OpenShadingLanguage 1.00
# Compiled by oslc 1.9.9
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Full_x86_vc15_Release/intern/cycles/kernel/shaders/node_set_normal.oso
surface node_set_normal
param	normal	Direction	0 0 0		%read{2,3} %write{0,0} %initexpr
oparam	normal	Normal	0 0 0		%read{2147483647,-1} %write{1,3} %initexpr
global	normal	N	%read{0,1} %write{2,2}
code Direction
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl:19
# surface node_set_normal(normal Direction = N, output normal Normal = N)
	assign		Direction N 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl"} %line{19} %argrw{"wr"}
code Normal
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl:19
# surface node_set_normal(normal Direction = N, output normal Normal = N)
	assign		Normal N 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl"} %line{19} %argrw{"wr"}
code ___main___
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl:21
#   N = Direction;
	assign		N Direction 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl"} %line{21} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_set_normal.osl:22
#   Normal = Direction;
	assign		Normal Direction 	%line{22} %argrw{"wr"}
	end
