--------------------------------------
-- NOBODY LAUGH
-- a hilarious (not really) adventure
--------------------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")

local hhs = {}

function onGameInit()

	Seed = 0
	GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0
	TurnTime = 180000
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0
	Map = "Bath"
	Theme = "Nature"

	AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_crossedswords")
	hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
	SetGearPosition(hhs[1], 1267, 451)
	hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
	SetGearPosition(hhs[2], 1332, 451)

	AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_face")
	hhs[3] = AddHog(loc("Poison"), 1, 100, "WhySoSerious")
	SetGearPosition(hhs[3], 1133, 446)
	hhs[4] = AddHog(loc("Bobo"), 1, 100, "clown")
	SetGearPosition(hhs[4], 1215, 553)
	hhs[5] = AddHog(loc("Copper"), 1, 10, "clown-copper")
	SetGearPosition(hhs[5], 414, 376)
	hhs[6] = AddHog(loc("Derp"), 1, 100, "clown-crossed")
	SetGearPosition(hhs[6], 1590, 886)
	hhs[7] = AddHog(loc("Eckles"), 1, 100, "clown-copper")
	SetGearPosition(hhs[7], 772, 754)
	hhs[8] = AddHog(loc("Frank"), 1, 50, "clown-copper")
	SetGearPosition(hhs[8], 1688, 714)
	hhs[9] = AddHog(loc("Harry"), 1, 50, "clown-copper")
	SetGearPosition(hhs[9], 1932, 837)
	hhs[10] = AddHog(loc("Igmund"), 1, 50, "WhySoSerious")
	SetGearPosition(hhs[10], 1601, 733)

end

function onGameStart()

	AddAmmo(enemy, amAirAttack, 100)

	ShowMission(	loc("Nobody Laugh"),
					loc("Scenario"),
					loc("Eliminate the enemy.") .. "|" ..
					loc("Unlimited Attacks: Attacks don't end your turn") .. "|"..
					loc("Per-hog Ammo: Weapons are not shared between hogs")
					, 0, 0
				)

	-- GIRDERS
	PlaceGirder(1212, 710, 7)
	PlaceGirder(1215, 570, 4)
	PlaceGirder(1288, 520, 2)
	PlaceGirder(1184, 468, 4)
	PlaceGirder(1344, 468, 4)
	PlaceGirder(1247, 346, 4)

	PlaceGirder(667, 438, 4)
	PlaceGirder(507, 438, 4)
	PlaceGirder(434, 487, 2)
	PlaceGirder(505, 537, 4)
	PlaceGirder(665, 537, 4)
	PlaceGirder(737, 487, 2)

	PlaceGirder(416, 465, 6)
	PlaceGirder(1415, 378, 6)
	PlaceGirder(1300, 625, 3)
	PlaceGirder(1359, 566, 3)
	PlaceGirder(1436, 538, 0)
	PlaceGirder(1505, 468, 4)

	------ AMMO CRATE LIST ------
	tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
	tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
	tempG = SpawnAmmoCrate(144, 895, amAirAttack)
	tempG = SpawnAmmoCrate(664, 699, amIceGun)
	tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
	tempG = SpawnAmmoCrate(1574, 382, amDynamite)

	------ UTIL CRATE LIST ------
	tempG = SpawnUtilityCrate(654, 513, amParachute)
	tempG = SpawnUtilityCrate(1569, 413, amParachute)

	-- HOG AMMO
	AddAmmo(hhs[1],amParachute,1)
	AddAmmo(hhs[1],amHammer,1)
	AddAmmo(hhs[2],amWhip,1)

	for i = 3, 10 do
		AddAmmo(hhs[i], amDEagle, 100)
		AddAmmo(hhs[i], amShotgun, 100)
		AddAmmo(hhs[i], amGrenade, 100)
		AddAmmo(hhs[i], amBazooka, 100)
		AddAmmo(hhs[i], amDrill, 100)
	end

end

function onNewTurn()
	SetWind(100)
end

function onAmmoStoreInit()

	SetAmmo(amBaseballBat, 0, 0, 0, 1)
	SetAmmo(amAirAttack, 0, 0, 0, 1)
	SetAmmo(amFirePunch, 0, 0, 0, 1)
	SetAmmo(amDynamite, 0, 0, 0, 1)
	SetAmmo(amHammer, 0, 0, 0, 1)
	SetAmmo(amIceGun, 0, 0, 0, 1)

	SetAmmo(amParachute, 0, 0, 0, 1)

	SetAmmo(amSwitch, 9, 0, 0, 0)
	SetAmmo(amSkip, 9, 0, 0, 0)

end

------------------------------
--                  I'm in         whitesppaaaaaaaaaacceeeee           :D
------------------------------
