// Assorted Mapmodels by Tentus
// Please distribute inside packages/models/tentus directory, in current form.
// If you want to use these models in a Mod or custom level, please contact me
// so I can clear it for you, by emailing me at entrunner7@aol.com

// To change the mapmodels available for your map insert somethings based off
// this in your cfg. The following line briefly explains what the numbers mean.
// 1st= collision radius, 2nd= collision height, 3= height, and 4= snap value
// The number in comments is what you use with "newent mapmodel N".

mapmodelreset			// start counting from 0 again

mapmodel 0  0 0 0 "tentus/food-drink/goblet"
mapmodel 0  0 0 0 "tentus/food-drink/apple"
mapmodel 0  0 0 0 "tentus/food-drink/pear"
mapmodel 0  0 0 0 "tentus/food-drink/appleslice"
mapmodel 0  0 0 0 "tentus/food-drink/meat"
mapmodel 0  0 0 0 "tentus/food-drink/bowl"
mapmodel 0  0 0 0 "tentus/food-drink/pieslice"
mapmodel 0  0 0 0 "tentus/food-drink/mug"
mapmodel 0  0 0 0 "tentus/food-drink/winebottle"
mapmodel 0  0 0 0 "tentus/food-drink/pie"

mapmodel 0  0 0 0 "tentus/books/flat"
mapmodel 1  2 0 0 "tentus/books/multi"
mapmodel 0  0 0 0 "tentus/chains/chain"
mapmodel 0  0 0 0 "tentus/chains/curvechain"

mapmodel 1  2 0 0 "tentus/barrel"
mapmodel 2  1 0 0 "tentus/sidebarrel"
mapmodel 0  0 0 0 "tentus/pot1"
mapmodel 0  0 0 0 "tentus/rope"
mapmodel 1  1 0 0 "tentus/ropelamp"
mapmodel 0  0 0 2 "tentus/ladder"

mapmodel 2  4 0 0 "tentus/fattree"
mapmodel 0  0 0 0 "tentus/moneybag"
mapmodel 1  1 0 0 "tentus/woodbench"
mapmodel 0  0 0 0 "tentus/hammer"
mapmodel 1  1 0 0 "tentus/anvil"
mapmodel 0  0 0 0 "tentus/spear"
mapmodel 0  0 0 0 "tentus/key"
mapmodel 0  0 0 0 "tentus/redshield"
mapmodel 0  0 0 0 "tentus/greenshield"
mapmodel 0  0 0 0 "tentus/bombs"
