<!DOCTYPE template>
<Template>

  <WidgetGroup>
    <ObjectName>AlignRight</ObjectName>
    <Layout>horizontal</Layout>
    <SizePolicy>min,min</SizePolicy>
    <Children>
      <WidgetGroup>
        <ObjectName>ChannelMixer_KnobContainer</ObjectName>
        <Layout>horizontal</Layout>
        <SizePolicy>min,min</SizePolicy>
        <Children>
          <WidgetGroup><Size>4f,0min</Size></WidgetGroup>

          <WidgetGroup>
            <ObjectName>AlignRight</ObjectName>
            <Layout>horizontal</Layout>
            <SizePolicy>min,min</SizePolicy>
            <Children>

              <WidgetGroup><!-- Kill button / placeholder -->
                <ObjectName>EQKillButtonBox</ObjectName>
                <Layout>vertical</Layout>
                <Size>0min,34f</Size>
                <Children>

                  <WidgetGroup><Size>0min,5f</Size></WidgetGroup>

                  <EffectPushButton>
                    <TooltipId>filter<Variable name="EqRange"/>Kill</TooltipId>
                    <ObjectName>EQKillButton_<Variable name="EqRange"/></ObjectName>
                    <Size>18f,18f</Size>
                    <NumberStates>2</NumberStates>
                    <EffectUnitGroup><Variable name="EqFxUnit"/></EffectUnitGroup>
                    <Effect>1</Effect>
                    <EffectButtonParameter><Variable name="EqParameter"/></EffectButtonParameter>
                    <State>
                      <Number>0</Number>
                      <Unpressed scalemode="STRETCH">skins:LateNight/<Variable name="BtnScheme"/>/buttons/btn_<Variable name="BtnType"/>_eqkill.svg</Unpressed>
                      <Pressed scalemode="STRETCH">skins:LateNight/<Variable name="BtnScheme"/>/buttons/btn_<Variable name="BtnType"/>_eqkill_active.svg</Pressed>
                    </State>
                    <State>
                      <Number>1</Number>
                      <Unpressed scalemode="STRETCH">skins:LateNight/<Variable name="BtnScheme"/>/buttons/btn_<Variable name="BtnType"/>_eqkill_active.svg</Unpressed>
                      <Pressed scalemode="STRETCH">skins:LateNight/<Variable name="BtnScheme"/>/buttons/btn_<Variable name="BtnType"/>_eqkill_active.svg</Pressed>
                    </State>
                    <Connection>
                      <ConfigKey><Variable name="EqEffect"/>,button_parameter<Variable name="EqParameter"/></ConfigKey>
                      <ButtonState>LeftButton</ButtonState>
                    </Connection>
                    <Connection>
                      <ConfigKey>[Skin],show_eq_kill_buttons</ConfigKey>
                      <BindProperty>visible</BindProperty>
                    </Connection>
                  </EffectPushButton>

                  <!-- Placeholder when Kill buttons are hidden -->
                  <WidgetGroup>
                    <Size>18f,0f</Size>
                    <Connection>
                      <ConfigKey>[Skin],show_eq_kill_buttons</ConfigKey>
                      <Transform><Not/></Transform>
                      <BindProperty>visible</BindProperty>
                    </Connection>
                  </WidgetGroup>

                </Children>
              </WidgetGroup><!-- Kill button / placeholder -->

              <WidgetGroup><!-- EQ knob + Kill status dot -->
                <Size>40f,34f</Size>
                <Children>
                  <EffectParameterKnobComposed>
                    <Pos>0,0</Pos>
                    <Size>40f,34f</Size>
                    <TooltipId>filter<Variable name="EqRange"/></TooltipId>
                    <Knob>skins:LateNight/<Variable name="KnobScheme"/>/knobs/knob_indicator_regular_<Variable name="KnobColorEq"/>.svg</Knob>
                    <BackPath>skins:LateNight/<Variable name="KnobScheme"/>/knobs/knob_bg_regular.svg</BackPath>
                    <MinAngle><Variable name="PotiMinAngle"/></MinAngle>
                    <MaxAngle><Variable name="PotiMaxAngle"/></MaxAngle>
                    <ArcRadius><Variable name="ArcRadius"/></ArcRadius>
                    <ArcThickness><Variable name="ArcThickness"/></ArcThickness>
                    <ArcColor><Variable name="ArcColorEq"/></ArcColor>
                    <ArcRoundCaps><Variable name="ArcRoundCaps"/></ArcRoundCaps>
                    <KnobCenterYOffset>1.998</KnobCenterYOffset>
                    <EffectUnitGroup><Variable name="EqFxUnit"/></EffectUnitGroup>
                    <Effect>1</Effect>
                    <EffectParameter><Variable name="EqParameter"/></EffectParameter>
                    <Connection>
                      <ConfigKey><Variable name="EqEffect"/>,parameter<Variable name="EqParameter"/></ConfigKey>
                    </Connection>
                  </EffectParameterKnobComposed>
                  <PushButton>
                    <TooltipId>filter<Variable name="EqRange"/>Kill</TooltipId>
                    <ObjectName>EQKillDot</ObjectName>
                    <Pos>0,27</Pos>
                    <Size><Variable name="EqKillDotSize"/></Size>
                    <NumberStates>2</NumberStates>
                    <RightClickIsPushButton>false</RightClickIsPushButton>
                    <State>
                      <Number>0</Number>
                    </State>
                    <State>
                      <Number>1</Number>
                    </State>
                    <Connection>
                      <ConfigKey><Variable name="EqEffect"/>,button_parameter<Variable name="EqParameter"/></ConfigKey>
                      <ButtonState>LeftButton</ButtonState>
                    </Connection>
                    <Connection>
                      <ConfigKey>[Skin],show_eq_kill_buttons</ConfigKey>
                      <Transform><Not/></Transform>
                      <BindProperty>visible</BindProperty>
                    </Connection>
                  </PushButton>
                </Children>
              </WidgetGroup><!-- EQ knob + Kill status dot -->

              <WidgetGroup><Size>2f,0min</Size></WidgetGroup>

            </Children>
            <Connection>
              <ConfigKey><Variable name="EqEffect"/>,parameter<Variable name="EqParameter"/>_loaded</ConfigKey>
              <BindProperty>visible</BindProperty>
            </Connection>
          </WidgetGroup>

        </Children>
      </WidgetGroup><!-- ChannelMixer_KnobContainer -->
    </Children>
    <Connection>
      <ConfigKey>[Skin],show_eq_knobs</ConfigKey>
      <BindProperty>visible</BindProperty>
    </Connection>
  </WidgetGroup>
</Template>
