fog 130					//default 160
fogcolour 0x506070			//default 0x8099B3

musicvol 100

watersubdiv 4

music dcp_the_core/cubetrak.mp3

mapmodelreset				// start counting from 0 again

mapmodel 1  8 0 0 "tree1"		// 0
mapmodel 4  3 4 2 "bridge"		// 1
 
mapmodel 3 12 0 0 "dcp/tree2"		// 2
mapmodel 2  8 0 0 "dcp/tree3"		// 3
mapmodel 1  9 0 0 "dcp/palmtree"	// 4
mapmodel 1  4 0 0 "dcp/thorns"		// 5
mapmodel 1  2 0 0 "dcp/plant1"		// 6
mapmodel 1  0 0 0 "dcp/grass"		// 7
mapmodel 3  0 0 0 "dcp/ivy"		// 8

mapmodel 1  3 0 0 "dcp/barrel"		// 9
mapmodel 1 11 0 0 "dcp/streetlamp"	// 10
mapmodel 3  2 0 0 "dcp/bench"		// 11
mapmodel 1  8 0 0 "dcp/pillar"		// 12
mapmodel 2  2 0 0 "dcp/waterbowl"	// 13
mapmodel 2  0 0 0 "dcp/jumppad2"	// 14

mapmodel 1  2 0 0 "dcp/leafs"		// 15
mapmodel 3  3 0 0 "dcp/valve"		// 16
mapmodel 3  1 0 0 "dcp/palette"		// 17

mapmodel 2  2 0 0 "dcp/vent"		// 18
mapmodel 1  1 0 0 "dcp/mushroom"	// 19
mapmodel 3  8 0 0 "dcp/biotank"		// 20

mapmodel 1  3 0 0 "dcp/groundlamp"	// 21
mapmodel 2  3 0 0 "dcp/console"		// 22
mapmodel 1  3 0 0 "dcp/turret"      	// 23
mapmodel 1  3 0 0 "dcp/cask"      	// 24
mapmodel 3  4 0 0 "dcp/cart"      	// 25
mapmodel 1  3 0 0 "dcp/candle" 		// 26
mapmodel 1  2 0 0 "dcp/vase"      	// 27
mapmodel 2  1 0 0 "dcp/sack"      	// 28
mapmodel 2  5 0 0 "dcp/chandelier"      // 29
mapmodel 2  3 0 0 "dcp/chest"      	// 30
mapmodel 1  5 0 0 "dcp/firebowl"      	// 31
mapmodel 1  0 0 0 "dcp/smplant"      	// 32
mapmodel 0  5 0 0 "dcp/reed"      	// 33
mapmodel 1  1 0 0 "dcp/qb2x2"      	// 34
mapmodel 2  1 0 0 "dcp/qb4x4"      	// 35
mapmodel 4  1 0 0 "dcp/qb8x8"      	// 36
mapmodel 1  3 0 0 "dcp/hanginlamp"	// 37


// the skybox for this map:

loadsky "dcp_the_core/polar"


texturereset    // starts the texture slot/index at 0 - to implement new water texture

texture 0 "ik2k/ik_sky_day_back.jpg"     // 0, dummy
texture 0 "dcp_the_core/WaterC.jpg"


// new game sounds

registersound "dcp_the_core/enter01"	//51
registersound "dcp_the_core/enter02"	//52
registersound "dcp_the_core/enter03"	//53
registersound "dcp_the_core/enter04"	//54
registersound "dcp_the_core/enter05"	//55
registersound "dcp_the_core/enter06"	//56
registersound "dcp_the_core/enter07"	//57
registersound "dcp_the_core/enter08"	//58
registersound "dcp_the_core/enter09"	//59
registersound "dcp_the_core/enter10"	//60
registersound "dcp_the_core/enter11"	//61
registersound "dcp_the_core/enter12"	//62
registersound "dcp_the_core/signal01"	//63
registersound "dcp_the_core/signal02"	//64


// trigger aliases

alias level_trigger_3 [sound 51; echo "intruder alert!"]
alias level_trigger_1 [sound 52; echo "drainage system access granted"]
alias level_trigger_5 [sound 53; echo "main control room open"]
alias level_trigger_7 [sound 54; echo "drainage ventilation control access open"]
alias level_trigger_8 [sound 55; echo "drainage chamber A ventilation shaft open"]
alias level_trigger_13 [sound 56; echo "intruder alert!"]
alias level_trigger_11 [sound 57; echo "drainage chamber B ventilation shaft open"]
alias level_trigger_14 [sound 58; echo "drainage system exit open"]
alias level_trigger_18 [sound 59; echo "overflow basin access open"]
alias level_trigger_22 [sound 60; echo "maintenance area access open"]
alias level_trigger_16 [sound 61; echo "overflow basin maintenance bridge access open"]
alias level_trigger_23 [sound 62; echo "main machine room open"]

alias level_trigger_30 [sound 63; echo "you've found a secret"]
alias level_trigger_31 [sound 63; echo "you've found a secret"]
alias level_trigger_32 [sound 63; echo "you've found a secret"]
alias level_trigger_33 [sound 63; echo "you've found a secret"]
alias level_trigger_34 [sound 63; echo "you've found a secret"]
alias level_trigger_35 [sound 63; echo "you've found a secret"]

alias level_trigger_50 [sound 64; echo "maintenance area"]
alias level_trigger_51 [sound 64; echo "drainage system"]
alias level_trigger_52 [sound 64; echo "main control room"]
alias level_trigger_53 [sound 64; echo "drainage ventilation control"]
alias level_trigger_54 [sound 64; echo "drainage chamber B"]
alias level_trigger_55 [sound 64; echo "drainage ventilation backup control"]
alias level_trigger_56 [sound 64; echo "overflow basin"]
alias level_trigger_57 [sound 64; echo "main machine room"]
alias level_trigger_58 [sound 64; echo "overflow basin maintenace bridge"]
alias level_trigger_59 [sound 64; echo "water processing plant exit"]
alias level_trigger_60 [sound 64; echo "water processing plant"]
alias level_trigger_61 [sound 64; echo "drainage chamber A"]



