// Camera config file by Bill Spencer
// spentron@draac.com

// music commands for Cube 5/04 soundtrack, change for other:
alias tun1 "music fanatic/02_fanatic-conquerer.ogg"                  // starting music
alias level_trigger_98 [ music fanatic/10_fanatic-my-destiny.ogg ]  // more scifi section

tun1                           // start
alias level_trigger_20 tun1    // transition

fogcolour 0x203250
loadsky "spen/colors"

alias saycheese 0
alias level_trigger_4 [ if $saycheese [
echo -- Exit open ... near start --
] [ alias saycheese 1 ] ]
alias level_trigger_5 [ if $saycheese [ 
 echo -- Exit open ... near start --
] [ alias saycheese 1 ] ]
alias whammy 0      // opens extra surprise
alias level_trigger_2 [ if $whammy [ trigger 16 3 ; trigger 18 3 ] [ alias whammy 1 ] ] // on both 2&3
alias level_trigger_3 [ if $whammy [ trigger 16 3 ; trigger 17 3 ] [ alias whammy 1 ] ] // baaul farside

echo ............... Smile ...
alias level_trigger_15 [ echo .................. Click. 
     trigger 99 2 ]               // ends level
 
alias level_trigger_8 [ echo .................. test Jumpad .................. ]
alias level_trigger_10 [ echo .................. stairway open .................. ]
alias level_trigger_1 [ trigger 19 3      // 19 is startpoint slith
echo -- new area open -- ]
alias level_trigger_6 [ trigger 19 3
 echo -- new area open -- ]

alias level_trigger_13 [ sleep 2500 "trigger 14 3" ]  // delays 2.5 sec more monst

// reset the mapmodels used for this map (replace this with your own mapmodel defs if you want):
// the number in comments is what you use with "newent mapmodel N"

mapmodelreset						// start counting from 0 again

mapmodel 1  8 0 0 "tree1"			// 0
mapmodel 4  3 4 2 "bridge"			// 1
 
mapmodel 6 12 0 0 "dcp/tree2"		// 2
mapmodel 2  8 0 0 "dcp/tree3"		// 3
mapmodel 1  9 0 0 "dcp/palmtree"	// 4
mapmodel 1  4 0 0 "dcp/thorns"		// 5
mapmodel 1  2 0 0 "dcp/plant1"		// 6
mapmodel 1  0 0 0 "dcp/grass"		// 7
mapmodel 3  0 0 0 "dcp/ivy"			// 8

mapmodel 1  3 0 0 "dcp/barrel"		// 9
mapmodel 1 11 0 0 "dcp/streetlamp"	// 10
mapmodel 3  2 0 0 "dcp/bench"		// 11
mapmodel 1  8 0 0 "dcp/pillar"		// 12
mapmodel 2  2 0 0 "dcp/waterbowl"	// 13
mapmodel 2  0 0 0 "dcp/jumppad2"	// 14

mapmodel 2  2 0 0 "dcp/leafs"		// 15
mapmodel 3  3 0 0 "dcp/valve"		// 16
mapmodel 3  1 0 0 "dcp/palette"		// 17

mapmodel 2  2 0 0 "dcp/vent"		// 18
mapmodel 1  1 0 0 "dcp/mushroom"	// 19
mapmodel 3  8 0 0 "dcp/biotank"		// 20

mapmodel 1  3 0 0 "dcp/groundlamp"	// 21
mapmodel 2  3 0 0 "dcp/console"		// 22
mapmodel 1  3 0 0 "dcp/turret"      // 23
mapmodel 1  1 0 0 "../spen/qb2x2"     // 24  small cubic model by dcp + diff. skin
