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			<node name="Logo Instance" factory="2c1d60a6 863541a1 bd649bd1 1ea8ae24" id="37">
				<properties>
					<property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
					<property name="parent">0</property>
					<property name="mesh_selection">
						<set/>
					</property>
					<property name="render_final">true</property>
					<property name="render_shadows">true</property>
					<property name="motion_blur">false</property>
					<property name="viewport_visible">true</property>
					<property name="gl_painter">39</property>
					<property name="ri_painter">8</property>
					<property name="show_component_selection">false</property>
				</properties>
			</node>
			<node name="LuxRenderMetalMaterial" factory="7bb2bd65 764ec9c7 dd52c5a2 8a7048e9" id="33">
				<properties>
					<property name="bumpmap">0</property>
					<property name="name">copper</property>
					<property name="u_roughness">0.001</property>
					<property name="u_roughness_texture">0</property>
					<property name="v_roughness">0.001</property>
					<property name="v_roughness_texture">0</property>
				</properties>
			</node>
			<node name="LuxRenderSkyLight" factory="0d372c47 ca43956e 128aed90 b2fb05f2" id="61">
				<properties>
					<property name="group">default</property>
					<property name="gain">0.005</property>
					<property name="samples">1</property>
					<property name="direction">0 0 1</property>
					<property name="turbidity">2</property>
				</properties>
			</node>
			<node name="LuxRenderSunLight" factory="31a4dc66 ba47822e fa07b286 c4534449" id="62">
				<properties>
					<property name="group">default</property>
					<property name="gain">0.005</property>
					<property name="samples">1</property>
					<property name="direction">0 0 1</property>
					<property name="turbidity">2</property>
					<property name="size">1</property>
				</properties>
			</node>
			<node name="LuxRenderEngine" factory="e28cbcb2 1940a2f6 5a8228ba df1cd742" id="63">
				<properties>
					<property name="visible_nodes"> 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 30 31 32 34 35 36 4 39 40 41 42 43 44 45 46 47 48 49 38 50 51 52 53 54 55 56 57 58 59 60 37 33 61 62 63</property>
					<property name="enabled_lights"> 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 30 31 32 34 35 36 4 39 40 41 42 43 44 45 46 47 48 49 38 50 51 52 53 54 55 56 57 58 59 60 37 33 61 62 63</property>
					<property name="resolution"/>
					<property name="pixel_width">320</property>
					<property name="pixel_height">240</property>
					<property name="halt_samples">200</property>
				</properties>
			</node>
			<node name="RenderManDisplacementShader" factory="62827bb7 4cb64427 a9eadbc8 62e1a3f2" id="28">
				<properties>
					<property name="shader_path" reference="relative" relative_path="shaders/displacement/k3d_dented.sl">
						<root>$K3D_SHARE_PATH</root>
					</property>
					<property name="Km" label="" description="" type="k3d::double_t" user_property="generic">0.03</property>
					<property name="power" label="" description="" type="k3d::double_t" user_property="generic">3</property>
					<property name="frequency" label="" description="" type="k3d::double_t" user_property="generic">0.4</property>
					<property name="maxoctaves" label="" description="" type="k3d::double_t" user_property="generic">6</property>
				</properties>
			</node>
		</nodes>
		<dependencies>
			<dependency from_node="7" from_property="output_matrix" to_node="6" to_property="input_matrix"/>
			<dependency from_node="31" from_property="output_matrix" to_node="30" to_property="input_matrix"/>
			<dependency from_node="60" from_property="output_mesh" to_node="37" to_property="input_mesh"/>
		</dependencies>
	</document>
</k3dml>

