---------Cube101---------------------------
A single player "training" level for CUBE release version 10/20/02

by spentron (Bill Spencer)
spentron@draac.com              www.intergate.com/~spentron

--INFOS------------------------------------------------------------
released: 6/30/03
game: Cube (http://wouter.fov120.com/cube)
format: single player
base: scratch (256x256 cubes)

-- Installation -----------------------------------------------------
Extract all files into the folder   packages/base   within your CUBE folder.
To play: open console using tilde (~) key. Type   sp cube101   and enter 
(if that doesn't work, type   mode -2   and then   map cube101  into the console).

--MAP NOTES---------------------------------------------------
Check for screen messages after all triggers (carrots).

Do not activate edit mode when playing, gameplay will be ruined. If this
accidently happens, restart the level or reload a saved game. If accidently
hitting the edit key (normally E) is a problem, bind the key to another 
function (example command:  bind e "weapon" ).

--THANKS-----
Aardappel (engine, etc.), DarthVim (hudguns), Brian "EvilBastard" Collins (Bauul, 
Ratamahatta), Conrad (Goblin), Psionic (hellpig), James Green (Knight), 
Magarnigal (Ogro), Andreas Möller et al. (rhino), Ryan Butts & Jeramy Cooke (slith),
and the texture artists who made Cube.

-- Permissions/Copyright ------------------------------------------------------
Map design only is copyright 2003 Bill Spencer.
You're free to distribute this map as you wish as long as: you make no
profit, and leave the files intact.  However, Internet distribution is to be only through
web sites of my choosing as long as one exists. You're free to use the map as a base for 
your own work if you ask for permission and give me credit.  System concepts are released 
for use with Cube maps.
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