FreeMat: vtkHyperOctreeFractalSource

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vtkHyperOctreeFractalSource

Section: Visualization Toolkit Graphics Classes

# Usage

To create an instance of class vtkHyperOctreeFractalSource, simply invoke its constructor as follows

      obj = vtkHyperOctreeFractalSource

# Methods

The class vtkHyperOctreeFractalSource has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, `obj` is an instance of the vtkHyperOctreeFractalSource class.

- `string = obj.GetClassName ()`
- `int = obj.IsA (string name)`
- `vtkHyperOctreeFractalSource = obj.NewInstance ()`
- `vtkHyperOctreeFractalSource = obj.SafeDownCast (vtkObject o)`
- `int = obj.GetMaximumLevel ()` - Return the maximum number of levels of the hyperoctree.
  Postcondition:
    positive_result: result>=1
- `obj.SetMaximumLevel (int levels)` - Set the maximum number of levels of the hyperoctree. If GetMinLevels()>=levels, GetMinLevels() is changed to levels-1.
  Precondition:
    positive_levels: levels>=1
  Postcondition:
    is_set: this->GetLevels()==levels
    min_is_valid: this->GetMinLevels()<this->GetLevels()
- `obj.SetMinimumLevel (int level)` - Return the minimal number of levels of systematic subdivision.
  Postcondition:
    positive_result: result>=0
- `int = obj.GetMinimumLevel ()` - Return the minimal number of levels of systematic subdivision.
  Postcondition:
    positive_result: result>=0
- `obj.SetProjectionAxes (int x, int y, int z)` - Set the projection from the 4D space (4 parameters / 2 imaginary numbers) to the axes of the 3D Volume. 0=C_Real, 1=C_Imaginary, 2=X_Real, 4=X_Imaginary
- `obj.SetProjectionAxes (int a[3])` - Set the projection from the 4D space (4 parameters / 2 imaginary numbers) to the axes of the 3D Volume. 0=C_Real, 1=C_Imaginary, 2=X_Real, 4=X_Imaginary
- `int = obj. GetProjectionAxes ()` - Set the projection from the 4D space (4 parameters / 2 imaginary numbers) to the axes of the 3D Volume. 0=C_Real, 1=C_Imaginary, 2=X_Real, 4=X_Imaginary
- `obj.SetOriginCX (double , double , double , double )` - Imaginary and real value for C (constant in equation) and X (initial value).
- `obj.SetOriginCX (double a[4])` - Imaginary and real value for C (constant in equation) and X (initial value).
- `double = obj. GetOriginCX ()` - Imaginary and real value for C (constant in equation) and X (initial value).
- `obj.SetSizeCX (double , double , double , double )` - Just a different way of setting the sample. This sets the size of the 4D volume. SampleCX is computed from size and extent. Size is ignored when a dimension i 0 (collapsed).
- `obj.SetSizeCX (double a[4])` - Just a different way of setting the sample. This sets the size of the 4D volume. SampleCX is computed from size and extent. Size is ignored when a dimension i 0 (collapsed).
- `double = obj. GetSizeCX ()` - Just a different way of setting the sample. This sets the size of the 4D volume. SampleCX is computed from size and extent. Size is ignored when a dimension i 0 (collapsed).
- `obj.SetMaximumNumberOfIterations (short )` - The maximum number of cycles run to see if the value goes over 2
- `GetMaximumNumberOfIterationsMinValue = obj.()` - The maximum number of cycles run to see if the value goes over 2
- `GetMaximumNumberOfIterationsMaxValue = obj.()` - The maximum number of cycles run to see if the value goes over 2
- `char = obj.GetMaximumNumberOfIterations ()` - The maximum number of cycles run to see if the value goes over 2
- `obj.SetDimension (int )` - Create a 2D or 3D fractal.
- `int = obj.GetDimensionMinValue ()` - Create a 2D or 3D fractal.
- `int = obj.GetDimensionMaxValue ()` - Create a 2D or 3D fractal.
- `int = obj.GetDimension ()` - Create a 2D or 3D fractal.
- `obj.SetSpanThreshold (double )` - Controls when a leaf gets subdivided. If the corner values span a larger range than this value, the leaf is subdivided. This defaults to 2.
- `double = obj.GetSpanThreshold ()` - Controls when a leaf gets subdivided. If the corner values span a larger range than this value, the leaf is subdivided. This defaults to 2.