<k3dml>
	<shaders>
		<shader type="light" name="k3d_spotlight">
			<description>Standard spot light source for RenderMan Interface</description>
			<authors>Pixar</authors>
			<copyright>(c) Copyright 1988, Pixar</copyright>
			<argument name="intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1000"/>
			<argument name="lightcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="1 1 1"/>
			<argument name="from" storage_class="uniform" type="point" extended_type="point" array_count="1" space="shader" output="false" default_value="0 0 0"/>
			<argument name="to" storage_class="uniform" type="point" extended_type="point" array_count="1" space="shader" output="false" default_value="0 0 -1"/>
			<argument name="coneangle" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.523598776"/>
			<argument name="conedeltaangle" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.0872664626"/>
			<argument name="beamdistribution" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2"/>
		</shader>
	</shaders>
</k3dml>




