# Translation of pingus to French.
# Philippe Saint-Pierre <stpere@linuxmail.org>, Giray Devlet "<giray@devlet.cc>
# Copyright (C) Tanguy Ortolo <tanguy+debian@ortolo.eu>, 2010
# Copyright (C) Launchpad French Translators <lp-l10n-fr@lists.launchpad.net>, 2011
# This file is distributed under the same license as the pingus package.
#
msgid ""
msgstr ""
"Project-Id-Version: Pingus 0.7.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-24 22:39+0100\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: Launchpad French Translators <lp-l10n-fr@lists.launchpad.net> "
"Language:\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-10-20 15:40+0000\n"
"X-Generator: Launchpad (build 14165)\n"

#: src/engine/display/screenshot.cpp:37
msgid "Screenshot: Saving screenshot to: "
msgstr "Capture d'écran : Sauvegarde de la capture sous : "

#: src/engine/display/screenshot.cpp:39
msgid "Screenshot: Screenshot is done."
msgstr "Capture d'écran : La capture est terminée."

#: src/engine/display/screenshot.cpp:124 src/engine/display/screenshot.cpp:152
msgid "Screenshot: Couldn't write file: "
msgstr "Capture d'écran : Impossible d'écrire le fichier : "

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
#, fuzzy
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"Vous devriez nommer vos fichiers de niveau de façon systématique, i.e. de "
"par leur thème, leur numéro et votre pseudonyme :\n"
"\n"
"     <nom_du_niveau><numéro>-<créateur>.pingus\n"
"\n"
"De ce fait, si vous créez un deuxième niveau sur le thème de la pierre, "
"appelez-le : pierre2-votre_nom.pingus\n"
"\n"
"Si vous avez créé un niveau et que vous voulez qu'il soit inclus dans le "
"jeu, envoyez-le par courriel (rédigé en anglais) à :\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Seuls les niveaux sous licence GPL sont acceptés dans le jeu. L'éditeur "
"insère automatiquement une référence\n"
"à la GPL, si vous souhaitez publier votre niveau sous une autre licence, "
"vous devrez changer cette référence.\n"

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "Répertoire de données"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "Répertoire d'utilisateur"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "Ouvrir"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Enregistrer"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Annuler"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "Nom du fichier :"

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "Chemin :"

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "Ouvrir un niveau"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "Enregistrer votre niveau"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "Ouvrir un niveau..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "Enregistrer ce niveau..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "Enregistrer ce niveau sous..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "Jouer un niveau"

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "Configurer les actions"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "Configurer le niveau"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "Afficher les propriétés de l'objet"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "Afficher la fenêtre d'insertion d'objets"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "Afficher la minicarte"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "Dupliquer les éléments sélectionnés"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "Supprimer les objets sélectionnés"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "Élever l'objet en haut"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "Élever l'objet"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "Abaisser l'objet"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "Abaisser l'objet au fond"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "Retourner l'objet horizontalement"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "Retourner l'objet verticalement"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "Tourner l'objet de -90 degrés"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "Tourner l'objet de 90 degrés"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "Afficher l'aide"

#: src/editor/panel.cpp:229 src/editor/object_selector.cpp:174
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Sortie"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "Entrée"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "Élément de sol (sol)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "Élément de sol (solide)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "Élément de sol (pont)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "Élément de sol (transparent)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "Élément de sol (supprimer)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "Décors"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "Arrière-plan"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "Liquide"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "Piège"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "Climat"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "Objet Spécial"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "Objet :"

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "Aucune sélection"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "Transparent"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "Solide"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "Sol"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "Pont"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "Eau"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "Lave"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "Retirer"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "Direction :"

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "Gauche"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "Divers"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "Droite"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "Taux de libération :"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Sync-X :"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Sync-Y"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "Défilement-X :"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "Défilement-Y :"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "Id du propriétaire :"

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Pos-Z :"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "Couleur :"

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "Petites étoiles :"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "Étoiles moyennes :"

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "Grandes étoiles :"

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "Répéter :"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "Objet : [Groupe]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "Groupe non pris en charge"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "Objet : "

#: src/pingus/pingus_main.cpp:172
msgid "[OPTIONS]... [FILE]"
msgstr "[OPTIONS]... [FICHIER]"

#: src/pingus/pingus_main.cpp:173
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""
"Pingus est un jeu de réflexion où vous devez guider une troupe de petits "
"manchots de part le monde."

#: src/pingus/pingus_main.cpp:175
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:177
msgid "Displays this help"
msgstr "Afficher cette aide"

#: src/pingus/pingus_main.cpp:179
msgid "Print version number and exit"
msgstr "Affiche le numéro de version et quitter"

#: src/pingus/pingus_main.cpp:181
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:183
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:185
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:187
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:189
msgid "Start in Window Mode"
msgstr "Démarrer en mode fenêtre"

#: src/pingus/pingus_main.cpp:191
msgid "Start in Fullscreen"
msgstr "Démarrer en mode plein-écran"

#: src/pingus/pingus_main.cpp:193
#, fuzzy
msgid "Use the given renderer (default: sdl)"
msgstr "Utilise le moteur de rendu spécifié (défaut : delta)"

#: src/pingus/pingus_main.cpp:195
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:197
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:199
msgid "Enable software cursor"
msgstr "Activer le curseur logiciel"

#: src/pingus/pingus_main.cpp:201
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:203
msgid "Disable automatic scrolling"
msgstr "Désactiver le défilement automatique"

#: src/pingus/pingus_main.cpp:205
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Disable sound"
msgstr "Désactiver le son"

#: src/pingus/pingus_main.cpp:211
msgid "Disable music"
msgstr "Désactiver la musique"

#: src/pingus/pingus_main.cpp:215
msgid "Select language to use with Pingus"
msgstr "Sélectionner la langue à utiliser avec Pingus"

#: src/pingus/pingus_main.cpp:217
msgid "List all available languages"
msgstr "Afficher la liste des langues disponibles"

#: src/pingus/pingus_main.cpp:221
msgid "Loads the level editor"
msgstr "..:: Démarrer l'éditeur de niveau ::.."

#: src/pingus/pingus_main.cpp:223
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224 src/pingus/pingus_main.cpp:226
#: src/pingus/pingus_main.cpp:228
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:225
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:227
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:229
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:231
msgid "Don't read ~/.pingus/config"
msgstr "Ignorer ~/.pingus/config"

#: src/pingus/pingus_main.cpp:232
msgid "FILE"
msgstr "FICHIER"

#: src/pingus/pingus_main.cpp:233
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:235
msgid "Uses the controller given in FILE"
msgstr "Utiliser le controller spécifié dans FICHIER"

#: src/pingus/pingus_main.cpp:237
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:239
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:241
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Détermine la vitesse du jeu (0=le plus vite, >0=plus lent)"

#: src/pingus/pingus_main.cpp:243
msgid "Set the desired game framerate (frames per second)"
msgstr "Modifier la fréquence d'affichage du jeu (images par seconde)"

#: src/pingus/pingus_main.cpp:245
msgid "Set the size of the map tiles (default: 32)"
msgstr "Détermine la taille des section (tiles) de la mappe (default: 32)"

#: src/pingus/pingus_main.cpp:663
msgid "Pingus: Out of memory!"
msgstr "Pingus: mémoire insuffisante"

#: src/pingus/pingus_main.cpp:667
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: Exception standard interceptée!:\n"

#: src/pingus/pingus_main.cpp:671
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: Sortie (throw) inconnue interceptée!"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "illimité"

#: src/pingus/actions/bridger.cpp:38 src/pingus/actions/bridger.cpp:196
#: src/pingus/action_name.cpp:32
msgid "Bridger"
msgstr "Charpentier"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Nombre de Pingus : "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Nombre de Pingus à sauver : "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Temps : "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Auteur : "

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "Fermer"

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Scénario"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Débute la partie ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "Éditeur"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Créez vos niveaux ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:69 src/pingus/screens/level_menu.cpp:177
msgid "Levelsets"
msgstr "Autres niveaux"

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Démarre un niveau personnel ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: Au revoir ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: capture la souris  ::  F10: compteur IPS  ::  F11: plein "
"écran  ::   F12: capture d'écran ::.."

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr "Résolus :"

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr "niveaux"

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "passer"

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr "Résolution :"

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr "Langue :"

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr "Volume principal :"

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr "Volume du son :"

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr "Volume de la musique :"

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr "Menu des options"

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Essayez de nouveau"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "Réussite !"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "Échec !"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "Parfait ! Vous avez sauvé tout le monde, super!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "Aucune victime, très bon travail"

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Vous avez sauvé juste ce qui était demandé, vous avez réussi, mais pouvez-"
"vous faire mieux ?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "Tous n'ont pu être sauvés, mais c'est quand même du bon travail !"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Que puis-je dire, vous avez réussi, félicitations !"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Vous les avez tous tués, ce n'est pas très bon."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "Aucun n'a été sauvé, je sais que vous pouvez faire mieux."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"Vous n'en avez pas sauvé suffisament, mais vous en avez tout de même sauvé "
"quelques uns.\n"
"La prochaine fois vous pourriez peut-être mieux réussir."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Seulement un de plus et vous auriez réussi, réessayez !"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Seulement une poignée de plus et vous auriez réussi, réessayez !"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "Plus de chance la prochaine fois !"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Sauvés : "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "Perdus : "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Temps restant : "

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Ange"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Défonçeur"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Bloqueur"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "Planchiste"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Démolisseur"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Grimpeur"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Foreur"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Noyé"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Sorteur"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "Tombeur"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Flotteur"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Sauteur"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "Brûlé au laser"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Mineur"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Glisseur"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Écrasé"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Éclaboussé"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "Superman"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Téléporté"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Patienteur"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Marcheur"

#: src/pingus/components/pingus_counter.cpp:43
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Relachés :%3d/%-3d  Sortis :%3d Sauvés :%3d/%-3d"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "Afficher l'épilogue ?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "Quitter ?"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Si la route est bloquée, défonce le mur !"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"De manière analogue au foreur que vous avez connu dans les niveaux "
"précédents, il existe une action qui permet aux Pingus de creuser "
"horizontalement, au contraire du forage vertical du foreur. Cette nouvelle "
"action est appelée Défonçeur. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Sacrifie quelques-uns pour sauver les autres"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"Parfois, quand aucune autre action n'est disponible, vous ne pouvez que "
"dynamiter votre chemin au travers du sol. Les Pingus peuvent y parvenir en "
"s'auto-détruisant. Cela les tuera, mais c'est parfois nécessaire pour sauver "
"le reste de la bande. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Apprendre à creuser"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"C'est votre première mission. Comme toujours, c'est assez facile. Il vous "
"suffit d'ordonner à un Pingu de forer un trou dans le sol afin qu'ils "
"puissent tous atteindre la sortie. Pour ce faire, cliquez simplement sur un "
"Pingu. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Flotte ou Meurt"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"Félicitation pour votre première mission ! Maintenant, passons à la "
"suivante. Cette fois, vous allez devoir équiper vos Pingus avec un petit "
"propulseur, afin qu'ils puissent atterrir en douceur sur le sol. Si les "
"Pingus tombent de trop haut, ils ne pourront survivre à la chute, alors "
"soyez vigilant ! "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Saute de joie"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"Parfois, un Pingu a besoin d'atteindre une plateforme qui est éloignée et "
"inaccessible par la marche. C'est alors que l'action Sauteur devient utile : "
"elle permet à un Pingu de faire un petit bond et lui permet d'atteindrela "
"plateforme. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "Paradis des mineurs"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"Voici encore une nouvelle action, de forage cette fios en diagonale. Elle "
"permet à un Pingu de creuser le sol en diagonale, créant ainsi une voie que "
"pourront emprunter les autres Pingus. Cette action ce nomme Mineur. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Île de la Panique (flotteur/défonçeur)"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Alors que les niveaux précédants ne demandaient pas trop d'actions rapides,"
"celui ci est un peu plus difficile. Les Pingus proviennent de deux portes en "
"parallèle et vous devez coordonner les deux groupes intelligemment. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Saute, rebondis ... et défonce..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"C'est encore une fois la panique. Les Pingus ne sortirons pas très "
"rapidement, mais puisque comme is se retournent sur les murs, vous allez "
"rapidement avoir de mal à les coordonner. Puisque vous n'avez qu'à en sauver "
"5, cela devrait être réalisable, mais si vous êtes en difficulté, utilisez "
"le mode pause ('p') pour avoir une vue d'ensemble. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "Deux groupes en parallèle, coordination essentielle"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Vous avez deux groupes à diriger cette fois, ne paniquez pas, puisque ce "
"niveau vous donne suffisament de temps pour réfléchir à vos actions. Pas "
"plus de conseils cette fois, mais bonne chance ! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Bloque la route"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Plus haut, Plus haut, ... Boum !"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Comme vous l'avez sûrement compris auparavant, vous avez souvent a combiner "
"différentes actions pour accomplir le travail. Étant donné l'absence de "
"Foreurs dans ce niveau, le Démolisseur doit entrer en scène. Mais comment "
"peut-il atteindre l'endroit à dynamiter ? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "La construction de pont devient complexe..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Encore une fois, vous avez à combiner des action avec précaution et "
"intelligence, sans quoi vous allez terminer votre course dans le trou avant "
"la sortie, cherchez donc à un moyen d'éviter cela. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "De trop haut, les Pingus en morceaux..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"Le travail d'équipe est la clef du succès cette fois. Vous n'avez pas "
"suffisament de Flotteurs pour atteindre la sortie, alors n'en n'envoyez que "
"quelques uns préparer la route pour les autres. "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Apprenez a utiliser le pont"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"S'il vous n'avez pas de Sauteur a portée de main et qu'un grand trou doit "
"être franchi, un pont peut être très utile. Il prend un certain temps à "
"construire, mais contrairement à l'action Sauteur, il permet aux "
"Pingussuivants d'emprunter de passer. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "Trois solutions, c'est à vous de choisir"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"Maintenant que vous avez fait connaissance avec toutes les actions, il est "
"temps de les pratiquer. Ce niveau présente au moins trois différentes "
"solutions, celle que vous prendrez ne dépend que de vous. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Grimpe, Grimpeur, grimpe... et construit un pont"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"Une fois de plus, vous avez accès à une nouvelle action. L'action Grimpeur "
"permet à un Pingu d'escalader un mur droit et ainsi d'atteindre des endroits "
"impossible d'accès autrement. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Entrée haute, Sortie basse"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Si vous n'avez pas assez de Flotteurs pour faire descendre tous les Pingus "
"vers la sortie, vous allez devoir trouver des voies de contournement. Tout "
"ce qui est nécessaire ici devrait avoir été appris dans les niveaux "
"précédents, celui-ci ce ne devrait donc pas poser de problèmes. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "Un fait le travail, les autres suivent"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"Parfois, vous n'avez pas de Bloqueur sous la main pour coordonner vos Pingus "
"et vous devez trouver d'autres façons de les garder sous contrôle, pendant "
"qu'un seul d'entre eux prépare la route pour les autres. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"Contrairement au deux premiers niveaux, vous avez deux actions disponible "
"dans celui-ci. Votre tâche est également simple : sélectionez une action "
"depuis le panneau de gauche et appliquez-la sur les Pingus afin qu'ils "
"puissent atteindre la sortie. Assurez-vous que peu d'entre meurent. "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "Creuse, défonce et d'autres problèmes"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Plus vous finirez de niveaux, plus ils seront difficiles, mais, pas de "
"panique, celui-ci est encore assez facile. Utilisez simplement ce que vous "
"avez appris auparavant et vous ne devriez pas avoir de problèmes. Si vous "
"croyez avoir atteint un stade où vous ne pouvez plus réussir le niveau, "
"double-cliquez sur le bouton Armageddon dans le coin inférieur droit. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "L'acier bloque le passage"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Comme vous l'avez appris dans les niveaux précédants, vos Pingus peuvent "
"creuser pratiquement tous les sols, mais il y a une chose qu'ils ne peuvent "
"percer : le métal. Ces régions sont marquées de gris foncé sur la carte du "
"niveau et ne peuvent être détruites, alors contournez-les. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr "Un saut pour les attraper tous"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"Les Pingus se sont perdus au cours de leur voyage. Quel est cet endroit "
"mystérieux ? Des citrouilles souriantes, des candélabres géants et de la "
"soupe qui bout... quelle est cette sorcellerie ? Maintenant, face à un abîme "
"mortel, c'est à vous de les sauver. Pouvez-vous les arracher à leur terrible "
"destinée ?"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr "Mille et un sauts"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"Comment faire avec une sortie sur haute et hors de portée d'un Pingu normal ?"
"Un Sauteur peut peut-être les secourir ? Ou retardera-t-il seulement leur "
"inéluctable échec ? À vous de le déterminer, mais serez-vous assez bon pour "
"les sauver tous ?"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "Boum boum"

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""
"Vous avez réussi le défi précédent, voici le suivant. Le chemin du salut "
"semble piégé, mais par qui ? Pas le temps d'y réfléchir, car une la "
"prochaine épreuve mortelle attend déjà les Pingus. Deux puissantes racines "
"bloquent le passage, mais sans Défonçeur pour les détruire, il va falloir "
"sacrifier des Pingus..."

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "Cercle complet"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"La sortie est proche, mais hors de portée. Un pas de travers et les Pingus "
"seront condamnés. Vous devez faire quelque chose pour les aider, mais avez-"
"vous assez de temps ? Vous devez faire vite et sans faute. Les Pingus "
"comptent sur vous !"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "Cauchemard de charpentier"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"Qui a mis ce mur monstrueux ici ? Ce terrible obstacle sépare vos Pingus de "
"la sortie. Détruire cet horrible édifice semble être impossible... mais les "
"charpentiers pourront peut-être faire quelque chose ? Peuvent-ils construire "
"leurs ponts suffisamment haut pour, une fois de plus, mener le groupe sain "
"et sauf à la sortie ? À moins que quelqu'un soit en train de vous jouer un "
"mauvais tour ?\n"
"\n"
"Encore une fois, tout repose sur vous... Votre matière grise est la clé de "
"la réussite des Pingus, alors ne vous laissez pas intimider et ne vous "
"écartez pas du droit chemin."

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "Verrouillé par la sorcière"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"Est-ce une prison ? Bloqué de partout par des murs solides, il ne semble pas "
"y avoir d'issue. Aucun salut ne semble possible.\n"
"Mais, attendez ... le mur de droite semble plus fragile... Peut-être est-ce "
"un moyen de s'échapper ? À moins que ce ne soit un piège qui mènera les "
"Pingus à leur perte ?\n"
"\n"
"C'est un voyage risqué, mais vous devez absolument trouver le moyen pour les "
"libérer... encore une fois."

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "Film d'horreur"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""
"C'est de loin le trou le plus profond que les Pingus aient jamais rencontré. "
"Construire un pont par dessus semble évident, mais cela ne servirait à rien "
"car la sortie se trouve en fait au fond du trou. Les Pingus qui essaieront "
"d'y descendre finiront écrasés sur le sol. Vous avez deux groupes de Pingus "
"à disposition, parviendrez-vous à les faire coopérer pour atteindre une "
"sortie aussi isolée ?"

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "Maintenance des escaliers"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"Il semble que nous soyons à nouveau au pied d'un mur imposant et que celui-"
"ci nous bloque la sortie ! Mais attendez, une bonne âme a construit un "
"escalier tout autour. Cependant, les efforts du pauvre bougre n'ont "
"visiblement pas duré car l'escalier est détruit et plein de trous. "
"Parviendrez-vous à le réparer et à passer au dessus du mur ? Bien sûr, vous "
"savez dorénavant que la solution n'est pas forcément la plus évidente... "
"Mais vos Pingus sont presque libres, et ils ont confiance en vos compétences "
"de guide pour les mettre à l'abri une fois de plus. Si vous réussissez, vous "
"les aurez libéré une bonne fois pour toutes des gredins qui les ont entraîné "
"dans ce cauchemar... du moins pour cette année."

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr "Entrée dans la pyramide"

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr "La salle fenêtrée"

#: data/levels/desert/desert2.pingus:6
#, fuzzy
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""
"Après que les Pingus soient entrés dans la pyramide, ils atteignent une "
"grande salle avec une grande fenêtre. Le seul problème est que l'entrée de "
"la salle est bien trop haute pour pouvoir survivre à l'atterrissage. Pouvez-"
"vous les aider ?"

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr "Passer le piédestal"

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr "La fouille de la pyramide"

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""
"Les fouilles sont ouvertes pour dénicher les trésors de la pyramide. "
"Cependant, certaines fouilles sont plus efficaces lorsqu'elles sont "
"réalisées par 2 équipes adverses. Qui sera le premier ?"

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr "Un peu à droite, un peu à gauche"

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr "Seuls les Pingus les plus audacieux pourront continuer."

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr "25 Pingus libres et 25 dans la boîte"

#: data/levels/desert/desert7-grumbel.pingus:6
#, fuzzy
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""
"Ok pour le charpentier mais que faire avec le foreur ? Vous devriez garder "
"au moins un Pingu coincé dans la boîte au dessus de la sortie."

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr "C'est l'heure de creuser"

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""
"Creusez un tunnel et vous pourrez peut être atteindre la sortie. Les "
"foreurs, mineurs et autres doivent travailler ensemble."

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr "Le toit"

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr "Coincés sous terre"

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""
"Les manchots ont échappé au savant fou, mais maintenant ils sont coincés "
"profondément sous terre. Ils n'ont ni nourriture ni eau, alors ils vont "
"devoir faire vite."

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr "Proche peut signifier loin"

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
#, fuzzy
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""
"Que faites-vous quand vous allez dans la mauvaise direction ? Simple : "
"rentrez dans un mur. Mais c'est plus facile à dire qu'à faire..."

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr "Expérimentation"

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""
"Un savant fou a capturé les manchots et fait des expériences sur eux. "
"Comment les manchots peuvent-ils échapper à la guillotine ?"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr "Le hall des Illusions"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
#, fuzzy
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""
"Les manchots s'arrêtèrent et furent submergés par le doute. Qu'est-ce qui "
"était réel et qu'est-ce qui ne l'était pas ? Des flammes sortaient du "
"plafond et une guillotine brillaient au loin. Presque tous les manchots "
"doivent survivre."

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr "La fosse de lave"

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""
"Les manchots avaient vaincu le savant fou et s'éloignaient de son "
"laboratoire détruit lorsqu'un trou béant s'ouvrit sous leurs pieds. Les "
"manchots tombèrent dans une cave souterraine et la seule sortie était de "
"l'autre côté d'une fosse remplie de lave. Par chance, quelqu'un a laissé des "
"panneaux très utiles."

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr "Au moins, les expériences sont terminées..."

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""
"La bonne nouvelle était que le savant fou s'était lassé de ses expériences, "
"mais la mauvaise c'était qu'il était maintenant en train de les jeter dans "
"une fosse. Tout ce que les manchots avaient, c'était une machine à flotter. "
"Sauvez-en autant que possible."

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr "Fantômes"

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""
"Les manchots arrivèrent dans une grande passe. De l'acide bouillonnait en "
"dessous et il semblait qu'un ou deux grimpeurs étaient nécessaires. Indice : "
"vous pouvez utiliser le glisseur pour arrêter le mineur."

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr "La dernière (et étonnamment facile) épreuve"

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""
"Les manchots ont atteint le bout de l'île. Il y avait dans l'eau un grand "
"arbre, parfait pour les besoins des manchots. Leur voyage était presque "
"terminé."

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr "La vengeance est douce"

#: data/levels/mysteryisland/revenge1-lac.pingus:8
#, fuzzy
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""
"Les manchots avaient échappé au savant fou mais maintenant ils voulaient se "
"venger. Ils voulaient détruire les supports du bâtiment, afin de réduire le "
"laboratoire machiavélique en poussière."

#: data/levels/mysteryisland/revenge2-lac.pingus:8
#, fuzzy
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""
"Les manchots avaient échappé au savant fou mais maintenant ils voulaient se "
"venger. Ils voulaient détruire les supports du bâtiment, afin de réduire le "
"laboratoire machiavélique en poussière. Mais ils devaient agir vite car le "
"savant fou les repèrerait et les capturerait s'ils n'étaient pas assez "
"rapides."

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr "L'hiver des merveilles"

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""
"Après avoir franchi la fosse de lave, les manchots marchèrent, encore et "
"encore, jusqu'à atteindre une sortie bouchée. Il serait facile de creuser un "
"tunnel pour passer, mais comment creuser à travers du métal ?"

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr "Le voyage continue"

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""
"Et ainsi les manchots poursuivirent leur voyage, se rapprochant sans cesse "
"du Pôle Nord. Ils avaient échappé à la guillotine, vaincu le savant fou et "
"récupéré un nouveau bateau. Ainsi se termine ce chapitre de leur voyage, "
"mais il y aura d'autres obstacles. Rien ne peux arrêter des manchots "
"déterminés à atteindre leur but."

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr "Pensez vite (littéralement)"

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""
"Cela aurait pu être simple, s'il n'y avait un petit détail : il n'y a pas de "
"bloqueurs. Tous les manchots doivent survivre."

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr "Naufrage"

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
#, fuzzy
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""
"Les manchots voguaient joyeusement sur leur bateau improvisé lorsqu'une île "
"apparut soudainement. Les manchots furent attirés par l'île et ils y firent "
"naufrage, détruisant leur bateau. Ils doivent maintenant traverser cette île "
"mystérieuse."

#: data/levels/alien/aliens1-grumbel.pingus:5
#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr "Échappez-vous des aliens"

#: data/levels/alien/aliens1-grumbel.pingus:6
msgid ""
"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""
"Des aliens envahissent notre vaisseau spatial, bloquant l'accès au "
"téléporteur. Votre équipage est bien entraîné et, comme vous, ils ne "
"paniquent pas."

#: data/levels/alien/aliens1-phil.pingus:8
#, fuzzy
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""
"Des aliens envahissent notre vaisseau spatial, bloquant l'accès au "
"téléporteur. Votre équipage est bien entraîné et, comme vous, ils ne "
"paniquent pas."

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr "Échappez-vous des aliens 2"

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""
"Les aliens se rapprochent, rendant votre fuite plus difficile. Il va falloir "
"creuser."

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr "Le nid des aliens"

#: data/levels/alien/aliens4-phil.pingus:6
#, fuzzy
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""
"Les Pingus envahissent le nid. Prenez garde aux mâchoires. Qu'est-ce que "
"c'est que cette matrice au dessus ?"

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr "La matrice de la mort"

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""
"Prenez une feuille de papier. Maintenant, les Pingus doivent entrer dans la "
"matrice de la mort. C'est un labyrinthe, les mauvais chemins sont protégés "
"par des mâchoires."

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr "Les espions Pingus dans la matrice de la mort"

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""
"Les espions Pingus ont marqué les emplacements des mâchoires dans la matrice "
"de la mort. Beaucoup sont morts pour obtenir ces informations... (Peut-être "
"que cela vous aidera. Peut-être...)"

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr "La quatrième dimension"

#: data/levels/alien/aliens7-phil.pingus:8
#, fuzzy
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""
"Les défenses des aliens se renforcent. Vous devez maintenant sauter dans la "
"quatrième dimension pour gagner !"

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr "Sélectionnez un climat"

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr "Coopération dans l'espace."

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr "Le dehors du dedans"

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""
"Pouvez-vous aider les manchots à s'échapper sans qu'ils se mouillent les "
"palmes ?"

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr "Boucle infinie"

#: data/levels/alien/space-loop-timpany.pingus:6
#, fuzzy
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""
"Mort certaine à gauche comme à droite, et 50 à sauver ! Pouvez-vous les "
"aider à sortir de ce pétrin ?"

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr "Là haut dans l'espace"

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""
"À quoi sert une pioche dans l'espace ? Certainement pas à atteindre les "
"étoiles."

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr "Perdus dans l'espace"

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""
"Nous ne savons pas où nous sommes mais nous ne laisserons personne derrière "
"nous."

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr "Chute"

#: data/levels/factorycampaign/factory_campaign1.pingus:6
#, fuzzy
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""
"Les services de renseignement Pingus ont découvert que d'énormes usines "
"situées dans la zone subtropicale pourraient causer un changement "
"climatique. Ils ont décidé d'y aller et d'arrêter les usines. Ce sera un "
"long et dangereux voyage. Les Pingus et vous devrez faire face à beaucoup "
"d'embûches sur votre chemin. Puisque la glace fond, vous devez d'abord "
"construire des ponts et faire attention à la falaise."

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr "Saut"

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""
"Les Pingus ont uniquement besoin de sauter... Astuce : lorsque le jeu est en "
"pause (touche P), vous pouvez toujours contrôler les Pingus. "

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr "Usine"

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""
"Vous avez enfin atteint l'usine. Faites attention, car elle est plaine de "
"dangers. Utilisez les démolisseurs pour détruire les fondations de l'usine. "
"Bonne chance !"

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr "Retour à la maison"

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""
"Votre mission est terminée. Les Pingus peuvent rentrer chez eux, mais faites "
"attention !"

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr "Niveau bonus"

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""
"Les Pingus sont chez eux mais, avec le changement climatique, la vie au Pôle "
"Sud est devenue bien plus dangereuse. Voilà une mission supplémentaire pour "
"vous."

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr "Destination Nord"

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""
"Désormais, les Pingus quittent le pôle sud et s'en vont vers le nord. Vous "
"devez les aider !"

#: data/levels/factorycampaign/factory_campaign3.pingus:5
#, fuzzy
msgid "The Cave"
msgstr "La grotte"

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""
"Sur leur chemin, les Pingus découvrirent une immense grotte. Vous devez les "
"aider à la traverser. Souvenez-vous qu'il y a parfois plus d'une solution. "
"Conseil : Pour « débloquer » les bloqueurs, vous pouvez utiliser les "
"défonçeurs ou les sauteurs."

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr "Des problèmes en chemin"

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""
"Il semble que vous rencontriez quelques difficultés. Mais ne paniquez pas, "
"les Pingus attendent vos ordres, ils comptent sur vous alors vous ne pouvez "
"pas échouer ! Conseil : les mineurs, foreurs et défonçeurs sont très "
"importants ici !"

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr "Les quatre chemins"

#: data/levels/factorycampaign/factory_campaign5.pingus:6
#, fuzzy
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""
"La température remonte mais les Pingus continuent courageusement vers le "
"nord. Cette fois, ce sera beaucoup plus facile. Il y a au moins quatre "
"chemins. Pourrez-vous les trouver ?"

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr "Égypte - Trop facile"

#: data/levels/factorycampaign/factory_campaign6.pingus:6
#, fuzzy
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""
"Les Pingus sont arrivés en Égypte. Ça semble facile, mais l'est-ce "
"vraiment ? Essayez. "

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr "Égypte - Oasis"

#: data/levels/factorycampaign/factory_campaign7.pingus:6
#, fuzzy
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""
"La dernière fois, c'était facile. Cette fois, ça risque d'être un peu plus "
"compliqué. Les Pingus sont entrés dans une oasis. Attention à l'eau. "

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr "Égypte - Le labyrinthe"

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""
"Vous voilà en face d'un labyrinthe. Parviendrez-vous à trouver le chemin de "
"la sortie ? Réfléchissez-y à deux fois avant de creuser."

#: data/levels/factorycampaign/factory_campaign9.pingus:5
#, fuzzy
msgid "Egypt - Pyramids"
msgstr "Égypte - Pyramides"

#: data/levels/factorycampaign/factory_campaign9.pingus:6
#, fuzzy
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""
"Le labyrinthe vous a mené à la grande pyramide. Vous avez 4 minutes pour "
"vous échapper. Vite !"

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path or the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
#, fuzzy
msgid "Ice Block Blockage"
msgstr "Bloque la route"

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "L'île du tutoriel"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Apprenez les bases"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "L'Aventure Débute"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"Depuis très longtemps, les Pingus vivaient en paix au Pôle Sud en\r\n"
"compagnie tous les autres animaux. Tout était en harmonie et rien\r\n"
"ne semblait pouvoir perturber cet équilibre. Les Pingus étaient heureux\r\n"
"et cela semblait devoir durer éternellement."

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Pourtant, un jour, les choses se mirent à changer : le ciel devint\n"
"plus sombre et la terre se réchauffa peu à peu. Au début, ils\n"
"pensèrent qu'il ne s'agissait que d'une variation normale du climat\n"
"planétaire, mais les choses semblèrent s'aggraver d'année en année."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"La neige se mit à fondre par endroits et la nourriture commença à se faire\n"
"rare. D'autres animaux essayèrent de quitter la région pour des endroits\n"
"plus frais, mais les Pingus savaient que ce ne serait d'aucun secours,\n"
"et qu'ils devaient faire quelque chose face à ce problème."

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"Conseil des Anciens se rassembla donc pour décider de ce qu'ils allaient\n"
"faire. Ils décidèrent d'envoyer une expédition parcourir le monde pour\n"
"trouver la cause de ce réchauffement. Le groupe était constitué de "
"centaines\n"
"de Pingus parmi les plus braves du Pôle Sud."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"De plus, ils vous ont choisi afin de les mener dans cette aventure\n"
"autour du monde. Puisque cette aventure va être périlleuse et très\n"
"difficile, votre première étape se situe sur l'Île de Mogorok,\n"
"mieux connue sous le nom de l'Île des Apprentissages. D'après les\n"
"Anciens, cette île a toujours été la première étape des Pingus envoyés\n"
"à travers le monde."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"Cette île se compose de nombreuses régions, idéales pour l'entraînement\n"
"des facultés des Pingus. Les Pingus peuvent s'excercer à construire\n"
"des ponts, a grimper, a creuser et tous les autres talents dont ils\n"
"auront besoin dans long et dangereux voyage."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Là, vous pourrez vous exercer à commander et à diriger les Pingus.\n"
"Vous pourrez également vous familiariser avec toutes les capacités des\n"
"Pingus et apprendre à les maîtriser, car elles vous seront nécessaires dans\n"
"cette aventure autour du monde."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "L'Aventure Continue"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"Maintenant que vous et les Pingus avez appris les bases et\n"
"pratiqué un peu, le moment est venu de débuter votre aventure dans\n"
"le monde. Comme le glacier sur lequel vous aviez voyagé jusqu'à\n"
"l'Ile des Apprentissages ne tiendra pas le coup dans les régions\n"
"chaudes, les Pingus doivent trouver quelque chose d'autre pour les\n"
"guider dans leur périple."

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Mais, comme l'avaient dit les Sages, l'Île des Apprentissages est\n"
"non seulement un moyen de s'entraîner, mais également le point\n"
"d'entrée dans le monde. Après quelques recherches, les Pingus ont\n"
"découvrirent la signification de ces paroles, et découvrirent que\n"
"l'immense arbre au bout de l'île donnait assez de bois pour construire\n"
"un radeau."

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Alors les Pingus se mirent à la tâche et contruisirent de\n"
"grands radeaux, suffisamment pour les transporter tous. Après avoir\n"
"fait le plein de provisions, ils étaient finalement prêts à débuter\n"
"leur voyage et à quitter leur terres familières pour entrer dans\n"
"les zones inconnues du monde."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr "Alien par Josh Dye"

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr "Échappez aux aliens"

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr "Désert"

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr "La température monte dehors..."

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr "La campagne de l'usine"

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr "L'expédition des Pingus"

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "Halloween 2007"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "Coincés à Halloween"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr "L'île aux mystères"

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr "Naufragés sur une île inconnue [par Lachlan McCubbin]"

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid ""
#~ "After the Pingus successfully passed the large window room, they are "
#~ "entering another great hall. A large pedestal is blocking the way to the "
#~ "entrance."
#~ msgstr ""
#~ "Une fois que les Pingus furent passés de l'autre côté de la salle "
#~ "fenêtrée, ils entrèrent dans une autre grande salle. Un large piédestal "
#~ "bloque le chemin de l'entrée."

#~ msgid "Rocketlauncher"
#~ msgstr "Lance-roquette"

#~ msgid "Abort"
#~ msgstr "Retour"

#~ msgid "solved"
#~ msgstr "réussi"

#~ msgid "unsolved"
#~ msgstr "non résolu"

#~ msgid "-Idea"
#~ msgstr "-Idée"

#~ msgid "-Maintaining"
#~ msgstr "-Entretien"

#~ msgid "-Programming"
#~ msgstr "-Programmation"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Portage (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Portage (MacOSX)"

#~ msgid "-Gfx"
#~ msgstr "-Graphiques"

#~ msgid "-Music"
#~ msgstr "-Musique"

#~ msgid "-Level Design"
#~ msgstr "-Conception des niveaux"

#~ msgid "-Story"
#~ msgstr "-Scénario"

#~ msgid "-Translation"
#~ msgstr "-Traduction"

#~ msgid "-Special"
#~ msgstr "-Spécial"

#~ msgid "-Thanks to"
#~ msgstr "-Remerciements à"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_Et un merci tout particulier"

#~ msgid "_to all the people who"
#~ msgstr "_à tous ceux qui"

#~ msgid "_contribute to"
#~ msgstr "_contribuent"

#~ msgid "_Free Software!"
#~ msgstr "_aux logiciels libres !"

#~ msgid "_Thank you for"
#~ msgstr "_Merci"

#~ msgid "_playing!"
#~ msgstr "_d'avoir joué !"

#~ msgid "Reset to Defaults:"
#~ msgstr "Réinitialiser :"

#~ msgid "Filename: "
#~ msgstr "Nom du fichier : "

#~ msgid "Display:"
#~ msgstr "Affichage :"

#~ msgid "Sound:"
#~ msgstr "Son :"

#~ msgid "Save the level given level to FILENAME and quit"
#~ msgstr "Enregistrer le niveau sous FILENAME et quitter"

#~ msgid "Shows the credits"
#~ msgstr "Afficher les crédits"

#~ msgid "PATH"
#~ msgstr "CHEMIN"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Charger les fichiers de données depuis CHEMIN"

#~ msgid "Set the path to load and save user files (savegames, etc.) to PATH"
#~ msgstr ""
#~ "Modifier le chemin où charger et enregistrer les fichiers utilisateur "
#~ "(sauvegardes, etc.) pour PATH"

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Lit la configuration dans FICHIER (par défaut : ~/.pingus/config) réduit "
#~ "la consommation de CPU, peut accélérer le jeu sur des machines plus lentes"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Options de déboguage et expérimentales :"

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "Active l'affichage d'informations de déboguage. Les OPTIONs disponibles "
#~ "sont tiles, gametime, actions, sound, resources, gui, input, pathmgr"

#~ msgid "locked"
#~ msgstr "vérouillé"

#~ msgid "Show Story?"
#~ msgstr "Histoire"

#~ msgid "Enter?"
#~ msgstr "Commencer ?"

#~ msgid "...walking..."
#~ msgstr "...marche..."

#~ msgid "Page"
#~ msgstr "Page"

#~ msgid "Title"
#~ msgstr "Titre"

#~ msgid "Status"
#~ msgstr "Statut"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Test a font"
#~ msgstr "Essayer une police"

#~ msgid "Sandstorm"
#~ msgstr "Tempête de sable"

#~ msgid ""
#~ "Deep inside the pyramid the pingus are surprised to find their way "
#~ "blocked by a large sand drift - pondering the absence of gravity they "
#~ "continue relentlessly..."
#~ msgstr ""
#~ "Loin dans la pyramide, les Pingus sont surpris d'être bloqués par un "
#~ "grand nuage de sable - malgré l'absence de gravité, ils continuent leur "
#~ "chemin sans s'arrête ..."

#~ msgid "    New level"
#~ msgstr "    Nouveau niveau"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Ajuster la résolution de Pingus (standard: 800x600)"

#~ msgid "Misc Options:"
#~ msgstr "Options diverses :"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr ""
#~ "Active quelques fonctionnalitées, intéressant seulement les développeurs"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "Encore une fois, vous devrez combiner ce que vous avez appris dans les "
#~ "niveaux précédants. Dynamitez-vous un passage et assurez-vous de garder "
#~ "le contrôle sur les Pingus. L'action Bloqueur va vous aider. "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Creuse et flotte, mais ne t'écrase pas"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "Maintenant que les Pingus et vous êtes arrivés à l'Île des "
#~ "Apprentissages,\n"
#~ "le moment est venu de prendre les commandes et de commencer votre "
#~ "mission.\n"
#~ "\n"
#~ "                                                  Bonne Chance !"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "Retourner horizontalement\n"
#~ "Retourner verticalement\n"
#~ "Supprimer les objets marqués\n"
#~ "Déplacer les objets en haut\n"
#~ "Déplacer les objets en bas\n"
#~ "Déplacer les objets à gauche\n"
#~ "Déplacer les objets à droite\n"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "Alors, les Pingus prirent place sur leur radeau, inquiets de ce qui\n"
#~ "les attendait, flottant vers le soleil couchant.\n"
#~ "\n"
#~ "À suivre..."

#~ msgid "Software Cursor:"
#~ msgstr "Curseur logiciel :"

#~ msgid "Mouse Grab:"
#~ msgstr "Capture de la souris :"

#~ msgid "Autoscrolling:"
#~ msgstr "Défilement automatique :"

#~ msgid "Print FPS:"
#~ msgstr "Afficher les FPS :"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "Tout sélectrionner\n"
#~ "Désélectionner\n"
#~ "Élever les objets\n"
#~ "Abaisser les objets\n"
#~ "Abaisser les objets au plus bas\n"
#~ "Élever les objets au plus haut\n"
#~ "Tourner de 90 degrés\n"
#~ "Tourner des 270 degrés\n"

#~ msgid ""
#~ "After their long and dangerous journey through the desert they finally "
#~ "reach the large pyramid..."
#~ msgstr ""
#~ "Après un long et dangereux voyage à travers le désert, ils atteignirent "
#~ "enfin la grande pyramide..."

#~ msgid "Fullscreen:"
#~ msgstr "Plein écran :"

#~ msgid ""
#~ "Sometimes the roofs are not good for refuge, sometimes it should be "
#~ "demolished!"
#~ msgstr ""
#~ "Parfois les toits ne sont pas de bons refuges, parfois ils devraient même "
#~ "être détruits !"
