!!VP1.0

# c[0]..c[3] contains the concatenation of the modelview and projection matrices.

# Transform the vertex by the modelview matrix
DP4   o[HPOS].x, c[0], v[OPOS];
DP4   o[HPOS].y, c[1], v[OPOS];
DP4   o[HPOS].z, c[2], v[OPOS];
DP4   o[HPOS].w, c[3], v[OPOS];
MOV   o[TEX0], v[TEX0];

END

