I Have No Tomatoes (v1.5)
Copyright (c) 2004, Mika Halttunen

    http://tomatoes.sourceforge.net

Released on 26.09.2004 (dd.mm.yyyy)


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 LICENSE AGREEMENT
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 This software is provided 'as-is', without any express or implied
 warranty. In no event will the authors be held liable for any damages
 arising from the use of this software.

 Permission is granted to anyone to use this software for any purpose,
 including commercial applications, and to alter it and redistribute
 it freely, subject to the following restrictions:

    1. The origin of this software must not be misrepresented; you must
    not claim that you wrote the original software. If you use this
    software in a product, an acknowledgment in the product documentation
    would be appreciated but is not required.

    2. Altered source versions must be plainly marked as such, and must
    not be misrepresented as being the original software.

    3. This notice may not be removed or altered from any source
    distribution.


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 VERSION HISTORY
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 * I Have No Tomatoes v1.5     (26.09.2004   dd.mm.yyyy)
     + Two player mode (in co-operation)
       Players share the score and the bonuses.
     + The clock stops ticking when you kill five enemies with one bomb.
       Now you can collect the reward without worrying about the time.
     + Potato man doesn't die from the player bombs any more.
     + Other minor changes and bug fixes

 * I Have No Tomatoes v1.0     (24.07.2004   dd.mm.yyyy)
     + The first public version


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 OVERVIEW
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I Have No Tomatoes is an extreme leisure time activity idea of which
culminates in the following question: How many tomatoes can you smash in
ten short minutes? If you have the time to spare, this game has the
vegetables just waiting to be eliminated!

This game features solid game play with beautiful OpenGL API driven isometric
3d graphics and nice music. It also includes a MOD player, and you can use
your own MOD-type music in the game background. Just copy your
XM/S3M/IT/MOD - files to the the 'music' subdirectory of I Have No Tomatoes
and the game plays them. You can press F1 to skip a song when ingame. There's
room for 128 MODs. Btw, if you don't have any MOD music, ModArchive
(www.modarchive.com) is a good place to download some.


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 BEFORE PLAYING FIRST TIME
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Before starting the game, you should know that the game uses OpenGL for
hardware accelerated 2d & 3d graphics. This means that you must have fully
OpenGL compatible graphics card in your PC. Your card also needs to be able
to use 512x512 textures, and this rules out Voodoo 1, 2 and 3 (limited to
256x256 textures).

As for the CPU and memory requirements, I'd recommend something along the
lines of Pentium II (or an AMD equivalent) and 64MB. The game works on much
slower systems as well, as the game skips frames if the system can't keep up
with the 60 FPS rate; this ensures that the game runs at the right speed, you
just don't get very smooth animation.

You may also want to set some options, such as the screen resolution and
color depth. By default, I Have No Tomatoes starts fullscreen in 800x600
resolution, 32bpp. To fine-tune the preferences to suit your PC better, open
the file 'config.cfg' in a text editor (Notepad will do).

Most likely you'll be interested in these lines:
 * video_mode = 800 x 600
 * video_mode_color_depth = 32
 * video_mode_fullscreen = 1
 * sound_enabled = 1

To set the resolution, change the "video_mode" - line (some common
resolutions include 640 x 480, 800 x 600, 1024 x 768). Most common color
depths are 16 and 32, and sometimes 24. "video_mode_fullscreen" controls
whether the game starts in fullscreen or in a window. When running in
windowed mode, you can use any resolution you want (the 4:3 aspect ratio
modes are still preferred). If you don't have a sound card (or want to turn
the sounds off), set "sound_enabled" to 0 (zero).

Finally, if you want to know how many frames your system draws per second
(FPS), set "show_fps" to 1. FPS should be over 60 for smooth animation.

The default keys can be changed from the Options menu in game, so no need
change them here.

When you're satisfied with the 'config.cfg' settings, by all means, proceed
to start the game :)


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 CREDITS
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Game Design:            Teemu Ruokolainen
Programming:            Mika Halttunen
Sounds and Music:       Teemu Ruokolainen
Artwork:                Mika Halttunen

You can contact me by email at lsoft@mbnet.fi. Notice that since 12th of
July, 2004 I've been in the army, so don't expect immediate responses.
Be patient :)

Be sure to check the I Have No Tomatoes home page at
http://tomatoes.sourceforge.net for the latest stuff and more! The source
code, Linux and MacOSX versions are also available. My older games are
available from http://www.mhgames.cjb.net


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 ACKNOWLEDGEMENTS
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I Have No Tomatoes utilizes following libraries:

* SDL and SDL_Image by Sam Lantinga (+ others)
  http://www.libsdl.org

* FMOD Music & Sound Effects System by Firelight Technologies
  http://www.fmod.org

Installation program was made using Nullsoft NSIS
(http://nsis.sourceforge.net)

Compiled using MinGW (http://www.mingw.org).
EXE and DLLs packed with UPX (http://upx.sourceforge.net)


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   That would be all, I guess.
   Enjoy the game!

                                                - Mika Halttunen

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