#
# translation of Pingus to spanish.
# Copyright (C) 2004 Alejandro Pérez Ortega.
# <alexperez@menta.net>
# Updated by:
# - Javier Fernandez-Sanguino <jfs@debian.org>, 2007
#
msgid ""
msgstr ""
"Project-Id-Version: Pingus 0.6.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-24 22:39+0100\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: Javier Fernández-Sanguino <jfs@debian.org>\n"
"Language-Team: Debian l10n spanish <debian-l10n-spanish@lists.debian.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-10-20 15:40+0000\n"
"X-Generator: Launchpad (build 14165)\n"
"X-POFile-SpellExtra: Armagedón Estate llámalo\n"

#: src/engine/display/screenshot.cpp:37
msgid "Screenshot: Saving screenshot to: "
msgstr "Captura de pantalla: Grabando captura en: "

#: src/engine/display/screenshot.cpp:39
msgid "Screenshot: Screenshot is done."
msgstr "Captura de pantalla: Captura efectuada."

#: src/engine/display/screenshot.cpp:124 src/engine/display/screenshot.cpp:152
msgid "Screenshot: Couldn't write file: "
msgstr "Captura de pantalla: No se pudo grabar el archivo: "

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
#, fuzzy
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"Debería dar un nombre sistemático a los ficheros de nivel utilizando, por "
"ejemplo, el tema, un número y su apodo:\n"
"  <nombre_de_nivel><número>-<creador>.pingus\n"
"Así, si ha creado el segundo nivel con un tema de roca llámalo: roca2-"
"su_nombre.pingus\n"
"Cuando haya creado un nivel y lo desee incluir en el juego envíelo por "
"correo a:\n"
"       pingus-devel@nongnu.org\n"
"Sólo se incluirán en el juego niveles que se publiquen con la licencia GPL. "
"El editor introduce automáticamente\n"
"una referencia a la GPL. Tiene que cambiar esta referencia si quiere "
"publicar sus niveles con otra licencia.\n"

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "Directorio de datos"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "Directorio de usuario"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "Abrir"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Guardar"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Cancelar"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "Nombre del archivo:"

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "Nombre de ruta:"

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "Abrir un nivel"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "Guarda su nivel"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "Abrir nivel..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "Grabar nivel..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "Graba nivel como..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "Jugar nivel..."

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "Configurar acciones"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "Configurar el nivel"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "Mostrar las propiedades del objeto"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "Mostrar ventaja de inserción de objetos"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "Mostrar minimapa"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "Duplica los objetos seleccionados"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "Borrar los objetos seleccionados"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "Alzar el objeto al primer plano"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "Alzar objeto"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "Bajar objeto"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "Bajar objeto al fondo"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "Voltear objeto horizontalmente"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "Voltear objeto verticalmente"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "Rotar el objeto -90 grados"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "Rotar el objeto 90 grados"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "Mostrar la ayuda"

#: src/editor/panel.cpp:229 src/editor/object_selector.cpp:174
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Salir"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "Entrada"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "Suelo (terreno)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "Suelo (sólido)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "Suelo (puente)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "Suelo (trasparente)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "Suelo (borrar)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "Punto caliente"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "Fondo"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "Líquido"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "Trampa"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "Clima"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "Objeto especial"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "Objetos:"

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "No hay nada seleccionado"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "Transparente"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "Sólido"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "Suelo"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "Puente"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "Agua"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "Lava"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "Eliminar"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "Dirección:"

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "Izquierda"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "Misc"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "Derecha"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "FechaPublicación:"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Para-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Para-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "Scroll-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "Scroll-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "Id propietario:"

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z-Pos:"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "Color:"

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "Estrellas pequeñas:"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "Estrellas medianas:"

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "Estrellas grandes:"

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "Repetir:"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "Objeto: [Grupo]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "No se permite grupos"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "Objeto: "

#: src/pingus/pingus_main.cpp:172
msgid "[OPTIONS]... [FILE]"
msgstr ""

#: src/pingus/pingus_main.cpp:173
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""

#: src/pingus/pingus_main.cpp:175
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:177
msgid "Displays this help"
msgstr "Muestra esta ayuda"

#: src/pingus/pingus_main.cpp:179
msgid "Print version number and exit"
msgstr "Muestra el número de versión y sale"

#: src/pingus/pingus_main.cpp:181
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:183
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:185
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:187
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:189
msgid "Start in Window Mode"
msgstr "Inicia en ventana"

#: src/pingus/pingus_main.cpp:191
msgid "Start in Fullscreen"
msgstr "Inicia en pantalla completa"

#: src/pingus/pingus_main.cpp:193
msgid "Use the given renderer (default: sdl)"
msgstr ""

#: src/pingus/pingus_main.cpp:195
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:197
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:199
msgid "Enable software cursor"
msgstr "Activa cursor por software"

#: src/pingus/pingus_main.cpp:201
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:203
msgid "Disable automatic scrolling"
msgstr "Desactivar el desplazamiento automático"

#: src/pingus/pingus_main.cpp:205
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Disable sound"
msgstr "Desactiva el sonido"

#: src/pingus/pingus_main.cpp:211
msgid "Disable music"
msgstr "Desactiva la musica"

#: src/pingus/pingus_main.cpp:215
msgid "Select language to use with Pingus"
msgstr "Seleccione el idioma a utilizar con Pingus"

#: src/pingus/pingus_main.cpp:217
msgid "List all available languages"
msgstr "Lista todos los idiomas disponibles"

#: src/pingus/pingus_main.cpp:221
msgid "Loads the level editor"
msgstr "Carga el editor de niveles"

#: src/pingus/pingus_main.cpp:223
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224 src/pingus/pingus_main.cpp:226
#: src/pingus/pingus_main.cpp:228
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:225
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:227
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:229
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:231
msgid "Don't read ~/.pingus/config"
msgstr "No leer «~/.pingus/config»"

#: src/pingus/pingus_main.cpp:232
msgid "FILE"
msgstr "ARCHIVO"

#: src/pingus/pingus_main.cpp:233
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:235
msgid "Uses the controller given in FILE"
msgstr "Usa el controlador indicado en ARCHIVO"

#: src/pingus/pingus_main.cpp:237
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:239
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:241
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Establece la velocidad del juego (0=la más rápida, >0=la más lenta)"

#: src/pingus/pingus_main.cpp:243
msgid "Set the desired game framerate (frames per second)"
msgstr ""

#: src/pingus/pingus_main.cpp:245
msgid "Set the size of the map tiles (default: 32)"
msgstr "Establece las dimensiones del mosaico del mapa (por omisión: 32)"

#: src/pingus/pingus_main.cpp:663
msgid "Pingus: Out of memory!"
msgstr "Pingus: ¡memoria insuficiente!"

#: src/pingus/pingus_main.cpp:667
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: ¡Interceptada excepción estándar!:\n"

#: src/pingus/pingus_main.cpp:671
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: ¡Interceptada excepción desconocida!"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "ilimitado"

#: src/pingus/actions/bridger.cpp:38 src/pingus/actions/bridger.cpp:196
#: src/pingus/action_name.cpp:32
msgid "Bridger"
msgstr "Ingeniero"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Número de Pingus: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Número a salvar: "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Tiempo: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Autor: "

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "Cerrar"

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Historia"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Inicia el juego ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "Editor"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Crea sus propios niveles ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:69 src/pingus/screens/level_menu.cpp:177
msgid "Levelsets"
msgstr "Otros niveles"

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Inicia un nivel creado por los usuarios ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: ¡Adios! ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: capturar ratón :: F10: contador fps  :: F11: vent. completa :: "
"F12: captura pantalla ::.."

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr "Resueltos:"

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr ""

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "omitir"

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr ""

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Reintentar"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "¡Éxito!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "¡Fracaso!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "¡Perfecto! Has salvado a todos ¡bien!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "No se produjo ninguna víctima, buen trabajo."

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Has salvado exactamente los que necesitabas - lo conseguiste...\n"
"¿pero quizá podrías hacerlo mejor?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "No has salvado a todos, aun así ¡buen trabajo!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Qué puedo decir, lo conseguiste ¡felicidades!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Mataste a todos, eso no es bueno."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "No salvaste ni uno; sé que puedes hacerlo mejor."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"No salvaste los suficientes, pero has salvado a unos pocos...\n"
"la próxima vez lo harás mejor."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Uno más y lo habrías conseguido, ¡inténtalo de nuevo !"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Sólo unos pocos más y lo habrías conseguido, ¡inténtalo de nuevo!"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "¡Más suerte la próxima vez!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Salvados: "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "Muertos: "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Tiempo transcurrido: "

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Ángel"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Golpeador"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Obstáculo"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "Patinador"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Bomba"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Escalador"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Excavador"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Ahogado"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Fugitivo"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "En caída"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Paracaidista"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Saltador"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "MataLaser"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Minero"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Resbalador"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Estrellado"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Hundido"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "Superman"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Teletransportado"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Esperando"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Caminante"

#: src/pingus/components/pingus_counter.cpp:43
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Soltados:%3d/%d  Fuera:%3d Salvados: %3d/%d"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "¿Mostrar el final?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "¿Abandonar?"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Si el camino está bloqueado, golpéalo"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"Similar al 'Excavador' que has visto en anterior niveles hay una habilidad "
"que permite a los Pingus excavar horizontalmente, en vez de verticalmente "
"como el 'Excavador'. Ésta nueva habilidad se llama 'Golpeador'. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Sacrifica unos cuantos y salva el resto"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"A veces no hay otras habilidades disponibles, por tanto tenemos que abrirnos "
"camino recurriendo a explosivos. Los Pingus pueden hacer esto "
"autodestruyéndose. Ésto les mata, pero a veces es necesario sacrificar a "
"unos cuantos para salvar al resto. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Aprendiendo a excavar"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"Ésta es tu primera misión. Como vas a comprobar, es bastante fácil. Todo lo "
"que tienes que hacer es indicarle a un Pingu que haga un agujero para poder "
"alcanzar la salida. Puedes hacerlo con un simple click encima del Pingu. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Flota o muere"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"¡Felicidades con tu primera misión! Ésta vez necesitarás equipar a tus "
"Pingus con un pequeño propulsor. De éste modo podrán ralentizar la caída "
"volando. En caso de que los Pingus caigan de muy alto, no sobrevivirán al "
"impacto. ¡Estate atento! "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Saltar por placer"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"A veces un Pingu necesita alcanzar una plataforma lejana, pero no puede "
"llegar andando. Entonces es cuando el Saltador viene de perlas, ya que "
"permite al Pingu efectuar un pequeño salto y permitirle alcanzar la "
"plataforma. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "El paraíso de los mineros"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"De nuevo llega una habilidad distinta para excavar, en éste caso, en "
"diagonal. Permite a un Pingu excavar en diagonal a través del suelo, creando "
"un camino para que le sigan los Pingus. La habilidad se llamaba 'Minero'. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Isla del Pánico"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Mientras los niveles previos no han requerido muchos reflejos por tu parte, "
"éste se vuelve más complicado. Los Pingus vienen de dos entradas en "
"paralelo, y es tu trabajo coordinar los dos grupos sabiamente. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Salta, bota... y excava..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"Sigue el pánico. Los Pingus no saldrán muy rápidamente, pero te costará "
"coordinarlos a todos ya que al salir chocan contra un muro y se dan la "
"vuelta. Como sólo tienes que rescatar a 5, es factible, pero si pierdes el "
"control puedes pausar el juego (tecla 'p') para echar un vistazo general "
"antes de seguir. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "Dos grupos en paralelo, coordinados sabiamente"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Ahora tienes que coordinar a dos grupos simultáneamente. No te preocupes, "
"porque éste nivel te da tiempo suficiente para pensar que vas a hacer. Se "
"acabaron los consejos por ahora, buena suerte ! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Bloquea la roca."

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Escala, Escala,... Boom!"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Como ya debes haber deducido de otros niveles, a veces tienes que combinar "
"distintas habilidades para conseguir tu objetivo. Debido a la falta de un "
"Excavador en éste nivel, El Pingu Bomba necesita saltar, pero ¿cómo "
"alcanzará el lugar para explotar? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "Construir se complica..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Nuevamente, tienes que combinar tus acciones con cuidado y sabiamente; si "
"no, puedes acabar en la fosa que hay justo delante de la salida, así que "
"piensa como evitarlo. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "Tu Pingu morirá si cae desde demasiada altura..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"El trabajo en equipo es la forma de alcanzar el éxito ésta vez. Si no tienes "
"suficientes Voladores para alcanzar la salida, envía unos cuantos y haz que "
"preparen el camino para el resto "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Aprende a construir puentes"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"Si no tienes Saltadores a mano y necesitas superar un gran agujero, un "
"puente puede ser algo muy práctico. Toma algo de tiempo construirlo, pero al "
"contrario que el Saltador, ésta habilidad permite que los Pingus que lo "
"siguen puedan llegar también al final. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "Tres posibilidades, tu eliges"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"Ahora que ya has aprendido todas las habilidades, es hora de algo más de "
"práctica. Éstos niveles te permite al menos tres formas distintas de "
"solucionarlos. A tu elección. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Trepar, Trepar, trepar... y construir un puente"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"De nuevo tienes acceso a una nueva habilidad. La acción 'Escalar' permite a "
"un Pingu trepar por muros, de forma que pueda llegar a sitios que pueden ser "
"demasiado altos para alcanzarlos por otros medios. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Entra a lo alto, Sal a lo bajo"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Si no tienes suficientes Voladores para llevar a los Pingus a la salida, "
"tienes que encontrar otras formas de guiarlos. Ya deberías haber aprendido "
"el resto de habilidades en anteriores niveles, así que no tendrías que tener "
"muchos problemas con éste. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "Uno prepara, el resto le sigue"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"A veces hay situación en que no tiene un Bloqueador a mano para coordinar a "
"tus Pingus. Debes encontrar otras formas para mantenerlos bajo control "
"mientras uno de ellos prepara el camino para el resto. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"Al contrario que en los dos primeros niveles, ahora tienes dos habilidades "
"disponibles. Es simple, selecciona la habilidad a la izquierda y aplícala a "
"los Pingus para que puedan llegar a la salida. Asegúrate de que no mueran "
"demasiados. "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "Excavar, golpear y otros problemas"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Cuantos más niveles domines, más difíciles se volverán. Pero no temas, "
"porque éste es de los facilitos. Usa lo que has aprendido en anteriores "
"niveles y no tendrás muchos problemas. Si llegas a un punto en que no ves "
"solución, pulsa dos veces el botón Armagedón e inténtalo de nuevo. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "El terreno duro puede bloquear el camino"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Como ya has visto, tus Pingus pueden excavar casi cualquier tipo de terreno, "
"excepto uno: el acero. Éstos terrenos se muestran en color gris, y deberás "
"encontrar alguna forma de sortearlos. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr ""
"Un salto para cogerlos a todosSeleccionar todos\n"
"Borrar selección\n"
"Alzar objetos\n"
"Bajar objetos\n"
"Bajar objetos al fondo\n"
"Alzar objetos al primer plano\n"
"Rotar 90 grados\n"
"Rotar 270 grados"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"Los Pingus se han perdido en su viaje. ¿Qué lugar misterioso es este? "
"Calabazas sonrientes, velas gigantes y algo que hierve en la sopa más "
"abajo... ¿qué tipo de brujería es esta? Ahora que están frente a un abismo "
"mortal es tu tarea salvarles. ¿Puedes salvarles de su terrible destino?"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr ""
"Mil y un saltosVoltear el objeto horizontalmente<\n"
"Voltear el objeto verticalmente\n"
"Borrar todos los objetos marcados\n"
"Mover los objetos arriba\n"
"Mover los objetos abajo\n"
"Mover los objetos a la izquierda\n"
"Mover los objetos a la derecha"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"¿Qué opciones existen cuando la salida está tan alta y tan fuera del alcance "
"de un Pingu normal? ¿Quizás pueda rescatarles un Saltador? ¿O sólo va a "
"hacer que llegue más tarde el desenlace fatal? Es tu tarea descubrirlo, "
"¿eres lo suficientemente bueno como para salvarlos a todos?"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "Boom Boom"

# TYPO in original: challange
#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""
"Has sido capaz de superar el último desafío y ahora te enfrentas al próximo. "
"Su destino a la salvación parece maldito pero ¿por quién? No hay tiempo para "
"pensar en ello porque el siguiente desafío espera a los Pingus. Hay dos "
"raíces gigantescas que bloquean el paso, pero cuando no hay ningún golpeador "
"a mano el sacrificio parece la única opción..."

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "El circulo se cierra"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"La salida está tan cerca y a la vez tan inalcanzable. Un paso en la "
"dirección equivocada y los Pingus caerán a un horrible destino. Debes hacer "
"algo para ayudarles pero ¿hay suficiente tiempo? Tendrás que darte prisa, no "
"te puedes permitir ningún fallo. ¡Los Pingus cuentan contigo!"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "El terror de los ingenieros"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"¿Quién ha puesto esta pared tan monstruosa aquí? Este terrible bloque separa "
"a los Pingus de la salida. Parece imposible destruir esta construcción tan "
"horrible, pero quizás un ingeniero pueda ayudar. ¿Pueden construir puentes "
"lo suficientemente altos para guiar al grupo a salvo a la salida? ¿O alguien "
"está jugando malvados trucos mentales contigo?\n"
"\n"
"De nuevo la solución la eliges tú... la clave para el éxito de los Pingus es "
"la materia gris, así que no permitas que te confundan y te lleven por un "
"camino distinto del verdadero."

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "Encerrados por la bruja"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"¿Es esto una prisión? Atrapados con sólidas paredes a todos los lados no "
"parece que exista una forma de escapar. Parece imposible salvarse de esta. "
"Pero espera... la pared a la derecha parece débil... ¿quizás es esta la vía "
"de salida? ¿O es un camino falso que llevará a la muerte de los Pingus?\n"
"\n"
"Este es un viaje peligroso, pero tendrás que seguirlo para encontrar como "
"conseguir liberar a todos de nuevo."

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "Festival de caídas"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""
"Este es sin duda el agujero más profundo que los Pingus jamás han "
"encontrado. Parece obvio que se puede construir un puente para cruzarlo, "
"pero eso no funcionará. La salida está abajo, en el propio agujero, pero los "
"Pingus que caigan sólo conseguirán aplastarse con el suelo. Tienes dos "
"grupos de Pingus a tu disposición... ¿puedes hacer que trabajen juntos para "
"llegar a una salida tan bien escondida?"

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "Escalera en mantenimiento"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"Parece que de nuevo tenemos que enfrentarnos a una tremenda pared, ¡y está "
"bloqueando la salida! Pero espera: algún alma caritativa ha construido unas "
"escaleras alrededor de ésta. Parece, sin embargo, que los esfuerzos del "
"pobre tonto no duraron mucho, porque la escalera está destruida y llena de "
"agujeros. ¿Puedes arreglarla para poder cruzar la pared? Sin embargo sabes "
"que la mejor solución puede no ser la más obvia. Los Pingus son casi libres "
"ya y confían en tu habilidad para que les lleves sanos y salvos una vez más. "
"Si tienes éxito les habrás liberado de una vez por todas del malvado que ha "
"creado esta pesadilla.. al menos por este año."

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr ""

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr ""

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr ""

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr ""

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:5
#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:6
msgid ""
"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr ""

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr ""

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path or the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
#, fuzzy
msgid "Ice Block Blockage"
msgstr "Bloquea la roca."

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "Isla Tutorial"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Aprende lo básico"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "Comienza la aventura"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"Desde hace mucho tiempo, los Pingus han vivido felices y en paz en el Polo "
"Sur junto a los demás animales. Todo estaba en equilibrio y parecía que nada "
"iba a enturbiar su paz. Los Pingus eran felices y parecía que eso nunca iba "
"a acabar."

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Pero un día, las cosas empezaron a cambiar lentamente: el cielo se oscureció "
"y la tierra se calentó. Al principio pensaron que sería sólo una fluctuación "
"normal en el clima del mundo, pero las cosas fueron a peor cada año."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"La nieve empezó a derretirse en algunos sitios y la comida empezó a "
"escasear. Otros animales intentaron dejar la región buscando sitios más "
"fríos, pero los Pingus sabían que esto no ayudaría: tenían que hacer algo."

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"Así que el consejo de ancianos se reunió y tomó una decisión de lo que "
"tenían que hacer. Decidieron enviar una expedición alrededor del mundo para "
"encontrar la causa de éstas inclemencias. La expedición se formó con cientos "
"de los más valientes Pingus del Polo Sur."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"Y ellos te han escogido a ti en su viaje alrededor del mundo. Dado que el "
"viaje será peligroso y difícil, tu primer objetivo es la Isla de Mogork, "
"conocida también como Isla Tutorial. Según los ancianos, ésta isla siempre "
"ha sido la primera parada de los Pingus que se han enviado a explorar el "
"mundo."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"La isla está formada por varias área que son ideales para enseñar las "
"habilidades a los Pingus. Los Pingus pueden aprender a construir puentes, "
"escalar, cavar y usar otros talentos que necesitarán en su largo y peligroso "
"viaje."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Mientras tanto, puedes practicar tus habilidades en la dirección y guía de "
"los Pingus. Puedes también familiarizarte con todas las habilidades de las "
"que disponen los Pingus y aprender a manejarlos, ya que los necesitarás a "
"todos en tu viaje por el mundo."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "La aventura continúa"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"Ahora que los Pingus y tú habéis aprendido los fundamentos y practicado un "
"poco, es hora de continuar y empezar el viaje por el mundo. Como el hielo "
"flotante en que viajaron los Pingus a Isla Tutorial no se va a mantener "
"intacto debido al clima más cálido, los Pingus tienen que encontrar otra "
"cosa que les guíe en su viaje."

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Pero como dijeron los ancianos,  la Isla Tutorial no sólo ofrece una manera "
"de practicar, sino que es además un punto de inicio para adentrarse en el "
"mundo. Tras investigar un poco, los Pingus descubrieron el significado de "
"ésto, y encontraron un árbol gigante al final de la isla que les proporcionó "
"madera para construir un barco."

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Así que los Pingus salieron y construyeron algunas canoas, suficientes para "
"transportarlos a todos ellos. Después de empaquetar algunas provisiones se "
"prepararon para empezar su aventura y abandonar su tierra natal, para entrar "
"en las tierras desconocidas del mundo."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr ""

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr ""

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "Halloween 2007"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "Atrapado en la víspera de todos los santos"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr ""

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid "Rocketlauncher"
#~ msgstr "LanzaMisiles"

#~ msgid "Abort"
#~ msgstr "Anular"

#~ msgid "-Idea"
#~ msgstr "-Idea"

#~ msgid "-Maintaining"
#~ msgstr "-Mantenimiento"

#~ msgid "-Programming"
#~ msgstr "-Programación"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Adaptación (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Adaptación (MacOSX)"

#~ msgid "-Gfx"
#~ msgstr "-Gráficos"

#~ msgid "-Music"
#~ msgstr "-Música"

#~ msgid "-Level Design"
#~ msgstr "-Diseño de niveles"

#~ msgid "-Story"
#~ msgstr "Historia"

#~ msgid "-Translation"
#~ msgstr "-Traducción"

#~ msgid "-Special"
#~ msgstr "-Especial"

#~ msgid "-Thanks to"
#~ msgstr "-Agradecimientos a"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_¡Y sobretodo gracias"

#~ msgid "_to all the people who"
#~ msgstr "_a toda la gente que"

#~ msgid "_contribute to"
#~ msgstr "_ha contribuido al"

#~ msgid "_Free Software!"
#~ msgstr "_Software Libre!"

#~ msgid "_Thank you for"
#~ msgstr "_¡Gracias por"

#~ msgid "_playing!"
#~ msgstr "_jugar!"

#~ msgid "Filename: "
#~ msgstr "Nombre del archivo: "

#~ msgid "Display:"
#~ msgstr "Mostrar:"

#~ msgid "Sound:"
#~ msgstr "Sonido:"

#~ msgid "Shows the credits"
#~ msgstr "Mostrar los créditos"

#~ msgid "PATH"
#~ msgstr "RUTA"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Indique la ruta a utilizar para cargar los ficheros de datos"

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Lee la configuración de un ARCHIVO (por omisión: «~/.pingus/config) "
#~ "reduce el uso de la CPU, y puede acelerar el juego en sistemas lentos"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Opciones de depuración y experimentales:"

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "Habilita la salida de información de depuración, las OPCIONes posibles "
#~ "son mosaicos, tiempo de juego, acciones, sonido, recursos, interfaz de "
#~ "usuario, entrada, gestor de rutas"

#~ msgid "locked"
#~ msgstr "bloqueado"

#~ msgid "Show Story?"
#~ msgstr "¿Mostrar la historia?"

#~ msgid "Enter?"
#~ msgstr "¿Entrar?"

#~ msgid "...walking..."
#~ msgstr "...andando..."

#~ msgid "Ok"
#~ msgstr "Aceptar"

#~ msgid "Test a font"
#~ msgstr "Probar una tipografía"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Establece la resolución de Pingus (predefinida: 800x600)"

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Excava y flota, pero no te caigas y te mates"

#~ msgid "Misc Options:"
#~ msgstr "Opciones misceláneas:"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "Activa algunas funcionalidades, de interés sólo para programadores"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "Seleccionar todos\n"
#~ "Borrar selección\n"
#~ "Alzar objetos\n"
#~ "Bajar objetos\n"
#~ "Bajar objetos al fondo\n"
#~ "Alzar objetos al primer plano\n"
#~ "Rotar 90 grados\n"
#~ "Rotar 270 grados\n"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "Voltear el objeto horizontalmente<\n"
#~ "Voltear el objeto verticalmente\n"
#~ "Borrar todos los objetos marcados\n"
#~ "Mover los objetos arriba\n"
#~ "Mover los objetos abajo\n"
#~ "Mover los objetos a la izquierda\n"
#~ "Mover los objetos a la derecha\n"

#~ msgid "    New level"
#~ msgstr "    Nuevo nivel"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "De nuevo es necesario que combines lo que has aprendido en anteriores "
#~ "niveles. Deja el camino libre y asegúrate de mantener al resto de Pingus "
#~ "bajo control. La habilidad 'Bloqueo' te será útil. "

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "Ahora que tú y los Pingus habéis llegado a la Isla Tutorial es hora de "
#~ "tomar el mando y empezar tu misión. ¡Buena suerte!"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "De ésta forma los Pingus se sentaron en sus canoas, preocupándose sobre "
#~ "dónde les llevaría su destino, mientras viajaban rumbo a la puesta de "
#~ "sol. Continuará..."
