<k3dml>
	<shaders>
		<shader type="surface" name="k3d_glow">
			<description>Gives geometry a transparent "glow" effect</description>
			<authors>Steve Upstill</authors>
			<argument name="attenuation" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2.0"/>
			<argument name="edgecolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="0 0 1"/>
		</shader>
	</shaders>
</k3dml>




