# Pingus dutch translation
#
# Copyright 2003 Giray Devlet <giray@devlet.cc>
# Copyright 2007 Martijn Santen <martijn@jomarsoft.nl>
# Copyright 2009 Bas Wijnen <wijnen@debian.org>
#
# This file is released under the same license as the Pingus package.
#
msgid ""
msgstr ""
"Project-Id-Version: Pingus 0.7.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-24 22:39+0100\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: Jordy van Heeswijk <Unknown>\n"
"Language-Team: Bas Wijnen <wijnen@debian.org>, Martijn Santen "
"<martijn@jomarsoft.nl>, Giray Devlet <giray@devlet.cc>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-10-20 15:40+0000\n"
"X-Generator: Launchpad (build 14165)\n"

#: src/engine/display/screenshot.cpp:37
msgid "Screenshot: Saving screenshot to: "
msgstr "Schermafdruk: Schermafdruk wordt opgeslagen in: "

#: src/engine/display/screenshot.cpp:39
msgid "Screenshot: Screenshot is done."
msgstr "Schermafdruk: Schermafdruk is klaar."

#: src/engine/display/screenshot.cpp:124 src/engine/display/screenshot.cpp:152
msgid "Screenshot: Couldn't write file: "
msgstr "Schermafdruk: Kon bestand niet opslaan: "

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
#, fuzzy
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"Geef je levels systematische namen, bijv. naar hun thema, hun nummer en je "
"eigen (gebruikers)naam:\n"
"\n"
"     <levelnaam><nummerl>-<maker>.pingus\n"
"\n"
"Dus als je een tweede level met een stenenthema maakt, noem je het: steen2-"
"jenaam.pingus\n"
"\n"
"Als je je level in het spel wilt laten opnemen, stuur het dan (in het "
"Engels) naar:\n"
"\n"
"pingus-devel@nongnu.org\n"
"\n"
"Alleen levels die onder de GPL-licentie zijn uitgegeven worden toegelaten. "
"De leveleditor voegt automatisch een verwijzing naar de GPL toe. Als je een "
"andere licentie wilt gebruiken, moet je die verwijzing aanpassen.\n"

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "Gegevensmap"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "Gebruikersmap"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "Openen"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Opslaan"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Annuleren"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "Bestandsnaam:"

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "Mapnaam:"

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "Een level openen"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "Je level opslaan"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "Level openen..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "Level opslaan..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "Level opslaan als..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "Level spelen..."

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "Acties instellen"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "Levelinstellingen"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "Objecteigenschappen weergeven"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "Venster voor invoegen objecten weergeven"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "Minikaart weergeven"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "Geselecteerde objecten dupliceren"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "Geselecteerde objecten verwijderen"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "Object naar voorgrond"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "Object naar voren"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "Object naar achteren"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "Object naar achtergrond"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "Object horizontaal spiegelen"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "Object verticaal spiegelen"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "Object -90 graden draaien"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "Object 90 graden draaien"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "Help weergeven"

#: src/editor/panel.cpp:229 src/editor/object_selector.cpp:174
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Afsluiten"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "Ingang"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "Vloerdeel (grond)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "Vloerdeel (massief)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "Vloerdeel (brug)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "Vloerdeel (doorzichtig)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "Vloerdeel (verwijderen)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "Hotspot"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "Achtergrond"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "Vloeistof"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "Val"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "Weer"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "Bijzonder object"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "Object:"

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "Niets geselecteerd"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "Doorzichtig"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "Massief"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "Grond"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "Brug"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "Water"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "Lava"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "Verwijderen"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "Richting:"

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "Links"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "Overig"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "Rechts"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "Tempo van binnenkomst"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Parallax-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Parallax-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "Scroll-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "Scroll-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "ID eigenaar:"

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z-positie:"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "Kleur:"

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "Kleine sterren:"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "Middelgrote sterren:"

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "Grote sterren:"

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "Herhalen:"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "Object: [Groep]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "Groepeigenschappen worden niet ondersteund"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "Object: "

#: src/pingus/pingus_main.cpp:172
msgid "[OPTIONS]... [FILE]"
msgstr "[OPTIES]...[BESTAND]"

#: src/pingus/pingus_main.cpp:173
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""
"Pingus is een puzzelspel waarin je een groep kleine pinguïns de wereld rond "
"moet leiden."

#: src/pingus/pingus_main.cpp:175
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:177
msgid "Displays this help"
msgstr "Laat deze hulptekst zien"

#: src/pingus/pingus_main.cpp:179
msgid "Print version number and exit"
msgstr "Versienummer weergeven en afsluiten"

#: src/pingus/pingus_main.cpp:181
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:183
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:185
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:187
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:189
msgid "Start in Window Mode"
msgstr "In venstermodus starten"

#: src/pingus/pingus_main.cpp:191
msgid "Start in Fullscreen"
msgstr "In volledig scherm starten"

#: src/pingus/pingus_main.cpp:193
#, fuzzy
msgid "Use the given renderer (default: sdl)"
msgstr "De opgegeven renderer gebruiken (standaard: delta)"

#: src/pingus/pingus_main.cpp:195
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:197
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:199
msgid "Enable software cursor"
msgstr "Softwarecursor inschakelen"

#: src/pingus/pingus_main.cpp:201
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:203
msgid "Disable automatic scrolling"
msgstr "Automatisch scrollen uitschakelen"

#: src/pingus/pingus_main.cpp:205
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Disable sound"
msgstr "Geluid uitschakelen"

#: src/pingus/pingus_main.cpp:211
msgid "Disable music"
msgstr "Muziek uitzetten"

#: src/pingus/pingus_main.cpp:215
msgid "Select language to use with Pingus"
msgstr "Kies de taal waarin je Pingus wilt spelen"

#: src/pingus/pingus_main.cpp:217
msgid "List all available languages"
msgstr "Alle beschikbare talen weergeven"

#: src/pingus/pingus_main.cpp:221
msgid "Loads the level editor"
msgstr "De leveleditor starten"

#: src/pingus/pingus_main.cpp:223
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224 src/pingus/pingus_main.cpp:226
#: src/pingus/pingus_main.cpp:228
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:225
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:227
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:229
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:231
msgid "Don't read ~/.pingus/config"
msgstr "~/.pingus/config niet lezen"

#: src/pingus/pingus_main.cpp:232
msgid "FILE"
msgstr "BESTAND"

#: src/pingus/pingus_main.cpp:233
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:235
msgid "Uses the controller given in FILE"
msgstr "De controller, opgegeven in BESTAND, gebruiken"

#: src/pingus/pingus_main.cpp:237
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:239
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:241
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Speelsnelheid instellen (0=snelst, >0=langzamer)"

#: src/pingus/pingus_main.cpp:243
msgid "Set the desired game framerate (frames per second)"
msgstr "Gewenste framerate (beelden per seconde) instellen"

#: src/pingus/pingus_main.cpp:245
msgid "Set the size of the map tiles (default: 32)"
msgstr "Stel de grootte van de tegels in (standaard: 32)"

#: src/pingus/pingus_main.cpp:663
msgid "Pingus: Out of memory!"
msgstr "Pingus: te weinig geheugen!"

#: src/pingus/pingus_main.cpp:667
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: Standaarduitzondering!:\n"

#: src/pingus/pingus_main.cpp:671
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: Onbekende throw afgevangen!"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "onbeperkt"

#: src/pingus/actions/bridger.cpp:38 src/pingus/actions/bridger.cpp:196
#: src/pingus/action_name.cpp:32
msgid "Bridger"
msgstr "Bruggenbouwer"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Aantal Pingus: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Aantal te redden: "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Tijd: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Auteur: "

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "Sluiten"

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Verhaal"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Start het spel ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "Editor"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Maak je eigen levels ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:69 src/pingus/screens/level_menu.cpp:177
msgid "Levelsets"
msgstr "Levelsets"

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Speel levels van gebruikers ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: Doei ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: houd de muis vast   ::   F10: fps-teller   ::   F11: volledig "
"scherm   ::   F12: schermafdruk ::.."

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr "Opgelost:"

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr "levels"

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "overslaan"

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr "Resolutie:"

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr "Taal:"

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr "Hoofdvolume:"

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr "Geluidsvolume:"

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr "Muziekvolume:"

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr "Optie-menu"

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Opnieuw proberen"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "Gelukt!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "Mislukt!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "Perfect! Je hebt iedereen gered - geweldig!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "Niemand gestorven, heel goed gedaan."

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Je bent met de hakken over de sloot, maar\n"
"misschien kun je het wel beter?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "Je hebt niet iedereen gered, maar toch heel goed gedaan!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Wat zal ik zeggen, je hebt het gehaald - gefeliciteerd!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Iedereen is dood, dat is niet goed."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "Je hebt niemand gered - ik weet dat je het beter kunt."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"Je hebt er niet genoeg gered, maar toch een paar. Volgende\n"
"keer doe je het misshien beter."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Eén meer en je zou het gehaald hebben - probeer het nog eens!"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Een paar meer en je zou het gehaald hebben - probeer het nog eens!"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "Volgende keer beter!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Gered: "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "Gestorven: "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Tijd over: "

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Engel"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Sloper"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Stopper"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "Surfer"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Explodeur"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Klimmer"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Graver"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Verdrinkende"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Verlatende"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "Vallende"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Zwevende"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Springer"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "Laserslachtoffer"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Mijnwerker"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Glijder"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Verpletterde"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Vermorzelde"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "Superman"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Geteleporteerd"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Wachter"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Loper"

#: src/pingus/components/pingus_counter.cpp:43
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Vrijgelaten:%3d/%d  Buiten:%3d  Gered:%3d/%d"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "Einde laten zien?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "Verlaten?"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Als de weg wordt versperd, sloop dan het obstakel"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"Vergelijkbaar met de graafactie die je al kent van eerdere levels, is er ook "
"een actie die de Pingus in staat stelt om horizontaal te graven, in "
"tegenstelling tot de verticale graafmogelijkheid die de graafactie biedt. "
"Deze nieuwe actie heet Sloper. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Offer er een paar op en red de rest"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"Soms zijn er geen andere acties voorhanden en moet je je een weg door de "
"grond heen bombarderen. De Pingus kunnen dit doen door zichzelf op te "
"blazen. Hier gaan ze aan dood, maar het is soms nodig er een paar op te "
"offeren zodat je de rest kunt redden. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Leren graven"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"Dit is je eerste missie. Zoals altijd vrij eenvoudig. Het enige wat je moet "
"doen is een Pingu een gat in de grond laten graven zodat ze de uitgang "
"kunnen bereiken. Dit kan eenvoudig bereikt worden door op een Pingu te "
"klikken. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Zweef of sterf"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"Goed gedaan in de eerste missie! Nu verder met de volgende. Deze keer moet "
"je je Pingus voorzien van een kleine propeller, zodat ze zachtjes naar de "
"grond zweven. Als Pingus te diep vallen, zijn ze niet in staat de val te "
"overleven, dus houd je ogen open! "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Spring van plezier"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"Soms moet een Pingu een platform bereiken dat ver weg is, en onbereikbaar te "
"voet. Dat is waar de Springer goed van pas komt - het stelt de Pingu in "
"staat om een kleine sprong te maken om zo het platform te bereiken. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "Mijnwerkershemel"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"Weer een nieuwe actie - nog een graafactie, deze keer een diagonale. Het "
"stelt een Pingu in staat om diagonaal door de grond te graven, en zo een pad "
"te graven voor de volgende Pingus. Deze actie heet Mijnwerker. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Paniekeiland (zweef/sloop)"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Hoewel er voor de vorige levels niet veel behendigheid van je gevraagd werd, "
"wordt het nu al wat lastiger. De Pingus komen parallel uit twee uitgangen en "
"het is jouw taak om de twee groepen verstandig te coördineren. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Spring, Bots... en Sloop..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"Alweer paniek in de tent. De Pingus komen niet erg snel naar buiten, maar "
"aangezien ze omkeren als ze een muur raken zul je snel problemen krijgen om "
"ze allemaal te coördineren. Aangezien je er maar 5 hoeft te redden moet het "
"haalbaar zijn. Maar als alles mislukt gebruik dan de pauzeknop ('p') om weer "
"overzicht te krijgen. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "Twee groepen parallel, coördineer verstandig"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Deze keer moet je twee groepen coördineren. Geen paniek, aangezien dit "
"niveau je genoeg tijd geeft om je acties te overdenken. Geen tips deze keer, "
"maar veel succes! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Blokkeer een keer"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Klim, Klimmer,... Kaboem!"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Zoals je wellicht al hebt ontdekt in voorgaande levels, dien je vaak "
"verschillende acties te combineren om een klus te klaren. Door gebrek aan "
"graafacties in dit niveau zal de explosievendienst moeten helpen, maar hoe "
"kun je de te bombarderen plaats bereiken? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "Bruggen bouwen wordt ingewikkelder..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Nogmaals dien je acties voorzichtig en verstandig te combineren. Zo niet dan "
"eindig je in het gat vlak voor de uitgang, dus probeer dat te voorkomen. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "Te hoog, dan zal je Pingu sterven..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"Samenwerken is dit keer de manier om eruit te komen. Je hebt niet genoeg "
"Zwevers om de uitgang te halen, dus stuur slechts een paar en laat hen een "
"pad voorbereiden voor de rest. "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Leer de brug gebruiken"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"Als er geen Springer voorhanden is en er grote gaten moeten worden "
"overbrugd, kan een brug erg handig zijn. Het kost wat tijd om hem te maken, "
"maar in tegenstelling tot de springactie geeft hij de volgende Pingus ook de "
"mogelijkheid de andere kant te halen. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "3 Oplossingen, aan jou de keus"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"Nu je alle acties hebt geleerd, is de tijd gekomen om wat meer te oefenen. "
"Dit level kan op minstens drie verschillende manieren opgelost worden. Aan "
"jou de keus welke oplossing je neemt. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Klim, Klimmer, klim... en bouw een brug"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"Alweer een nieuwe actie. De klimmeractie stelt een Pingu in staat om tegen "
"muren op te lopen, en zo dingen te bereiken waar hij anders niet bij zou "
"kunnen. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Ingang hoog, uitgang laag"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Als je niet genoed Zwevers hebt om alle Pingus naar de uitgang te brengen, "
"zul je iets anders moeten bedenken om ze naar beneden te begeleiden. Je zou "
"in de voorgaande levels alles geleerd moeten hebben, dus dit moet niet zo'n "
"probleem voor je zijn. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "Eentje doet de voorbereiding, de rest volgt"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"Soms zijn er situaties waarin je geen Stopper bij de hand hebt om je Pingus "
"te coördineren. Je zult andere manieren moeten zien te vinden om ze onder "
"controle te krijgen, terwijl één het pad baant voor de rest. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"Anders dan bij de eerste twee levels heb je twee acties tot je beschikking "
"in dit level. Jouw taak is wederom eenvoudig: selecteer een actie links op "
"het paneel, en pas die toe op de Pingus zodat ze de uitgang kunnen bereiken. "
"Zorg ervoor dat er niet te veel sterven. "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "Graven, slopen en andere problemen"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Hoe meer levels je hebt gehaald, hoe moeilijker het zal worden. Maar geen "
"paniek, deze is nog best eenvoudig. Gebruik gewoon de dingen die je hebt "
"geleerd in de voorgaande levels, en je zult niet veel problemen tegenkomen. "
"Als je denkt dat je in een situatie zit waarin je het level niet meer kunt "
"oplossen, dubbelklik dan op de Armageddonknop rechts onderaan. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "Vaste grond kan de weg versperren"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Zoals je hebt geleerd in eerdere levels kunnen je Pingus graven door min of "
"meer elk terrein, maar er is één materiaal waar ze niet doorheen komen: "
"staal. Deze plaatsen zijn donkergrijs gemarkeerd op de levelkaart en kunnen "
"niet worden vernietigd, dus je zult er omheen moeten zien te komen. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr "Eén sprong om ze allemaal op te vangen"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"De Pingus zijn de weg kwijtgeraakt. Wat is dit voor een vreemde plek? "
"Grijnzende pompoenen, enorme kaarsen en kokende soep onder ze... wat voor "
"tovenaar is hier bezig geweest? Nu ze een dodelijke afgrond voor zich "
"hebben, is het jouw taak om ze te redden. Kun je ze een vreselijk lot "
"besparen?"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr "Duizend-en-één sprongen"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"Wat kun je doen met de uitgang zo hoog en ver buiten bereik van een gewone "
"Pingu? Misschien kan een Springer ze redden? Of zal hij alleen hun ondergang "
"iets kunnen uitstellen? Aan jou de taak om erachter te komen. Of ben je goed "
"genoeg om ze allemaal te redden?"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "Boem boem"

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""
"De vorige uitdaging heb je overleefd, nu komt er direct weer een. De weg "
"naar de verlossing lijkt vervloekt te zijn, maar door wie? Er is geen tijd "
"om daarover na te denken, want de volgende dodelijke beproeving wacht alweer "
"op de Pingus. Twee dikke bomen versperren de weg, maar je hebt geen Sloper "
"om ze uit de weg te ruimen. Misschien is opoffering de enige optie..."

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "Hele cirkel"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"De uitgang is zo dichtbij, maar toch onbereikbaar. Eén misstap leidt de "
"Pingus naar een vreselijk lot. Je moet iets doen om ze te helpen, maar is er "
"genoeg tijd? Je moet opschieten en kunt jezelf geen vergissingen "
"permitteren. De Pingus rekenen op je!"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "Nachtmerrie van een Bruggenbouwer"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"Wie heeft die enorme muur hier neergezet? Deze vreselijke blokkade scheidt "
"je Pingus van de uitgang. Hij lijkt onverwoestbaar, maar misschien kan een "
"Bruggenbouwer uitkomst bieden? Kan die zijn bruggen hoog genoeg bouwen om de "
"groep veilig naar de uitgang te leiden? Of speelt iemand gemene spelletjes "
"met je?\n"
"\n"
"Opnieuw is de oplossing aan jou... Je hersenen zijn de sleutel tot het "
"succes van de Pingus, dus blijf helder, en dwaal niet van het juiste pad af."

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "Opgesloten door de heks"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"Is dit een gevangenis? Massieve muren aan alle kanten, en er lijkt geen "
"ontsnapping mogelijk. Nu kunnen de Pingus niet meer gered worden. Maar "
"wacht... de muur aan de rechterkant lijkt vrij zwak... Misschien kunnen ze "
"hierdoor ontsnappen? Of is het een verkeerd pad, dat hen naar de verdoemenis "
"leidt?\n"
"\n"
"Dit is een riskante reis, maar je moet wederom uitvinden hoe je ze allemaal "
"kunt redden."

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "Spetterfeest"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""
"Dit is verreweg de diepste put die de Pingus to nu toe zijn tegengekomen. "
"Het ligt voor de hand om er een brug overheen te bouwen, maar dat kan niet "
"werken. De uitgang ligt onderin de put, maar Pingus die erin springen zullen "
"op de grond uit elkaar spatten. Je hebt twee groepen Pingus tot je "
"beschikking... Kun je ze laten samenwerken om een zo goed verstopte uitgang "
"te bereiken?"

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "Trappenonderhoud"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"Het lijkt erop dat we opnieuw tegen een muur aanlopen, op weg naar de "
"uitgang! Maar wacht, een brave ziel heeft er een trap omheen gebouwd. Het "
"lijkt er alleen op, dat hij niet zo'n goede bouwer was, want de trap is "
"kapot en zit vol gaten. Kun jij de trap repareren en over de muur heen "
"komen? Aan de andere kant weet je natuurlijk dat de voor de hand liggende "
"oplossing niet altijd de juiste is. Je Pingus zijn bijna vrij, en vertrouwen "
"weer op jouw vaardigheden om ze naar de uitgang te leiden. Als het je lukt, "
"heb je ze voor altijd verlost van de kwaadaardige macht die ze in deze "
"nachtmerrie heeft geplaatst... of in elk geval voor een jaar."

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr "De piramide in"

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr "De vensterkamer"

#: data/levels/desert/desert2.pingus:6
#, fuzzy
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""
"Nadat de Pingus de piramide binnen zijn gegaan, bereiken ze een grote kamer "
"met een groot raam. Het enige probleem dat ze hebben is dat de ingang van de "
"kamer veel te hoog is om de landing te overleven. Kun jij ze helpen?"

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr "Voorbij de sokkel"

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr "Opgraving bij de piramide"

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""
"De opgravingen zijn begonnen, op zoek naar de waardevolle inhoud van de "
"piramide. Sommige opgravingen gaan echter het best met twee tegenstanders. "
"Wie is het eerst?"

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr "Een stukje naar rechts een stukje naar links"

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr "Alleen de dapperste Pingus mogen doorgaan."

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr "25 Pingus vrij en 25 in de doos"

#: data/levels/desert/desert7-grumbel.pingus:6
#, fuzzy
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""
"De Bruggenbouwer is duidelijk, maar wat moet ik met de Graver? Je moet op "
"zijn minst één Pingu redden die in de doos boven de uitgang gevangen zit."

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr "Tunneltijd"

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""
"Graaf een tunnel, dan haal je misschien de uitgang. Gravers, Mijnwerkers en "
"dergelijke moeten samenwerken."

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr "Het dak"

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr "Gevangen onder de grond"

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""
"De Pingus zijn ontsnapt aan de gestoorde wetenschapper, maar nu zitten ze "
"gevangen onder de grond. Ze hebben geen eten of water, dus ze moeten snel "
"zijn."

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr "Dichtbij kan ver weg zijn"

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
#, fuzzy
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""
"Wat doe je als je de verkeerde kant op gaat? Simpel: loop tegen een muur "
"aan. Maar dat is makkelijker gezegd dan gedaan..."

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr "Experimentatie"

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""
"Een gestoorde wetenschapper heeft de Pingus gevangen en voert experimenten "
"op ze uit. Hoe kunnen de Pingus ontkomen aan de guillotine?"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr "Hal der Illusies"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
#, fuzzy
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""
"De Pingus staan stil, besluiteloos. Wat is er echt, en wat niet? Vlammen "
"snijden van boven en een guillotine glinstert in de verte. Bijna alle Pingus "
"moeten het overleven."

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr "De Lavaput"

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""
"De Pingus hebben de gestoorde wetenschapper verslagen, en lopen weg van zijn "
"vernietigde laboratorium als er opeens een groot gat onder hun voeten "
"opengaat. De Pingus vallen in een ondergrondse grot en hun enige uitweg gaat "
"over lava. Gelukkig heeft iemand nuttige aanwijzingen achtergelaten."

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr "De experimenten zijn in elk geval over..."

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""
"Het goede nieuws is dat de gestoorde wetenschapper genoeg had van zijn "
"experimenten, het slechte nieuws is dat hij ze nu in een put dumpt. Een "
"simpel zweefwerktuig is alles wat de Pingus hebben. Red er zoveel mogelijk."

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr "Ghosting"

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""
"De Pingus komen aan bij een lange bergpas. Zuur borrelt beneden, en het "
"lijkt erop dat er een stuk of twee Klimmers nodig zijn. Hint: met de "
"glijderactie kan de mijnwerkeractie stopgezet worden."

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr "De Laatste (en verrassend makkelijke) Uitdaging"

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""
"De Pingus hebben het einde van het eiland bereikt. In het water ligt een "
"lange boom, precies wat ze nodig hebben. Hun reis zit er bijna op."

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr "Wraak is zoet"

#: data/levels/mysteryisland/revenge1-lac.pingus:8
#, fuzzy
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""
"De Pingus zijn ontsnapt aan de gestoorde wetenschapper, maar nu willen ze "
"wraak. Ze zijn van plan de fundamenten te slopen, en zo het kwaadaardige "
"laboratorium in te laten storten."

#: data/levels/mysteryisland/revenge2-lac.pingus:8
#, fuzzy
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""
"De Pingus zijn ontsnapt aan de gestoorde wetenschapper, maar nu willen ze "
"wraak. Ze zijn van plan de fundamenten te slopen, en zo het kwaadaardige "
"laboratorium in te laten storten. Ze moeten wel snel zijn, want anders komt "
"de gestoorde wetenschapper erachter en neemt hij ze weer gevangen."

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr "Winter Wonderland"

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""
"Nadat ze de lavaput achter zich hebben gelaten, lopen en lopen de Pingus "
"totdat ze een ingesneeuwde uitgang bereiken. Daar zou je makkelijk door heen "
"moeten kunnen graven, maar hoe graaf je door massief metaal heen?"

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr "De reis gaat door"

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""
"En zo zetten de Pingus de reis voort, die ze steeds dichter bij de Noordpool "
"brengt. Ze zijn ontsnapt aan de guillotine, hebben de gestoorde "
"wetenschapper verslagen, en hebben een nieuwe boot. En dus is dit hoofdstuk "
"in hun reis afgelopen, maar er zullen meer hindernissen volgen. Maar niets "
"zal de vastberaden Pingus ervan weerhouden hun doel te bereiken."

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr "Denk snel (letterlijk)"

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""
"Dit was makkelijk geweest als er Stoppers geweest waren. Alle Pingus moeten "
"het overleven."

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr "Gestrand"

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
#, fuzzy
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""
"De Pingus waren lekker aan het zeilen op hun provisorische boot toen er "
"opeens een eiland opdoemde. De Pingus dreven ernaartoe en strandden, waarbij "
"hun boot vernietigd werd. Nu moeten ze zich een weg banen door dit vreemde "
"eiland."

#: data/levels/alien/aliens1-grumbel.pingus:5
#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr "Ontsnappen aan ruimtewezens"

#: data/levels/alien/aliens1-grumbel.pingus:6
msgid ""
"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""
"Ruimtewezens dringen ons ruimteschip binnen en versperren de weg naar de "
"teleporter. Jouw bemanning is goed getraind, en raakt net als jij niet in "
"paniek."

#: data/levels/alien/aliens1-phil.pingus:8
#, fuzzy
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""
"Ruimtewezens dringen ons ruimteschip binnen en versperren de weg naar de "
"teleporter. Jouw bemanning is goed getraind, en raakt net als jij niet in "
"paniek."

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr "Ontsnappen aan ruimtewezens 2"

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""
"De ruimtewezens zijn nu nóg dichterbij, waardoor het nog moeilijker wordt. "
"Pak het grondig aan."

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr "Nest van de ruimtewezens"

#: data/levels/alien/aliens4-phil.pingus:6
#, fuzzy
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""
"De Pingus dringen het nest binnen. Pas op voor de kaken. Wat is die matrix "
"daarboven?"

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr "Matrix des Doods"

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""
"Neem een stuk papier. Nu moeten de Pingus de Matrix des Doods binnengaan. "
"Dit is een doolhof, foute paden worden beschermd door kaken."

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr "Spionage-Pingus in de Matrix des Doods"

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""
"Spionage-Pingus hebben de locatie van kaken in de Matrix des Doods "
"gemarkeerd. Velen zijn gestorven voor het verkrijgen van die informatie... "
"Misschien helpt dit. Misschien..."

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr "Vierde dimensie"

#: data/levels/alien/aliens7-phil.pingus:8
#, fuzzy
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""
"De verdediging van de ruimtewezens wordt sterker. Nu moet je de vierde "
"dimensie inspringen om te winnen!"

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr "Zet je horloge goed"

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr "Samenwerking in de ruimte"

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr "Binnenstebuiten"

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""
"Kun je de Pingus helpen ontsnappen zonder dat ze natte flippers krijgen?"

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr "Oneindige lus"

#: data/levels/alien/space-loop-timpany.pingus:6
#, fuzzy
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""
"Rechts en links van de Pingus een zekere dood en 50 te redden! Kun jij ze "
"uit de penarie helpen?"

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr "Omhoog in de ruimte"

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""
"Wat heb je aan een pikhouweel in de ruimte? Je kunt er in ieder geval niet "
"mee naar de sterren."

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr "Verdwaald in de ruimte"

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr "We weten niet waar we zijn maar we laten niemand achter."

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
#, fuzzy
msgid "The Cave"
msgstr "De Lavaput"

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path or the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
#, fuzzy
msgid "Ice Block Blockage"
msgstr "Blokkeer een keer"

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "Oefeneiland"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Leer het spel kennen"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "De reis begint"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"Lange tijd leefden de Pingus gelukkig en in vrede op de Zuidpool samen met "
"de andere dieren. Alles was in balans en het leek alsof niets hun lieve "
"vrede zou kunnen verstoren. De Pingus waren gelukkig en het leek alsof dit "
"altijd zo zou blijven."

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Tot op een dag dingen langzaam veranderden: de lucht werd donker en de aarde "
"werd warmer. Eerst dachten ze dat dit een normale fluctuatie was in het "
"wereldklimaat, maar met het jaar leek dit erger en erger te worden."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"De sneeuw begon hier en daar weg te smelten, en voedsel werd een probleem. "
"Andere dieren probeerden al het gebied te verlaten op zoek naar een koelere "
"plaats. Maar de Pingus wisten dat dit niet zou helpen. Ze wisten dat ze iets "
"aan dit probleem moesten doen."

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"De raad der oude wijzen kwam bijeen om te besluiten wat eraan gedaan moest "
"worden. Ze besloten een expeditie over de wereld uit te zenden om uit te "
"vinden wat de oorzaak was van deze opwarming. De expeditie bestond uit "
"honderden van de dapperste Pingus van de Zuidpool."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"En ze hebben jou gekozen om hen te leiden tijdens hun tocht over de wereld. "
"Aangezien de reis gevaarlijk en lastig zal zijn, is je eerste doel het "
"Eiland van Mogorok, ook wel Oefeneiland genoemd. Volgens de oudsten was dit "
"eiland altijd de eerste stop voor de Pingus wanneer ze op reis werden "
"gestuurd."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"Het eiland beschikt over meerdere gebieden die ideaal zijn om de "
"mogelijkheden van de Pingus te ontdekken. De Pingus kunnen leren bruggen te "
"bouwen, te klimmen, dingen kapot te slaan en al hun andere talenten te "
"gebruiken die ze zeker nodig zullen hebben op hun lange en gevaarlijke tocht."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Ondertussen kun jij oefenen om commando's aan de Pingus te geven, en ze te "
"begeleiden. Je krijgt de gelegenheid om bekend te raken met alle "
"mogelijkheden die de Pingus hebben en ze onder controle te krijgen, omdat je "
"alle mogelijkheden nodig zult hebben tijdens jullie reis over de wereld."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "De reis gaat door"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"Nu jij en de Pingus de basis hebben geleerd en geoefend is het tijd om "
"verder te gaan en te beginnen aan de reis, de wereld in. Omdat de ijsschots "
"waarmee de Pingus naar Oefeneiland dreven het niet zal houden in warmere "
"regionen, moeten ze iets anders vinden om hen op hun reis te begeleiden."

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Maar zoals de oudsten hebben gezegd, is het Oefeneiland niet alleen een "
"goede plek om te oefenen; het is ook het beginpunt om de wereld in te gaan. "
"Na enige tijd ontdekten de Pingus de betekenis hiervan. De grote boom aan "
"het eind van het eiland bleek een prima voorraad hout te leveren, waarvan "
"een vlot gebouwd kon worden."

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Dus de Pingus gingen op pad en maakten enkele grote vlotten, groot genoeg om "
"hen allemaal te kunnnen dragen. Nadat ze ook nog een stel voorraden hadden "
"ingeslagen, waren ze klaar om aan hun reis te beginnen, hun vertrouwde "
"thuisland te verlaten en de onbekende delen van de wereld te betreden."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr "Ruimtewezen door Josh Dye"

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr "Ontsnappen aan ruimtewezen"

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr "Woestijn"

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr "Het wordt warm buiten..."

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "Halloween 2007"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "Gevangen in halloween"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr "Eiland der Mysteries"

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr "Achtergelaten op een onbekend eiland [door Lachlan McCubbin]"

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid ""
#~ "After the Pingus successfully passed the large window room, they are "
#~ "entering another great hall. A large pedestal is blocking the way to the "
#~ "entrance."
#~ msgstr ""
#~ "Nadat de Pingus de kamer met het grote raam achter zich hebben gelaten, "
#~ "komen ze in nog een grote hal. Een grote sokkel verspert de weg naar de "
#~ "ingang."

#~ msgid "Rocketlauncher"
#~ msgstr "Raketwerper"

#~ msgid "Abort"
#~ msgstr "Afbreken"

#~ msgid "solved"
#~ msgstr "opgelost"

#~ msgid "unsolved"
#~ msgstr "niet opgelost"

#~ msgid "-Idea"
#~ msgstr "-Idee"

#~ msgid "-Maintaining"
#~ msgstr "-Onderhoud"

#~ msgid "-Programming"
#~ msgstr "-Programmeerwerk"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Porting (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Porting (MacOSX)"

#~ msgid "-Gfx"
#~ msgstr "Grafische effecten"

#~ msgid "-Music"
#~ msgstr "-Muziek"

#~ msgid "-Level Design"
#~ msgstr "Levelontwerp"

#~ msgid "-Story"
#~ msgstr "-Verhaal"

#~ msgid "-Translation"
#~ msgstr "-Vertaling"

#~ msgid "-Special"
#~ msgstr "-Speciale"

#~ msgid "-Thanks to"
#~ msgstr "-Met dank aan"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_En met bijzondere dank aan"

#~ msgid "_to all the people who"
#~ msgstr "_alle mensen die"

#~ msgid "_contribute to"
#~ msgstr "_bijdragen aan"

#~ msgid "_Free Software!"
#~ msgstr "_vrije software!"

#~ msgid "_Thank you for"
#~ msgstr "_Bedankt voor het"

#~ msgid "_playing!"
#~ msgstr "_spelen!"

#~ msgid "Reset to Defaults:"
#~ msgstr "Standaardwaarden herstellen"

#~ msgid "Filename: "
#~ msgstr "Bestandsnaam: "

#~ msgid "Display:"
#~ msgstr "Weergave:"

#~ msgid "Sound:"
#~ msgstr "Geluid:"

#~ msgid "Save the level given level to FILENAME and quit"
#~ msgstr "Het gegeven level opslaan als BESTANDSNAAM en afsluiten"

#~ msgid "Shows the credits"
#~ msgstr "Credits weergeven"

#~ msgid "PATH"
#~ msgstr "PAD"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Het pad om gegevensbestanden te laden instellen op 'pad'"

#~ msgid "Set the path to load and save user files (savegames, etc.) to PATH"
#~ msgstr ""
#~ "Het pad om gebruikersbestanden (savegames etc) op te slaan en te laden "
#~ "instellen op PAD"

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Instellingen uit BESTAND lezen (standaard: ~/.pingus/config) CPU-gebruik "
#~ "verlagen, kan het spel versnellen op langzamere computers"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Foutopsporing en experimenteel spul:"

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "Foutopsporingsuitvoer aanzetten. Mogelijkheden voor OPTIE zijn tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"

#~ msgid "locked"
#~ msgstr "vergrendeld"

#~ msgid "Show Story?"
#~ msgstr "Verhaal laten zien?"

#~ msgid "Enter?"
#~ msgstr "Binnengaan?"

#~ msgid "...walking..."
#~ msgstr "...lopen..."

#~ msgid "Page"
#~ msgstr "Pagina"

#~ msgid "Title"
#~ msgstr "Titel"

#~ msgid "Status"
#~ msgstr "Status"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Test a font"
#~ msgstr "Een lettertype testen"

#~ msgid "Sandstorm"
#~ msgstr "Zandstorm"

#~ msgid ""
#~ "Deep inside the pyramid the pingus are surprised to find their way "
#~ "blocked by a large sand drift - pondering the absence of gravity they "
#~ "continue relentlessly..."
#~ msgstr ""
#~ "Diep in de piramide ontdekken de Pingus tot hun verrassing dat een "
#~ "zandstroom hun de weg verspert - de afwezigheid van zwaartekracht "
#~ "overpeinzend gaan ze onverschrokken verder..."

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Graaf en zweef, maar val niet te pletter"

#~ msgid "    New level"
#~ msgstr "    Nieuw level"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "Object horizontaal spiegelen\n"
#~ "Object verticaal spiegelen\n"
#~ "Alle gemarkeerde objecten verwijderen\n"
#~ "Objecten naar boven verplaatsen\n"
#~ "Objecten naar onderen verplaatsen\n"
#~ "Objecten naar links verplaatsen\n"
#~ "Objecten naar rechts verplaatsen\n"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "Alles selecteren\n"
#~ "Selectie wissen\n"
#~ "Objecten naar voren\n"
#~ "Objecten naar achteren\n"
#~ "Objecten naar achtergrond\n"
#~ "Objecten naar voorgrond\n"
#~ "90 graden draaien\n"
#~ "270 graden draaien\n"

#~ msgid "Mouse Grab:"
#~ msgstr "Muis vasthouden:"

#~ msgid "Software Cursor:"
#~ msgstr "Softwarecursor"

#~ msgid "Print FPS:"
#~ msgstr "FPS weergeven:"

#~ msgid "Fullscreen:"
#~ msgstr "Volledig scherm:"

#~ msgid "Autoscrolling:"
#~ msgstr "Automatisch scrollen"

#~ msgid "Misc Options:"
#~ msgstr "Overige opties:"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "Schakelt enkele features in, alleen interessant voor programmeurs"

#~ msgid ""
#~ "After their long and dangerous journey through the desert they finally "
#~ "reach the large pyramid..."
#~ msgstr ""
#~ "Na hun lange en gevaarlijke reis door de woestijn bereiken ze eindelijk "
#~ "de grote piramide..."

#~ msgid ""
#~ "Sometimes the roofs are not good for refuge, sometimes it should be "
#~ "demolished!"
#~ msgstr ""
#~ "Soms zijn daken geen goed toevluchtsoord, soms moeten ze worden gesloopt!"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Resolutie voor Pingus instellen (standaard: 800×600)"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "Het is weer tijd om dat wat je geleerd hebt in de voorgaande levels te "
#~ "combineren. Beuk je een weg naar de vrijheid en zorg ervoor dat je ook de "
#~ "andere Pingus onder controle houdt. De blokkeeractie zal handig zijn. "

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "Nu jij en de Pingus zijn aangekomen op Oefeneiland, is de tijd gekomen om "
#~ "de leiding te nemen en je missie te starten. Veel succes!"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "Dus de Pingus zitten op hun vlot, en maken zich zorgen over wat er gaat "
#~ "komen en waar ze naartoe moeten gaan, terwijl ze afdrijven richting de "
#~ "ondergaande zon. Wordt vervolgd..."
