ctrl_root].use_connect = False
        eb[ctrl_root].parent = eb['root']

        if eb[org_bones[0]].parent:
            arm_parent = eb[org_bones[0]].parent
            ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
            eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
            eb[ctrl_parent].use_connect = False
            if eb[org_bones[0]].parent_recursive:
                eb[ctrl_parent].parent = eb[org_bones[0]].parent_recursive[-1]
            else:
                eb[ctrl_parent].parent = eb[org_bones[0]].parent
        else:
            arm_parent = None

        mch_name = get_bone_name(strip_org(org_bones[0]), 'mch', 'parent_socket')
        mch_main_parent = copy_bone(self.obj, org_bones[0], mch_name)
        eb[mch_main_parent].length = eb[org_bones[0]].length / 12
        eb[mch_main_parent].parent = eb[bones['parent']]
        eb[mch_main_parent].roll = 0.0
        eb[bones['main_parent']].parent = eb[mch_main_parent]

        # Set up constraints

        # Constrain ik ctrl to root / parent

        make_constraint( self, ctrl_socket, {
            'constraint'  : 'COPY_TRANSFORMS',
            'subtarget'   : ctrl_root,
        })

        make_constraint(self, ctrl_pole_socket, {
            'constraint': 'COPY_TRANSFORMS',
            'subtarget': ctrl_root,
        })

        if arm_parent:
            make_constraint( self, ctrl_socket, {
                'constraint'  : 'COPY_TRANSFORMS',
                'subtarget'   : ctrl_parent,
            })

            make_constraint(self, ctrl_pole_socket, {
                'constraint': 'COPY_TRANSFORMS',
                'subtarget': ctrl_parent,
            })

        # Constrain mch target bone to the ik control and mch stretch
        make_constraint( self, bones['ik']['mch_target'], {
            'constraint'  : 'COPY_LOCATION',
            'subtarget'   : bones['ik']['mch_str'],
            'head_tail'   : 1.0
        })

        # Constrain mch ik stretch bone to the ik control
        make_constraint(self, bones['ik']['mch_str'], {
            'constraint': 'DAMPED_TRACK',
            'subtarget': ctrl,
        })
        make_constraint(self, bones['ik']['mch_str'], {
            'constraint': 'STRETCH_TO',
            'subtarget': ctrl,
        })
        make_constraint(self, bones['ik']['mch_str'], {
            'constraint': 'LIMIT_SCALE',
            'use_min_y': True,
            'use_max_y': True,
            'max_y': 1.05,
            'owner_space': 'LOCAL'
        })
        make_constraint(self, mch_main_parent, {
            'constraint': 'COPY_ROTATION',
            'subtarget': org_bones[0]
        })

        pb = self.obj.pose.bones

        # Create ik/fk switch property
        pb_parent = pb[bones['main_parent']]
        pb_parent.lock_location = True, True, True
        pb_parent.lock_rotation = True, True, True
        pb_parent.lock_scale = True, True, True

        # Modify rotation mode for ik and tweak controls
        pb[bones['ik']['ctrl']['limb']].rotation_mode = 'ZXY'

        for b in bones['tweak']['ctrl']:
            pb[b].rotation_mode = 'ZXY'

        prop = make_property(pb_parent, 'IK_Stretch', 1.0, description='IK Stretch')

        # Add driver to limit scale constraint influence
        b = bones['ik']['mch_str']

        make_driver(pb[b].constraints[-1], "influence", variables=[(self.obj, pb_parent, prop.name)], polynomial=[1.0, -1.0])

        # Create hand widget
        create_hand_widget(self.obj, ctrl, bone_transform_name=None)

        bones['ik']['ctrl']['terminal'] = [ctrl]
        if arm_parent:
            bones['ik']['mch_hand'] = [ctrl_socket, ctrl_pole_socket, ctrl_root, ctrl_parent]
        else:
            bones['ik']['mch_hand'] = [ctrl_socket, ctrl_pole_socket, ctrl_root]

        return bones

    def create_drivers(self, bones):

        bpy.ops.object.mode_set(mode='OBJECT')
        pb = self.obj.pose.bones

        ctrl = pb[bones['ik']['mch_hand'][0]]
        ctrl_pole = pb[bones['ik']['mch_hand'][1]]

        #owner = pb[bones['ik']['ctrl']['limb']]
        owner = pb[bones['main_parent']]

        props = ["IK_follow", "root/parent", "pole_vector", "pole_follow"]

        for prop in props:

            if prop == 'pole_vector':
                make_property(owner, prop, False)
                mch_ik = pb[bones['ik']['mch_ik']]

                # ik target hide driver
                pole_target = pb[bones['ik']['ctrl']['ik_target']]

                make_driver(pole_target.bone, "hide", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

                # vis-pole hide driver
                vispole = pb[bones['ik']['visuals']['vispole']]

                make_driver(vispole.bone, "hide", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

                # arrow hide driver
                # limb = pb[bones['ik']['ctrl']['limb']]
                #
                # make_driver(limb.bone, "hide", variables=[(self.obj, owner, prop)], polynomial=[0.0, 1.0])

                for cns in mch_ik.constraints:
                    if 'IK' in cns.type:
                        if not cns.pole_subtarget:
                            make_driver(cns, "mute", variables=[(self.obj, owner, prop)], polynomial=[0.0, 1.0])
                        else:
                            make_driver(cns, "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

            elif prop == 'IK_follow':
                make_property(owner, prop, True)

                make_driver(ctrl.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

                if len(ctrl.constraints) > 1:
                    make_driver(ctrl.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

                make_driver(ctrl_pole.constraints[0], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

                if len(ctrl_pole.constraints) > 1:
                    make_driver(ctrl_pole.constraints[1], "mute", variables=[(self.obj, owner, prop)], polynomial=[1.0, -1.0])

            elif prop == 'root/parent':
                if len(ctrl.constraints) > 1:
                    make_property(owner, prop, 0.0)

                    make_driver(ctrl.constraints[1], "influence", variables=[(self.obj, owner, prop)])

            elif prop == 'pole_follow':
                if len(ctrl_pole.constraints) > 1:
                    make_property(owner, prop, 0.0)

                    make_driver(ctrl_pole.constraints[1], "influence", variables=[(self.obj, owner, prop)])

    @staticmethod
    def get_future_names(bones):

        if len(bones) != 3:
            return

        names = dict()

        uarm = strip_mch(strip_org(bones[0].name))
        farm = strip_mch(strip_org(bones[1].name))
        hand = strip_mch(strip_org(bones[2].name))

        suffix=''
        if uarm[-2:] == '.L' or uarm[-2:] == '.R':
            suffix = uarm[-2:]
            uarm = uarm.rstrip(suffix)
            farm = farm.rstrip(suffix)
            hand = hand.rstrip(suffix)

        # the following is declared in rig_ui
        # controls = ['upper_arm_ik.L', 'upper_arm_fk.L', 'forearm_fk.L', 'hand_fk.L', 'hand_ik.L', 'MCH-hand_fk.L',
        #             'upper_arm_parent.L']
        # tweaks = ['upper_arm_tweak.L.001', 'forearm_tweak.L', 'forearm_tweak.L.001']
        # ik_ctrl = ['hand_ik.L', 'MCH-upper_arm_ik.L', 'MCH-upper_arm_ik_target.L']
        # fk_ctrl = 'upper_arm_fk.L'
        # parent = 'upper_arm_parent.L'
        # hand_fk = 'hand_fk.L'
        # pole = 'upper_arm_ik_target.L'

        names['controls'] = [uarm + '_ik', uarm + '_fk', farm + '_fk', hand + '_fk', hand + '_ik',
                             make_mechanism_name(hand + '_fk'), uarm + '_parent']
        names['ik_ctrl'] = [hand + '_ik', make_mechanism_name(uarm) + '_ik', make_mechanism_name(uarm) + '_ik_target']
        names['fk_ctrl'] = uarm + '_fk' + suffix
        names['parent'] = uarm + '_parent' + suffix
        names['hand_fk'] = hand + '_fk' + suffix
        names['pole'] = uarm + '_ik_target' + suffix
        names['limb_type'] = 'arm'

        if suffix:
            for i, name in enumerate(names['controls']):
                names['controls'][i] = name + suffix
            for i, name in enumerate(names['ik_ctrl']):
                names['ik_ctrl'][i] = name + suffix

        return names

    def generate(self):
        bpy.ops.object.mode_set(mode='EDIT')
        eb = self.obj.data.edit_bones

        # Adjust org-bones rotation
        self.orient_org_bones()

        # Clear parents for org bones
        for bone in self.org_bones[1:]:
            eb[bone].use_connect = False
            eb[bone].parent = None

        bones = {}

        # Create mch limb parent
        mch_parent, main_parent = self.create_parent()
        bones['parent'] = mch_parent
        bones['main_parent'] = main_parent
        bones['tweak'] = self.create_tweak()
        bones['def'] = self.create_def(bones['tweak']['ctrl'])
        bones['ik'] = self.create_ik(bones['parent'])
        bones['fk'] = self.create_fk(bones['parent'])

        self.org_parenting_and_switch(self.org_bones, bones['ik'], bones['fk']['ctrl'], bones['main_parent'])

        bones = self.create_arm(bones)
        self.create_drivers(bones)

        controls = [bones['ik']['ctrl']['limb'], bones['ik']['ctrl']['terminal'][0]]

        controls.append(bones['main_parent'])

        # Create UI
        controls_string = ", ".join(["'" + x + "'" for x in controls])

        script = create_script(bones, 'arm')
        script += extra_script % (controls_string, bones['main_parent'], 'IK_follow',
                                  'pole_follow', 'pole_follow', 'root/parent', 'root/parent')

        return {
            'script': [script],
            'utilities': UTILITIES_RIG_ARM,
            'register': REGISTER_RIG_ARM,
            'noparent_bones': [bones['ik']['mch_hand'][i] for i in [0,1]],
        }


def add_parameters(params):
    """ Add the parameters of this rig type to the
        RigifyParameters PropertyGroup
    """

    items = [
        ('x', 'X manual', ''),
        ('z', 'Z manual', ''),
        ('automatic', 'Automatic', '')
    ]

    params.rotation_axis = bpy.props.EnumProperty(
        items   = items,
        name    = "Rotation Axis",
        default = 'automatic'
    )

    params.auto_align_extremity = bpy.BoolProperty(
        name='auto_align_extremity',
        default=False,
        description="Auto Align Extremity Bone"
    )

    params.segments = bpy.props.IntProperty(
        name        = 'limb segments',
        default     = 2,
        min         = 1,
        description = 'Number of segments'
    )

    params.bbones = bpy.props.IntProperty(
        name        = 'bbone segments',
        default     = 10,
        min         = 1,
        description = 'Number of segments'
    )

    # Setting up extra layers for the FK and tweak
    ControlLayersOption.FK.add_parameters(params)
    ControlLayersOption.TWEAK.add_parameters(params)


def parameters_ui(layout, params):
    """ Create the ui for the rig parameters."""

    r = layout.row()
    r.prop(params, "rotation_axis")

    if 'auto' not in params.rotation_axis.lower():
        r = layout.row()
        text = "Auto align Hand"
        r.prop(params, "auto_align_extremity", text=text)

    r = layout.row()
    r.prop(params, "segments")

    r = layout.row()
    r.prop(params, "bbones")

    ControlLayersOption.FK.parameters_ui(layout, params)
    ControlLayersOption.TWEAK.parameters_ui(layout, params)


def create_sample(obj):
    # generated by rigify.utils.write_metarig
    bpy.ops.object.mode_set(mode='EDIT')
    arm = obj.data

    bones = {}

    bone = arm.edit_bones.new('upper_arm.L')
    bone.head[:] = 0.1953, 0.0267, 1.5846
    bone.tail[:] = 0.4424, 0.0885, 1.4491
    bone.roll = 2.0724
    bone.use_connect = False
    bones['upper_arm.L'] = bone.name
    bone = arm.edit_bones.new('forearm.L')
    bone.head[:] = 0.4424, 0.0885, 1.4491
    bone.tail[:] = 0.6594, 0.0492, 1.3061
    bone.roll = 2.1535
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['upper_arm.L']]
    bones['forearm.L'] = bone.name
    bone = arm.edit_bones.new('hand.L')
    bone.head[:] = 0.6594, 0.0492, 1.3061
    bone.tail[:] = 0.7234, 0.0412, 1.2585
    bone.roll = 2.2103
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['forearm.L']]
    bones['hand.L'] = bone.name
    bone = arm.edit_bones.new('palm.01.L')
    bone.head[:] = 0.6921, 0.0224, 1.2882
    bone.tail[:] = 0.7464, 0.0051, 1.2482
    bone.roll = -2.4928
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['hand.L']]
    bones['palm.01.L'] = bone.name
    bone = arm.edit_bones.new('palm.02.L')
    bone.head[:] = 0.6970, 0.0389, 1.2877
    bone.tail[:] = 0.7518, 0.0277, 1.2487
    bone.roll = -2.5274
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['hand.L']]
    bones['palm.02.L'] = bone.name
    bone = arm.edit_bones.new('palm.03.L')
    bone.head[:] = 0.6963, 0.0545, 1.2874
    bone.tail[:] = 0.7540, 0.0521, 1.2482
    bone.roll = -2.5843
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['hand.L']]
    bones['palm.03.L'] = bone.name
    bone = arm.edit_bones.new('palm.04.L')
    bone.head[:] = 0.6929, 0.0696, 1.2871
    bone.tail[:] = 0.7528, 0.0763, 1.2428
    bone.roll = -2.5155
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['hand.L']]
    bones['palm.04.L'] = bone.name
    bone = arm.edit_bones.new('f_index.01.L')
    bone.head[:] = 0.7464, 0.0051, 1.2482
    bone.tail[:] = 0.7718, 0.0013, 1.2112
    bone.roll = -2.0315
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['palm.01.L']]
    bones['f_index.01.L'] = bone.name
    bone = arm.edit_bones.new('thumb.01.L')
    bone.head[:] = 0.6705, 0.0214, 1.2738
    bone.tail[:] = 0.6857, 0.0015, 1.2404
    bone.roll = -0.1587
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['palm.01.L']]
    bones['thumb.01.L'] = bone.name
    bone = arm.edit_bones.new('f_middle.01.L')
    bone.head[:] = 0.7518, 0.0277, 1.2487
    bone.tail[:] = 0.7762, 0.0234, 1.2058
    bone.roll = -2.0067
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['palm.02.L']]
    bones['f_middle.01.L'] = bone.name
    bone = arm.edit_bones.new('f_ring.01.L')
    bone.head[:] = 0.7540, 0.0521, 1.2482
    bone.tail[:] = 0.7715, 0.0499, 1.2070
    bone.roll = -2.0082
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['palm.03.L']]
    bones['f_ring.01.L'] = bone.name
    bone = arm.edit_bones.new('f_pinky.01.L')
    bone.head[:] = 0.7528, 0.0763, 1.2428
    bone.tail[:] = 0.7589, 0.0765, 1.2156
    bone.roll = -1.9749
    bone.use_connect = False
    bone.parent = arm.edit_bones[bones['palm.04.L']]
    bones['f_pinky.01.L'] = bone.name
    bone = arm.edit_bones.new('f_index.02.L')
    bone.head[:] = 0.7718, 0.0013, 1.2112
    bone.tail[:] = 0.7840, -0.0003, 1.1858
    bone.roll = -1.8799
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_index.01.L']]
    bones['f_index.02.L'] = bone.name
    bone = arm.edit_bones.new('thumb.02.L')
    bone.head[:] = 0.6857, 0.0015, 1.2404
    bone.tail[:] = 0.7056, -0.0057, 1.2145
    bone.roll = -0.4798
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['thumb.01.L']]
    bones['thumb.02.L'] = bone.name
    bone = arm.edit_bones.new('f_middle.02.L')
    bone.head[:] = 0.7762, 0.0234, 1.2058
    bone.tail[:] = 0.7851, 0.0218, 1.1749
    bone.roll = -1.8283
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_middle.01.L']]
    bones['f_middle.02.L'] = bone.name
    bone = arm.edit_bones.new('f_ring.02.L')
    bone.head[:] = 0.7715, 0.0499, 1.2070
    bone.tail[:] = 0.7794, 0.0494, 1.1762
    bone.roll = -1.8946
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_ring.01.L']]
    bones['f_ring.02.L'] = bone.name
    bone = arm.edit_bones.new('f_pinky.02.L')
    bone.head[:] = 0.7589, 0.0765, 1.2156
    bone.tail[:] = 0.7618, 0.0770, 1.1932
    bone.roll = -1.9059
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
    bones['f_pinky.02.L'] = bone.name
    bone = arm.edit_bones.new('f_index.03.L')
    bone.head[:] = 0.7840, -0.0003, 1.1858
    bone.tail[:] = 0.7892, 0.0006, 1.1636
    bone.roll = -1.6760
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_index.02.L']]
    bones['f_index.03.L'] = bone.name
    bone = arm.edit_bones.new('thumb.03.L')
    bone.head[:] = 0.7056, -0.0057, 1.2145
    bone.tail[:] = 0.7194, -0.0098, 1.1995
    bone.roll = -0.5826
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['thumb.02.L']]
    bones['thumb.03.L'] = bone.name
    bone = arm.edit_bones.new('f_middle.03.L')
    bone.head[:] = 0.7851, 0.0218, 1.1749
    bone.tail[:] = 0.7888, 0.0216, 1.1525
    bone.roll = -1.7483
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_middle.02.L']]
    bones['f_middle.03.L'] = bone.name
    bone = arm.edit_bones.new('f_ring.03.L')
    bone.head[:] = 0.7794, 0.0494, 1.1762
    bone.tail[:] = 0.7781, 0.0498, 1.1577
    bone.roll = -1.6582
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_ring.02.L']]
    bones['f_ring.03.L'] = bone.name
    bone = arm.edit_bones.new('f_pinky.03.L')
    bone.head[:] = 0.7618, 0.0770, 1.1932
    bone.tail[:] = 0.7611, 0.0772, 1.1782
    bone.roll = -1.7639
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
    bones['f_pinky.03.L'] = bone.name

    bpy.ops.object.mode_set(mode='OBJECT')
    pbone = obj.pose.bones[bones['upper_arm.L']]
    pbone.rigify_type = 'limbs.super_limb'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_ik_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.separate_hose_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['forearm.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['hand.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['palm.01.L']]
    pbone.rigify_type = 'limbs.super_palm'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'YXZ'
    pbone = obj.pose.bones[bones['palm.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'YXZ'
    pbone = obj.pose.bones[bones['palm.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'YXZ'
    pbone = obj.pose.bones[bones['palm.04.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'YXZ'
    pbone = obj.pose.bones[bones['f_index.01.L']]
    pbone.rigify_type = 'limbs.simple_tentacle'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_extra_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_extra_layers = False
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['thumb.01.L']]
    pbone.rigify_type = 'limbs.simple_tentacle'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.separate_extra_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_extra_layers = False
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['f_middle.01.L']]
    pbone.rigify_type = 'limbs.simple_tentacle'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_extra_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_extra_layers = False
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['f_ring.01.L']]
    pbone.rigify_type = 'limbs.simple_tentacle'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_extra_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_extra_layers = False
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['f_pinky.01.L']]
    pbone.rigify_type = 'limbs.simple_tentacle'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_extra_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_extra_layers = False
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['f_index.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['thumb.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_middle.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_ring.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_pinky.02.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_index.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['thumb.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_middle.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_ring.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['f_pinky.03.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'

    bpy.ops.object.mode_set(mode='EDIT')
    for bone in arm.edit_bones:
        bone.select = False
        bone.select_head = False
        bone.select_tail = False
    for b in bones:
        bone = arm.edit_bones[bones[b]]
        bone.select = True
        bone.select_head = True
        bone.select_tail = True
        arm.edit_bones.active = bone

    for eb in arm.edit_bones:
        if ('arm' in eb.name) or ('hand' in eb.name):
            eb.layers = (False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
        else:
            eb.layers = (False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
    arm.layers = (False, False, False, False, False, True, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)


if __name__ == "__main__":
    create_sample(bpy.context.active_object)
