# Copyright (C) 2008 Free Software Foundation, Inc.
# This file is distributed under the same license as the pingus package.
# Wei-Lun Chao <chaoweilun@gmail.com>, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: pingus 0.7.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-12-24 22:39+0100\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: luojie-dune <Unknown>\n"
"Language-Team: Chinese (traditional) <zh-l10n@linux.org.tw>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2011-10-20 15:40+0000\n"
"X-Generator: Launchpad (build 14165)\n"

#: src/engine/display/screenshot.cpp:37
msgid "Screenshot: Saving screenshot to: "
msgstr "屏幕画面捕获:把屏幕画面捕获存储至: "

#: src/engine/display/screenshot.cpp:39
msgid "Screenshot: Screenshot is done."
msgstr "截图：完成截图。"

#: src/engine/display/screenshot.cpp:124 src/engine/display/screenshot.cpp:152
msgid "Screenshot: Couldn't write file: "
msgstr "截图:文件不能写入 "

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
#, fuzzy
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"你最好要按照制度地命名你的等级文件，依照他们的主题、他们的数字和你的昵称:\n"
"    <等级名称><编号>-<创造者>.pingus\n"
"\n"
"因此如果你用一个石头主题创造一个你的第二等级，调用它：stone2-你的名字."
"pingus\n"
"\n"
"当你已经创造一个等级并想要让它包含在游戏中寄出:\n"
"    pingus-devel@nongnu.org\n"
"\n"
"只有在GPL之下被出版的等极被允许进入游戏。编辑器自动地插入GPL参考，\n"
"如果你想要在不同的条件下拥有你的等级，你必须改变那参考。\n"

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "数据目录"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "用户目录"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "打开"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "存储"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "取消"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "文件名称："

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "路径名称："

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "打开一个关卡"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "存储你的等级"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "打开等极……"

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "存储等极……"

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "存储等极为……"

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "玩这个等极……"

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "设置动作"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "设置等极"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "显示物品的特性"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "显示插入物体窗口"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "显示迷你地图"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "复制所选择的物品"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "删除所选择的物品"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "提升物品到最高程度"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "上升物体"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "降低物体"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "降低物体到底部"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "使物体水平地翻转"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "使物体纵向地翻转"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "旋转物体-90度"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "物体旋转90度"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "显示说明"

#: src/editor/panel.cpp:229 src/editor/object_selector.cpp:174
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "离开"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "进入"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "地面修补(地面)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "地面修补(固体)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "地面修补(桥梁)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "地面修补(透明)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "地面修补(删除)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "热点"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "后台"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "液体"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "陷阱"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "天气"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "特殊物体"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "物体："

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "没有东西被选择"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "透明"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "固体"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "地面"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "桥梁"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "水"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "火山岩"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "删除"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "方向:"

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "左"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "各种杂项"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "右"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "释放频率:"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Para-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Para-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "滚动-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "滚动-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "所属者编号："

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z-Pos:"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "颜色："

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "小星星:"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "中等的星星："

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "大的星星："

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "重覆:"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "物体: [群组]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "群组未支持"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "物体: "

#: src/pingus/pingus_main.cpp:172
msgid "[OPTIONS]... [FILE]"
msgstr ""

#: src/pingus/pingus_main.cpp:173
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""

#: src/pingus/pingus_main.cpp:175
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:177
msgid "Displays this help"
msgstr "显示这个说明"

#: src/pingus/pingus_main.cpp:179
msgid "Print version number and exit"
msgstr "打印版本号后退出"

#: src/pingus/pingus_main.cpp:181
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:183
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:185
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:187
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:189
msgid "Start in Window Mode"
msgstr "窗口模式开启"

#: src/pingus/pingus_main.cpp:191
msgid "Start in Fullscreen"
msgstr "全屏模式开启"

#: src/pingus/pingus_main.cpp:193
msgid "Use the given renderer (default: sdl)"
msgstr ""

#: src/pingus/pingus_main.cpp:195
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:197
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:199
msgid "Enable software cursor"
msgstr "启用软件光标"

#: src/pingus/pingus_main.cpp:201
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:203
msgid "Disable automatic scrolling"
msgstr "禁用自动滚动"

#: src/pingus/pingus_main.cpp:205
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Disable sound"
msgstr "禁用声音"

#: src/pingus/pingus_main.cpp:211
msgid "Disable music"
msgstr "禁用音乐"

#: src/pingus/pingus_main.cpp:215
msgid "Select language to use with Pingus"
msgstr "选择语言"

#: src/pingus/pingus_main.cpp:217
msgid "List all available languages"
msgstr "列出所有可用的语言"

#: src/pingus/pingus_main.cpp:221
msgid "Loads the level editor"
msgstr "装入地图编辑器"

#: src/pingus/pingus_main.cpp:223
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224 src/pingus/pingus_main.cpp:226
#: src/pingus/pingus_main.cpp:228
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:225
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:227
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:229
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:231
msgid "Don't read ~/.pingus/config"
msgstr "不要读~/.pingus/config"

#: src/pingus/pingus_main.cpp:232
msgid "FILE"
msgstr "文件"

#: src/pingus/pingus_main.cpp:233
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:235
msgid "Uses the controller given in FILE"
msgstr "使用文件里列的控制器"

#: src/pingus/pingus_main.cpp:237
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:239
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:241
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "设置游戏速度(0=最快, >0=变慢)"

#: src/pingus/pingus_main.cpp:243
msgid "Set the desired game framerate (frames per second)"
msgstr ""

#: src/pingus/pingus_main.cpp:245
msgid "Set the size of the map tiles (default: 32)"
msgstr "设置地图瓷砖尺寸(缺省: 32)"

#: src/pingus/pingus_main.cpp:663
msgid "Pingus: Out of memory!"
msgstr "Pingus:内存不足!"

#: src/pingus/pingus_main.cpp:667
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: 标准异常！：\n"

#: src/pingus/pingus_main.cpp:671
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: 发生不明错误！"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "无限"

#: src/pingus/actions/bridger.cpp:38 src/pingus/actions/bridger.cpp:196
#: src/pingus/action_name.cpp:32
msgid "Bridger"
msgstr "造桥"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Pingus数量: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "挽救数量： "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "时间: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "作者: "

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "关闭"

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "故事"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: 游戏开始 ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "编辑"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: 创建自己的关卡 ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:69 src/pingus/screens/level_menu.cpp:177
msgid "Levelsets"
msgstr "关卡组合"

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: 玩家自制关卡 ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: 再见 ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: 鼠标获取  ::  F10: 每秒画面数量  ::  F11: 满屏  ::  F12: 屏幕快"
"照 ::.."

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr "解决："

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr ""

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "略过"

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr ""

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "重试"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "成功!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "失败!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "完美!你救了大家-非常好!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "大家都平安，干的好。"

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr "你确切的拯救了你需要的-你做到了,但也许你可以做的更好?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "并不是大家都平安无事，但是依然是做的很好！"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "我能说什么,你做到了-恭喜!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "全数阵亡,不好."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "一个都没有被拯救-我知道你可以做的更好"

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"你并没有救出足够的企鹅，但是也救出了一些。\n"
"下一次一定会更好。"

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "只要多一个你就过了 － 再来一次！"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "只要多一些你就有过了 － 再来一次！"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "下次会更好！"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "救援： "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "死亡： "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "剩下时间： "

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "天使"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "开路"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "拦路"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "滑板"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "自爆"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "攀登"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "打井"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "溺死"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "脱离"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "坠落"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "飞翔"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "弹跳"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "死亡激光"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "矿工"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "滚动"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "扁了"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "溅落"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "超人"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "瞬间移动"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "等待"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "步行"

#: src/pingus/components/pingus_counter.cpp:43
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "放出:%3d/%d   在外面:%3d   获救:%3d/%d"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "显示结尾?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "离开?"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "道路被阻塞的话, 撞开"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"相似已经从先前的等级中知道的挖掘者行动，有一种允许Pingus由水平凿地洞的一个行"
"动，而这个新的行动被称为破除者。 "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "为了幸存者而牺牲"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"有时没有其它动作可采用，所以你必须利用轰炸地面的方法。Pingus可以经过自我毁灭"
"这样做。这会杀了他们，但为了拯救大部分的企鹅这是必须做的牺牲。 "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "学习挖掘"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"这是你的第一个任务。总是，轻松简单。你只要有一个Pingu挖一个洞到地面然后他们可"
"以离开那个范围。只要点选一个Pingu即可完成。 "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "飘浮或死掉"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"在第一个任务中表现的非常好!现在开始下一阶段,这次你需要一些配备将Pingus装上小"
"螺旋桨,这样你可以慢慢的降落地面,如果Pingus从太高的地方跌落,他们就没有办法存"
"活,所以要张大你的双眼. "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "高兴地跳"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"有时候一个Pingu需要到达一个遥远的平台，但不能用走路走到。这时候跳虫就会派上用"
"场-他会让pingu做一个小跳线，使它能够到达平台。 "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "矿工的天堂"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"另一个行动上台－另外一个挖掘行动，这次是45度角。它让Pingu以45度角挖掘地面，为"
"跟随的 Pingus 创造一条路径。 这个行动叫做矿工。 "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "恐惧之岛（飞行、破除）"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"先前的等级中没有要求你快速的行动，不过这个等级变得比较狡猾。Pingus正在同时从"
"两个地方出来，而且你的工作就是聪明地协调这二个小组。 "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "猛烈地跳...然后撞击"

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"又到了惊慌的时间。Pingus不会太快出来，但当他们转身撞到墙壁时后，很快的你在调"
"整他们上会有些麻烦。你应该可以救到5只，但如果全都失败的话，请使用暂停模式"
"（'p')去得到概念吧。 "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "两队在同一个平面，聪明地同心协力"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"你这次有两个小组要去协调。不用慌，从这个等级开始会给你足够的时间去思考你的穿"
"越行动。这次没有更多的提示、但还是祝你好运！ "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "岩石障碍"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "爬, 攀爬者,...Boom!"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"你可能已经从先前的等级中了解，你必须时常结合不同的行动去完成工作。由於在这个"
"等级中少了挖掘者,而轰炸者需要替换，但它如何到达可以轰炸的地方？ "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "桥梁变的更复杂..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"你必须再次小心并聪明地结合行动。如果不这样做你就会在到达出口前在洞中结束，所"
"以好好想该如何避免。 "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "如果太高，你的企鹅会死掉..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"合作是这次找到出口的方法。你没有足够的飞行者可以到达出口，所以送一些过去而让"
"他们为额外的企鹅准备路径。 "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "学习怎么用桥"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"如果没有跳线者在手上并要通过这一个大洞的话，造一座桥也许会相当有帮助。它会花"
"一些时间去建造，但是不像跳线者的行动，它让其它Pingus也可以到达另一端。 "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "三个选择，自己决定"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"现在你已学到所有的技能，是该多一些练习的时后了。这一个等级给你至少三种不同的"
"方法去解决它。你自己决定你该挑选哪一个。 "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "爬,爬,爬...然后建造一座桥"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"你再次进入到一个新的行动，攀爬者的行动允许Pingus爬上笔直的墙，而使他能够达到"
"平常太高或用其它方式不能达到的东西。 "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "入口高，出口低"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"如果你没有足够的飞行者可以带所有的Pingus往下条到出口－你必须找到其它的方法把"
"他们引导下来。 你在先前的等级中应该已经学到这个等级需要的动作，所以这对你应该"
"不是问题。 "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "一个必须准备，额外必须跟随"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"有时有些情况是你手上没有阻挡物可以协调你的Pingus。你必须再找出一个方法在可以"
"控制的情况下，让一个Pingu准备可以让大家达到出口的路径。 "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

# 7126: Close, but not yet completely correct.
#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"和一开始的二个等级不同，你在这一个等级中可学会二个动作。 你的工作很简单： 在"
"左边上的仪表板选择一个行动并让Pingus 他们能够到达出口。 确定他们不要死。 "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "挖掘,冲击和其它的问题"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"你征服了更多的等级，他们将变的更困难，但不要慌，因为这一个仍然很容易。 只要使"
"用你在先前的等级中学到的技能，应该没有太大的问题。如果你认为你已经到达一种不"
"能解决等极的情况，请点两次右下的 armageddon 钮。 "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "实心的地面可以阻挡通道"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"你在之前的等极已经发现你的 Pingus 能挖过几乎任何地带，但是有一种他们不能穿透"
"的材料：钢铁。这些本地在等级地图上是黑灰色做上记号而且不能够被破坏。因此，你"
"一定要找出其它路在周围。 "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr "跳起来接住他们"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"Pingus已经发现他们自己迷失在旅途中。这个神秘的地方是什么？微笑南瓜，庞大的烛"
"台和下面沸腾的汤…… 这是什么巫术？ 现在，一个致命的深渊正在他们之前，你的工作"
"是解救他们。 你能从可怕的命运中解救他们吗？"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr "一千零一次跳线"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"如此高高在上的出口远远超出普通Pingus可企及的范围 ，有什么办法？ 也许一个跳跃"
"能救出他们？ 或是减缓他们的终结吗？ 若找到答案了，你能解救他们全体吗？"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "Boom Boom"

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "一整圈"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"出口很接近了，但还没到达。做错一个步骤就会陷入危险之中。时间不多但你必须救他"
"们。你必须快点但不能出错。Pingus需要依靠你！"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "造桥者之恶梦"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"是谁在这里放置怪异的墙？这个可怕的障碍物使你的Pingus达不到出口。要毁灭这个可"
"怕的建筑物似乎是不太可能的事,但也许造桥者可以过来抌救？他们能够建造一个够高的"
"桥来指引队伍安全的去出口？还是某人跟你玩坏心眼把戏？\n"
"\n"
"而再一次解决方法需要你…… 你的脑筋是使pingus成功的关键，所以不要让你自己在迷宫"
"里困惑或被误导……"

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "被巫婆锁定"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"这是一所监狱吗？根据在附近的坚硬墙壁，全部阻塞了，似乎没有方法逃脱。似乎不可"
"能被救。 但是等一等…… 右边的墙壁看起来有点弱……也许这是逃脱的一个方法？ 或是它"
"将导致 Pingus' 命运的走向一条错误的路径？\n"
"\n"
"这是一次危险的旅行，但是你一定要抓住它发现该如何再一次带著他们全部到自由。"

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "摔烂派对"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "保持梯状"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"看起来我们必须对抗这面强大的墙，而它正在阻断出口！但是等一等，一些好灵魂已经"
"在它周围建造一个楼梯。不过这位帮手的成就已开始消失，因为楼梯已被破坏而且充满"
"破洞。你能修它并让它超越高墙？ 然而你应该知道，正确的解决方案可能不是明显的。"
"但是你的 Pingus 已经快自由了，它们也相信你的能力会让它们再次自由。你将会让它"
"们从坏人手中再次自由……至少今年。"

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr ""

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr ""

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr ""

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr ""

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:5
#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr ""

#: data/levels/alien/aliens1-grumbel.pingus:6
msgid ""
"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr ""

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr ""

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path or the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
#, fuzzy
msgid "Ice Block Blockage"
msgstr "岩石障碍"

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "新手教学岛"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "学习基础"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "开始旅程"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"很久以前，Pingus在南极跟其它动物们快乐地和平相处。所有的东西看起来都维持著平"
"衡，而且看起来好像没有东西可以破坏他们的和平。Pingus很快乐而这看起来并不会消"
"失。"

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"但有一天，事情有了些微的改变： 天空开始变黑而地球开始暖化。 首先，他们认为这"
"是正常的气候变化，但事情看来一年比一年便的更糟。"

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"一些地区的雪开始融化，食物变成了问题。其它动物试着要离开去寻找更冷的地方，但"
"Pingus知道这是没有用的： 他们知道他们必须有所作为。"

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"所以长老团聚在一起决定要怎么做。 他们决定派出一支远征队环绕世界去寻找出暖化的"
"原因。 这支远征队是由几百名最勇敢的南极Pingus所组成。"

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"而他们选择了你去领导他们环游世界的旅程。 因为旅程将会是危险又困难的， 你的第"
"一个目标是Mogorok岛，也就是大家所知的新手岛。根据长老团，这个岛总是Pingus进入"
"世界的第一站。"

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"这个岛可以理想地教导Pingus他们的能力。Pingus 能学习创建桥梁，攀登，猛攻并使用"
"许多其它技巧，在他们又长又危险的旅途中一定会有用。"

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"在那里的时候，你能练习你的能力在指挥和指导Pingus之下。 你也能熟悉所有Pingus "
"提供的能力并学习征服他们，因为你将需要它们全部在你的环球之旅中。"

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "继续旅程"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"现在你和 Pingus 已经学到基础并练习，那也该继续开始世界之旅了。从浮冰旅行到教"
"学岛 Pingus没有去找到其它方法进入较温暖的气候，他们必须找到其它去引导他们的旅"
"程。"

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"但是长老们说过，教学岛不只提供一种好方法练习，它也是开始世界之旅的出发点。在"
"Pingus在发现这主要的意义之后，他们在岛的最后发现了一棵大树能够提供木材可以建"
"造浮子。"

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"所以他们开始建造一些大型救生艇足以携带他们全部。他们也在包装食物之后他们准备"
"开始他们的旅程，离开他们熟悉的地方并进入未知世界的部分。"

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr ""

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr ""

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "2007年万圣节"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "万圣节前夕的困惑"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr ""

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid "Rocketlauncher"
#~ msgstr "火箭筒"

#~ msgid "Abort"
#~ msgstr "中止"

#~ msgid "-Idea"
#~ msgstr "-计画"

#~ msgid "-Maintaining"
#~ msgstr "-保养"

#~ msgid "-Programming"
#~ msgstr "-编程"

#~ msgid "-Porting (Win32)"
#~ msgstr "-移植（Win32）"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-移植（MacOSX）"

#~ msgid "-Gfx"
#~ msgstr "-Gfx"

#~ msgid "-Music"
#~ msgstr "-音乐"

#~ msgid "-Level Design"
#~ msgstr "-关卡"

#~ msgid "-Story"
#~ msgstr "-故事"

#~ msgid "-Translation"
#~ msgstr "-翻译"

#~ msgid "-Special"
#~ msgstr "-特别"

#~ msgid "-Thanks to"
#~ msgstr "-感谢"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_特别感谢"

#~ msgid "_to all the people who"
#~ msgstr "_所有那些为"

#~ msgid "_contribute to"
#~ msgstr "_自由软件作出贡献的"

#~ msgid "_Free Software!"
#~ msgstr "_人们!"

#~ msgid "_Thank you for"
#~ msgstr "_谢谢，"

#~ msgid "_playing!"
#~ msgstr "_大家的游戏!"

#~ msgid "Filename: "
#~ msgstr "文件名称: "

#~ msgid "Display:"
#~ msgstr "显示:"

#~ msgid "Sound:"
#~ msgstr "声音:"

#~ msgid "Shows the credits"
#~ msgstr "显示贡献者"

#~ msgid "PATH"
#~ msgstr "路径"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "设置加载数据文件路径至\"路径\""

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "阅读设置从文件(缺省: ~/.pingus/config) 减少CPU使用,在速度较慢的计算机可使"
#~ "游戏加快"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "调试和实验的东西："

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "启用调试信息输出，可用选项包含tiles, gametime, actions, sound, resources, "
#~ "gui, input, pathmgr"

#~ msgid "locked"
#~ msgstr "锁定"

#~ msgid "Show Story?"
#~ msgstr "显示故事？"

#~ msgid "Enter?"
#~ msgstr "进入？"

#~ msgid "...walking..."
#~ msgstr "...步行..."

#~ msgid "Ok"
#~ msgstr "确定"

#~ msgid "Test a font"
#~ msgstr "测试字体"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "选择所有的\n"
#~ "清除选择\n"
#~ "上升物体\n"
#~ "降低物体\n"
#~ "把物体降低到底部\n"
#~ "将物体上升到顶端\n"
#~ "旋转90度\n"
#~ "旋转270度\n"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "水平地用指头弹物体 \n"
#~ "纵向地用指头弹物体\n"
#~ "删除所有的显著物体\n"
#~ "把物体往上移动\n"
#~ "把物体往下移动\n"
#~ "把物体往左移动\n"
#~ "把物体往右移动\n"

#~ msgid "    New level"
#~ msgstr "    新的等极"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "设置pingus分辨率(缺省: 800x600)"

#~ msgid "Misc Options:"
#~ msgstr "混合选项："

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "启用某些功能，只有对编程员有趣"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "又到了再次结合你在之前的等级已学到的事情的时候了。尽情使用你的方法并确定其"
#~ "它休息的Pingus都在你的控制之下。那个阻塞行动将会有所帮助。 "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "挖掘和飘浮，但就是不能落下垮掉"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr "既然你和Pingus已经到达教学岛那也是该下指令开始任务了。祝好运！"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "接著 Pingus坐在他们的救生艇上，烦恼关於将来和该往哪里去，当太阳下山的时"
#~ "候。  待续...."
