<k3dml>
	<shaders>
		<shader type="surface" name="k3d_envsurf">
			<argument name="envname" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="" output="0" default_value=""/>
			<argument name="envspace" storage_class="uniform" type="string" extended_type="space" array_count="1" space="" output="0" default_value="world"/>
		</shader>
	</shaders>
</k3dml>

