# translation of da.po to danish
# #-#-#-#-#  da.po (Pingus 0.6.0)  #-#-#-#-#
# Danish translation of Pingus
# Copyright (C) 2004 Ingo Ruhnke and translators
# State: Version 0.6+ (CVS), incomplete?
# History:
# Started  Mar 31 2004.
# ## Conventions:
# (KLID's ordliste er så vidt muligt benyttet)
# Level -> Bane
# Editor -> Banebygger
# Action -> handling
# Frames -> Skærmbilleder ??
# Screenshot -> Skærmskud
# Armageddon button -> dommedagsknap
# # Historie:
# Tutorial Island -> Øveøen
# (Circle of) the Eldest -> De Ældste(s Råd)
# Pingus -> Pinguer (med stort eller småt??)
# #### Oversættelse begynder
# #-#-#-#-#  da.po (PACKAGE VERSION)  #-#-#-#-#
# Copyright (C) 2007 Free Software Foundation, Inc.
#
# Erik Søe Sørensen <eriksoe@daimi.au.dk>, 2004.
# Janus Troelsen <ysangkok@gmail.com>, 2007.
msgid ""
msgstr ""
"Project-Id-Version: da\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-24 22:39+0100\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: Janus Troelsen <ysangkok@gmail.com>\n"
"Language-Team: danish <da@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-10-20 15:40+0000\n"
"X-Generator: Launchpad (build 14165)\n"

#: src/engine/display/screenshot.cpp:37
msgid "Screenshot: Saving screenshot to: "
msgstr "Skærmskud: Gemmer skærmbillede som: "

#: src/engine/display/screenshot.cpp:39
msgid "Screenshot: Screenshot is done."
msgstr "Skærmskud: Skærmbilledet er gemt."

#: src/engine/display/screenshot.cpp:124 src/engine/display/screenshot.cpp:152
msgid "Screenshot: Couldn't write file: "
msgstr "Skærmskud: Kunne ikke skrive til filen: "

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
#, fuzzy
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"Du burde navngive dine baner systematisk. F.eks. så navnet indeholder deres "
"tema, deres nummer og dit kaldenavn:\n"
"\n"
"     <banenavn><nummer>-<skaber>.pingus\n"
"\n"
"Hvis du efter den første bane laver en ny bane med et sten-tema, kan du "
"kalde den \"stone2-ditnavn.pingus\". \n"
"Hvis du har lavet en bane og vil have den inkluderet i spillet, send da en "
"mail til:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Kun baner under GPL-licensen vil blive inkluderet i spillet. Banebyggeren "
"indsætter automatisk en henvisning \n"
"til GPL'en, så hvis du vil have din bane under en anden licens, så husk at "
"ændre dette.\n"

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "Datakatalog"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "Brugerkatalog"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "Åben"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Gem"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Annuller"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "Filnavn:"

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "Filsti:"

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "Åben en bane"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "Gem din bane"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "Åben bane..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "Gem banen..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "Gem banen som..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "Spil banen..."

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "Indstil handlinger"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "Indstillinger for banen"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "Vis objektegenskaber"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "Vis objektindsætningsvinduet"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr ""

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "Duplikér de valgte objekter"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "Slet det valgte objekt"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "Hæv objekt til top"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "Hæv objekt"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "Sænk objekt"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "Sænk objekt til bunden"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "Spejlvend objekt"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "Vend objekt lodret"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "Rotér objekt -90 grader"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "Rotér objekt 90 grader"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "Vis hjælp"

#: src/editor/panel.cpp:229 src/editor/object_selector.cpp:174
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Afslut"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "Indgang"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "Jordstykke (jord)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "Jordstykke (solidt)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "Jordstykke (bro)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "Jordstykke (gennemsigtigt)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "Jordstykke (fjern)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "Hotspot"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "Baggrund"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "Flydende"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "Fælde"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "Vejr"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "Specialobjekt"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "Objekt:"

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "Intet er markeret"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "Gennemsigtig"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "Solid"

# ? TEST
#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "Jord"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "Bro"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "Vand"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "Lava"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "Fjern"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "Retning:"

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "Venstre"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "Andet"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "Højre"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "Frigivelsesrate:"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Para-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Para-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "Scroll-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "Scroll-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "Ejer ID:"

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z-Pos:"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "Farve:"

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "Små stjerner:"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "Mellem stjerner:"

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "Store stjerner:"

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "Gentag:"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "Objekt: [Gruppe]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "Gruppe ikke understøttet"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "Objekt: "

#: src/pingus/pingus_main.cpp:172
msgid "[OPTIONS]... [FILE]"
msgstr ""

#: src/pingus/pingus_main.cpp:173
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""

#: src/pingus/pingus_main.cpp:175
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:177
msgid "Displays this help"
msgstr "Viser denne brugsvejledning"

#: src/pingus/pingus_main.cpp:179
msgid "Print version number and exit"
msgstr "Udskriv versionsnummer og afslut"

#: src/pingus/pingus_main.cpp:181
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:183
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:185
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:187
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:189
msgid "Start in Window Mode"
msgstr "Start Pingus i et vindue"

#: src/pingus/pingus_main.cpp:191
msgid "Start in Fullscreen"
msgstr "Start Pingus i fuldskærm"

#: src/pingus/pingus_main.cpp:193
msgid "Use the given renderer (default: sdl)"
msgstr ""

#: src/pingus/pingus_main.cpp:195
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:197
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:199
msgid "Enable software cursor"
msgstr "Brug software-markør (cursor)"

#: src/pingus/pingus_main.cpp:201
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:203
msgid "Disable automatic scrolling"
msgstr "Slå automatisk rulning (scroll) fra"

#: src/pingus/pingus_main.cpp:205
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Disable sound"
msgstr "Slå lyd fra"

#: src/pingus/pingus_main.cpp:211
msgid "Disable music"
msgstr "Slå musik fra"

#: src/pingus/pingus_main.cpp:215
msgid "Select language to use with Pingus"
msgstr "Vælg hvilket sprog Pingus skal bruge"

#: src/pingus/pingus_main.cpp:217
msgid "List all available languages"
msgstr "Vis alle tilgængelige sprog"

#: src/pingus/pingus_main.cpp:221
msgid "Loads the level editor"
msgstr "Start banebyggeren"

#: src/pingus/pingus_main.cpp:223
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224 src/pingus/pingus_main.cpp:226
#: src/pingus/pingus_main.cpp:228
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:225
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:227
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:229
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:231
msgid "Don't read ~/.pingus/config"
msgstr "Undlad at indlæse ~/.pingus/config"

#: src/pingus/pingus_main.cpp:232
msgid "FILE"
msgstr "FIL"

#: src/pingus/pingus_main.cpp:233
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:235
msgid "Uses the controller given in FILE"
msgstr "Brug kontrollen der er angivet i FIL"

#: src/pingus/pingus_main.cpp:237
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:239
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:241
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Indstil spillehastigheden (0 : hurtigst; >0 : langsommere)"

#: src/pingus/pingus_main.cpp:243
msgid "Set the desired game framerate (frames per second)"
msgstr ""

#: src/pingus/pingus_main.cpp:245
msgid "Set the size of the map tiles (default: 32)"
msgstr "Indstil størrelsen (i pixels) af kort-brikkerne (standard: 32)"

#: src/pingus/pingus_main.cpp:663
msgid "Pingus: Out of memory!"
msgstr "Pingus: Løbet tør for hukommelse!"

#: src/pingus/pingus_main.cpp:667
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: Standard-undtagelse (exception) fanget!:\n"

#: src/pingus/pingus_main.cpp:671
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: Ukendt undtagelse (exception) fanget!"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "ubegrænset"

#: src/pingus/actions/bridger.cpp:38 src/pingus/actions/bridger.cpp:196
#: src/pingus/action_name.cpp:32
msgid "Bridger"
msgstr "Brobygger"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Antal pinguer: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Der skal reddes: "

# ? TEST
#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Tid til rådighed: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Designer: "

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Historie"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Start spillet ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Lav dine egne baner ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:69 src/pingus/screens/level_menu.cpp:177
msgid "Levelsets"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Spil brugerlavede baner ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: På gensyn ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..::Ctrl-G: Tag musen   ::   F10: FPS tæller   ::   F11: Fuldskærm   ::   "
"F12: Skærmskud"

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr ""

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr ""

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "spring over"

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr ""

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Prøv igen"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "Succes!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "Det mislykkedes!"

# ? TEST
#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "Perfekt! Du har reddet allesammen - glimrende!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "Ingen blev slået ihjel, ret godt gået."

# ? TEST
#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Du reddede præcis så mange som nødvendigt - du klarede det,\n"
"men måske kan du gøre det bedre?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "Ikke alle blev reddet, men du gjorde det stadig godt!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Hvad kan jeg sige - du klarede det. Tillykke!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Du slog alle ihjel. Ikke godt."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "Ingen blev reddet - jeg ved, at du kan klare det bedre."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"Du reddede ikke nok, men dog nogle få.\n"
"Næste gang går det sikkert bedre."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Kun én mere, og du ville have klaret det - prøv igen!"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Kun et par stykker flere, og du ville have klaret det - prøv igen!"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "Bedre held næste gang!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Reddet: "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "Døde: "

# ? TEST
#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Resterende tid: "

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Engel"

# ?
#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Graver"

# ?
#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Spærrer"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "Skater"

# ??
#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Bomber"

# ?
#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Klatrer"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Borer"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Drukner"

# ??
#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Reddet"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "Falder"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Svæver"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Hopper"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "Skudt"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Minør"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Glider"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Smat"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Splat"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "SuperPingu"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Teleporteret"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Venter"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Går"

#: src/pingus/components/pingus_counter.cpp:43
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Frigivet:%3d/%d   På banen:%3d   Reddet:%3d/%d"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "Vis afslutning?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "Forlad?"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Hvis vejen er blokeret, så grav løs"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"Udover bore-handlingen, som du allerede kender fra tidligere baner, og som "
"gjorde det muligt at grave lodret, er der også en handling - at grave - som "
"tillader pinguerne at lave vandrette huller. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Ofr nogle få og red resten"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"Hvis der ikke er andre passende handlinger at bruge, kan du blive nødt til "
"at sprænge dig vej gennem jorden. Pinguerne kan gøre dette ved at "
"selvdestruere. De dør af det, men nogle gange kan det være den eneste udvej, "
"hvis resten skal reddes. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Lær at bore"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"Dette er din første mission. Den er naturligvis temmelig nem. Alt, hvad du "
"behøver at gøre, er at beordre pinguerne til at bore et hul i jorden, så de "
"kan nå frem til udgangen. Dette gøres ved simpelthen at klikke på en pingu. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Svæv eller dø"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"Første mission klarede du jo flot - lad os straks gå videre til den næste. "
"Denne gang skal du udstyre dine pinguer med små propeller, så de kan svæve "
"blødt ned til jorden. Hvis pinguer falder fra for stor højde, vil de ikke "
"overleve faldet, så pas nu på! "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Glædesspring"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"Det hænder, at en pingu har brug for at nå en platform, der er langt væk, og "
"som ikke kan nås til fods. I så tilfælde kan Hoppe-handlingen vise sig "
"nyttig - den tillader en pingu at springe et stykke vej, så den derved kan "
"nå platformen. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "Minegraverens paradis"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"Endnu en handling introduceres - endnu en grave-handling, denne gang til at "
"grave skråt. Med den kan en pingu grave en skrå tunnel gennem jorden, som de "
"efterfølgende pinguer kan bruge. Handlingen kaldes Minegravning. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Panik-øen (svæv/grav)"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Denne baner kræver i modsætning til de foregående, at du er hurtig på "
"aftrækkeren. Pinguerne kommer ud af to indgange på samme tid, og du skal "
"sørge for at holde styr på begge grupper samtidig. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Hop og spring... og grav..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"Så er det panik-tid igen. Pinguerne kommer ikke ind på banen særlig hurtigt, "
"men da de vender om ved vægge, kan det stadig være svært at koordinere dem "
"alle. Du behøver kun at redde 5, så det skulle være muligt - og du kan som "
"altid i nødstilfælde bruge pauseknappen ('p') til at genvinde overblikket. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "Samarbejde med hakke og spade"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Denne gang har du to pingu-grupper, du skal koordinere. Der er ingen grund "
"til panik, da du har masser af tid til at planlægge dine handlinger. Ikke "
"mere hjælp denne gang, men held og lykke! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Spær og spræng"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Klatre-pinguer med krudt i"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Som du nok har regnet ud fra tidligere baner, skal forskellige handlinger "
"tit kombineres for at målet kan nås. Der er ikke nogen grave-handlinger i "
"denne bane, så en Bombe-pingu må ofre sig - men hvordan skal den komme hen "
"hvor der skal sprænges? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "Brobygning for viderekomne"

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Nok en gang skal handlingerne kombineres med omtanke og omhu - hvis ikke du "
"vil ende i faldgruben lige før udgangen. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "En tand for højt"

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"I denne bane må nogle pinguer hjælpe de andre, selvom de kunne nå i mål på "
"egen hånd. Der er ikke nok propeller til alle, så send nogle stykker i "
"forvejen for at berede vejen for resten. "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Brobygning for begyndere"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"Hvis man skal over et stort hul og ikke kan hoppe, kan man tit klare sig med "
"en bro. Den tager lidt tid at bygge, men til gengæld kan de efterfølgende "
"pinguer også bruge den. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "Tre løsninger - vælg selv"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"Nu da du har lært om alt hvad pinguerne kan, kommer her en rigtig øvelse. "
"Der er mindst tre måder at gennemføre banen på, så det er helt op til dig, "
"hvordan du vil føre pinguerne i mål. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Klatreren bygger bro"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"I denne bane skal du igen stifte bekendtskab med en ny slags handling. "
"Klatre-pinguer kan klatre op ad lodrette vægge og dermed nå til steder, der "
"ellers kan være utilgængelige. En pingu, der én gang har lært at klatre, vil "
"- ligesom en svæve-pingu - huske og bruge sine evner ved senere lejligheder. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Kom så ned derfra!"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Hvis du ikke har nok propeller til at få alle pinguerne ned i god behold - "
"så må du tage alternative metoder i brug. Du skulle kende de nødvendige "
"midler i forvejen, så det skulle du nok kunne klare. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "En baner vej for resten"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"Det er ikke i alle baner, at du har en spærre-pingu til at holde styr på de "
"andre. Du bliver så nødt til at finde på andre måde at kontrollere dem på, "
"mens en fortrop bereder vejen for resten. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"Du har i denne bane for første gang to handlinger til rådighed. Det er igen "
"simpelt, hvad du skal gøre: vælg en handling på panelet til venstre og vælg "
"derpå de pinguer, der skal udføre den - og få dermed pinguerne frem til "
"udgangen. Sørg for at der ikke er for mange der dør. "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "En bore- og graveøvelse"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Jo flere baner, du klarer, desto sværere vil de blive - men bare rolig, "
"denne er også ret nem. Bare brug, hvad du har lært i de tidligere baner, så "
"skulle der ikke være de store problemer. Hvis du tror du er nået til en "
"baglås-tilstand, hvorfra det ikke længere er muligt at gennemføre banen, så "
"dobbeltklik på 'dommedagsknappen' nederst til højre i skærmen. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "Hårde ting kan blokere vejen"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Som du har lært i tidligere baner, kan dine pinguer lave huller i stort set "
"alle slags terræn, men der er én slags materiale, de ikke kan gennemtrænge: "
"stål. Sådanne områder markeres med mørkegråt på oversigtskortet (som ses i "
"nederste venstre hjørne), og kan ikke fjernes eller ødelægges, så du må "
"finde en vej rundt om dem. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr ""

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr ""

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr ""

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr ""

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr ""

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr ""

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr ""

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr ""

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr ""

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr ""

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:5
#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:6
msgid ""
"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr ""

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr ""

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path or the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
#, fuzzy
msgid "Ice Block Blockage"
msgstr "Spær og spræng"

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "Øve-øen"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Lær grundreglerne"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "Rejsen begynder"

# MARK
#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"I lang tid havde pinguerne levet lykkeligt i fred på Sydpolen sammen med "
"alle de andre dyr. Alt var i balance, og intet syntes at kunne forstyrre "
"deres fred. Pinguerne var lykkelige, og det var som om lykken aldrig ville "
"få ende."

# ??
#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Men så en dag begyndte der pludselig at ske langsomme ændringer: himlen blev "
"mørkere, og det blev varmere. Først troede de at dette blot var de normale "
"svingninger i Jordens klima - men det så ud til at blive værre og værre for "
"hvert år der gik."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"Sneen begyndte nogle steder at smelte, og det blev efterhånden et problem at "
"finde mad. Andre dyr prøvede at forlade området for at søge efter koldere "
"steder, men pinguerne vidste, at dette ikke ville hjælpe: de vidste at de "
"blev nødt til at gøre noget ved det."

# TEST ombrydning.
#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"Så de Ældstes Råd samledes for at beslutte, hvad der skulle gøres. De "
"besluttede at sende en ekspedition verden rundt for at finde årsagen til "
"denne opvarmning. Ekspeditionen skulle bestå af hundreder af de modigste "
"pinguer på Sydpolen."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"Og de valgte dig til at lede dem på denne jordomrejse. Da rejsen vil blive "
"farlig og svær, vil dit første rejsemål blive øen Mogorok, også kaldet "
"Øveøen. Ifølge de Ældste har denne ø altid været det første stop for "
"pinguer, der er blevet sendt ud i verden."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"På øen findes mange områder, som er ideelle til at lære pinguerne om deres "
"evner. Pinguerne kan lære at bygge broer, at klatre, grave og at udnytte "
"mange andre talenter, som de vil få brug for på den forestående lange og "
"farefyldte færd."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Samtidig kan du opøve dine evner for at kommandere og lede pinguerne. Du "
"bliver på denne måde bekendt med alle de færdigheder, pinguerne besidder, og "
"kan lære at mestre dem, for du vil få brug for dem alle på din rejse jorden "
"rundt."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "Rejsen fortsætter"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"Nu, hvor du og pinguerne har lært det grundlæggende og øvet jer lidt, er det "
"tid at fortsætte og begynde rejsen ud i verden. Da isflagen, som pinguerne "
"rejste med til Øveøen, ikke vil kunne hele vejen til de varmere "
"breddegrader, må pinguerne finde en anden måde at fortsætte deres rejse på."

# ??
#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Men som de Ældste har sagt, er Øveøen ikke blot et godt sted at træne - den "
"er også et springbræt ud i verden. Efter nogen tids søgen opdagede pinguerne "
"meningen med dette, og fandt et stort træ ved øens ende. Fra dette kunne de "
"få materiale til at bygge en flåde."

# ?? springbræt, søgning.
#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Så pinguerne gik i gang og fik bygget nogle store tømmerflåder, nok til at "
"de alle kunne være på dem. Efter også at have pakket nogle forsyninger var "
"de parate til at påbegynde rejsen, forlade deres trygge hjemland og begive "
"sig til nye, ukendte dele af verden."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr ""

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr ""

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr ""

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr ""

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr ""

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid "Rocketlauncher"
#~ msgstr "Raketaffyrer"

#~ msgid "Abort"
#~ msgstr "Forlad"

#~ msgid "-Idea"
#~ msgstr "-Idé"

#~ msgid "-Maintaining"
#~ msgstr "-Vedligeholdelse"

#~ msgid "-Programming"
#~ msgstr "-Programmering"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Portering (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Portering (Mac OS X)"

#~ msgid "-Gfx"
#~ msgstr "-Grafik"

#~ msgid "-Music"
#~ msgstr "-Musik"

#~ msgid "-Level Design"
#~ msgstr "-Banedesign"

#~ msgid "-Story"
#~ msgstr "-Historie"

#~ msgid "-Translation"
#~ msgstr "-Oversættelse"

#~ msgid "-Special"
#~ msgstr "-Speciel"

#~ msgid "-Thanks to"
#~ msgstr "-Tak til"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_Og en meget særlig tak"

#~ msgid "_to all the people who"
#~ msgstr "_til alle de folk som"

#~ msgid "_contribute to"
#~ msgstr "_bidrager til"

#~ msgid "_Free Software!"
#~ msgstr "_fri software!"

#~ msgid "_Thank you for"
#~ msgstr "_Tak fordi du ville"

#~ msgid "_playing!"
#~ msgstr "_spille med!"

#~ msgid "Filename: "
#~ msgstr "Filnavn: "

#~ msgid "Display:"
#~ msgstr "Vis:"

# ? TEST
#~ msgid "Sound:"
#~ msgstr "Lyd:"

#~ msgid "Shows the credits"
#~ msgstr "Viser forfatterne"

#~ msgid "PATH"
#~ msgstr "STI"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Angiv stien hvor datafilerne ligger til 'sti'"

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Læs konfiguration fra FIL (standard: ~/.pingus/config) reducér CPU-"
#~ "belastning; kan sætte spillets fart op på langsommere maskiner"

# ?
#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Debug- og eksperimentelle ting"

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "Slå output af debugging information til. Tilladte OPTION'er er tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"

#~ msgid "locked"
#~ msgstr "låst"

#~ msgid "Show Story?"
#~ msgstr "Vis historie?"

#~ msgid "Enter?"
#~ msgstr "Start"

#~ msgid "...walking..."
#~ msgstr "...går..."

# ? TEST
#~ msgid "Ok"
#~ msgstr "O.k."

#~ msgid "Test a font"
#~ msgstr "Test en font"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Indstil skærmopløsningen for Pingus (standard: 800×600)"

#~ msgid "Misc Options:"
#~ msgstr "Andre indstillinger:"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "Slå nogle funktioner til; kun beregnet programmører"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "Vælg alt\n"
#~ "Vælg intet\n"
#~ "Hæv objekter\n"
#~ "Sænk objekter\n"
#~ "Sænk objekter til bunden\n"
#~ "Hæv objekter til toppen\n"
#~ "Rotér 90 grader\n"
#~ "Rotér 270 grader\n"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "Vend vandret\n"
#~ "Vend lodret\n"
#~ "Slet alle markerede objekter\n"
#~ "Flyt objekter opad\n"
#~ "Flyt objekter nedad\n"
#~ "Flyt objekter til venstre\n"
#~ "Flyt objekter til højre\n"

#~ msgid "    New level"
#~ msgstr "    Ny bane"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "Det er atter tid at kombinere, hvad du har lært i tidligere baner. Spræng "
#~ "dig vej og sørg samtidig for at holde styr på resten af pinguerne. Spærre-"
#~ "pinguer vil vise sig nyttige. "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Bor og svæv, så du ikke falder"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "Nu hvor du og pinguerne er ankommet til Øveøen, er det tid at overtage "
#~ "kommandoen og begynde på din mission. Held og lykke!"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "Så pinguerne sidder på deres flåder, bekymrede for hvad der vil ske og "
#~ "hvor de vil komme hen, og flyder mod solnedgangen.  Fortsættes..."
