OpenShadingLanguage 1.00
# Compiled by oslc 1.9.9
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Full_x86_vc15_Release/intern/cycles/kernel/shaders/node_transparent_bsdf.oso
shader node_transparent_bsdf
param	color	Color	0.80000001 0.80000001 0.80000001		%read{2,2} %write{2147483647,-1}
param	normal	Normal	0 0 0		%read{2147483647,-1} %write{0,0} %initexpr
oparam	closure color	BSDF			%read{2147483647,-1} %write{2,2}
global	normal	N	%read{0,0} %write{2147483647,-1}
temp	closure color	$tmp1	%read{2,2} %write{1,1}
const	string	$const1	"transparent"		%read{1,1} %write{2147483647,-1}
code Normal
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_transparent_bsdf.osl:19
# shader node_transparent_bsdf(color Color = 0.8, normal Normal = N, output closure color BSDF = 0)
	assign		Normal N 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_transparent_bsdf.osl"} %line{19} %argrw{"wr"}
code ___main___
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_transparent_bsdf.osl:21
#   BSDF = Color * transparent();
	closure		$tmp1 $const1 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_transparent_bsdf.osl"} %line{21} %argrw{"wr"}
	mul		BSDF $tmp1 Color 	%argrw{"wrr"}
	end
