OpenShadingLanguage 1.00
# Compiled by oslc 1.9.9
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Full_x86_vc15_Release/intern/cycles/kernel/shaders/node_vector_displacement.oso
shader node_vector_displacement
param	color	Vector	0 0 0		%read{1,1} %write{2147483647,-1}
param	float	Midlevel	0		%read{0,0} %write{2147483647,-1}
param	float	Scale	1		%read{2,2} %write{2147483647,-1}
param	string	space	"tangent"		%read{3,25} %write{2147483647,-1}
param	string	attr_name	"geom:tangent"		%read{7,7} %write{2147483647,-1}
param	string	attr_sign_name	"geom:tangent_sign"		%read{13,13} %write{2147483647,-1}
oparam	vector	Displacement	0 0 0		%read{27,27} %write{23,27}
global	normal	N	%read{5,5} %write{2147483647,-1}
global	vector	dPdu	%read{10,10} %write{2147483647,-1}
local	vector	offset	%read{16,24} %write{2,2}
local	vector	___669_N_object	%read{11,19} %write{6,6}
local	vector	___669_T_object	%read{9,17} %write{7,10}
local	vector	___669_B_object	%read{15,22} %write{12,15}
local	float	___669_tangent_sign	%read{15,15} %write{13,13}
temp	vector	$tmp1	%read{1,1} %write{0,0}
temp	color	$tmp2	%read{2,2} %write{1,1}
const	string	$const1	"tangent"		%read{3,3} %write{2147483647,-1}
temp	int	$tmp3	%read{4,4} %write{3,3}
temp	normal	$tmp4	%read{6,6} %write{5,5}
const	string	$const2	"world"		%read{5,27} %write{2147483647,-1}
const	string	$const3	"object"		%read{5,27} %write{2147483647,-1}
temp	int	$tmp5	%read{8,8} %write{7,7}
temp	vector	$tmp6	%read{12,12} %write{11,11}
temp	int	$tmp7	%read{14,14} %write{13,13}
const	int	$const4	0		%read{16,16} %write{2147483647,-1}
temp	float	$tmp8	%read{17,17} %write{16,16}
temp	vector	$tmp9	%read{20,20} %write{17,17}
const	int	$const5	1		%read{18,18} %write{2147483647,-1}
temp	float	$tmp10	%read{19,19} %write{18,18}
temp	vector	$tmp11	%read{20,20} %write{19,19}
temp	vector	$tmp12	%read{23,23} %write{20,20}
const	int	$const6	2		%read{21,21} %write{2147483647,-1}
temp	float	$tmp13	%read{22,22} %write{21,21}
temp	vector	$tmp14	%read{23,23} %write{22,22}
temp	int	$tmp15	%read{26,26} %write{25,25}
code ___main___
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:27
#   vector offset = (Vector - vector(Midlevel)) * Scale;
	assign		$tmp1 Midlevel 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl"} %line{27} %argrw{"wr"}
	sub		$tmp2 Vector $tmp1 	%argrw{"wrr"}
	mul		offset $tmp2 Scale 	%argrw{"wrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:29
#   if (space == "tangent") {
	eq		$tmp3 space $const1 	%line{29} %argrw{"wrr"}
	if		$tmp3 24 25 	%argrw{"r"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:31
#     vector N_object = normalize(transform("world", "object", N));
	transformn	$tmp4 $const2 $const3 N 	%line{31} %argrw{"wrrr"}
	normalize	___669_N_object $tmp4 	%argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:34
#     if (getattribute(attr_name, T_object)) {
	getattribute	$tmp5 attr_name ___669_T_object 	%line{34} %argrw{"wrw"}
	if		$tmp5 10 11 	%argrw{"r"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:35
#       T_object = normalize(T_object);
	normalize	___669_T_object ___669_T_object 	%line{35} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:38
#       T_object = normalize(dPdu);
	normalize	___669_T_object dPdu 	%line{38} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:41
#     vector B_object = normalize(cross(N_object, T_object));
	cross		$tmp6 ___669_N_object ___669_T_object 	%line{41} %argrw{"wrr"}
	normalize	___669_B_object $tmp6 	%argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:43
#     if (getattribute(attr_sign_name, tangent_sign)) {
	getattribute	$tmp7 attr_sign_name ___669_tangent_sign 	%line{43} %argrw{"wrw"}
	if		$tmp7 16 16 	%argrw{"r"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:44
#       B_object *= tangent_sign;
	mul		___669_B_object ___669_B_object ___669_tangent_sign 	%line{44} %argrw{"wrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:47
#     Displacement = T_object * offset[0] + N_object * offset[1] + B_object * offset[2];
	compref		$tmp8 offset $const4 	%line{47} %argrw{"wrr"}
	mul		$tmp9 ___669_T_object $tmp8 	%argrw{"wrr"}
	compref		$tmp10 offset $const5 	%argrw{"wrr"}
	mul		$tmp11 ___669_N_object $tmp10 	%argrw{"wrr"}
	add		$tmp12 $tmp9 $tmp11 	%argrw{"wrr"}
	compref		$tmp13 offset $const6 	%argrw{"wrr"}
	mul		$tmp14 ___669_B_object $tmp13 	%argrw{"wrr"}
	add		Displacement $tmp12 $tmp14 	%argrw{"wrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:51
#     Displacement = offset;
	assign		Displacement offset 	%line{51} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:54
#   if (space != "world") {
	neq		$tmp15 space $const2 	%line{54} %argrw{"wrr"}
	if		$tmp15 28 28 	%argrw{"r"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_vector_displacement.osl:56
#     Displacement = transform("object", "world", Displacement);
	transformv	Displacement $const3 $const2 Displacement 	%line{56} %argrw{"wrrr"}
	end
