// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).

registersound "aard/jump"       // 0
registersound "aard/land"
registersound "awesund/rifle"   //"free/rifle1"
registersound "free/punch1"
registersound "free/shotgun"    //"awesund/shotgun"
registersound "awesund/cg1"     // "free/chaingun_once" //"awesund/cg2"
registersound "awesund/rlaunch" //"free/rocketlaunch"
registersound "awesund/explode" //"free/rocketl"
registersound "aard/weapload"
registersound "aard/itempick"
registersound "free/itempick"   // 10
registersound "free/tick"
registersound "free/acid6"
registersound "free/itemback"
registersound "free/teleport"
registersound "aard/outofammo"
registersound "free/acid5"
registersound "aard/pain1"
registersound "aard/pain2"
registersound "aard/pain3"      // 20
registersound "aard/pain4"
registersound "aard/pain5"
registersound "aard/pain6"
registersound "aard/die1"
registersound "aard/die2"
registersound "awesund/flaunch"
registersound "awesund/explodemini"
registersound "free/splash1"
registersound "free/splash2"
registersound "aard/grunt1"     // 30
registersound "aard/grunt2"
registersound "free/rumble"
registersound "ppm/paino"
registersound "ppm/painr"
registersound "ppm/deathr"
registersound "ppm/paine"
registersound "ppm/deathe"
registersound "ppm/pains"
registersound "ppm/deaths"
registersound "ppm/painb"       // 40
registersound "ppm/deathb"
registersound "ppm/painp"
registersound "free/piggrunt2"
registersound "ppm/painh"
registersound "ppm/deathh"
registersound "ppm/paind"
registersound "ppm/deathd"
registersound "free/piggrunt1"
registersound "ppm/iceball"
registersound "ppm/slimeball"   // 50
registersound "free/boing_x"
