<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE game_mode SYSTEM "game_mode.dtd" []>
<game_mode>
  <rules>classic</rules>

  <auto_change_character>true</auto_change_character>
  <allow_character_selection>before_first_action</allow_character_selection>
  <!-- either 'always','never','before_first_action' -->

  <duration_turn>60</duration_turn>
  <duration_move_player>2</duration_move_player>
  <duration_exchange_player>1</duration_exchange_player>
  <duration_before_death_mode>600</duration_before_death_mode>
  <damage_per_turn_during_death_mode>5</damage_per_turn_during_death_mode>

  <gravity>30</gravity>
  <safe_fall>15</safe_fall>
  <damage_per_fall_unit>2</damage_per_fall_unit>

  <max_teams>8</max_teams>
  <nb_characters>6</nb_characters>

  <character>
    <energy initial="100" maximum="200" />
    <jump strength="8" angle="-60" />
    <super_jump strength="11" angle="-80" />
    <back_jump strength="9" angle="-100" />
    <death_explosion>
      <damage>10</damage>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_force>1500</blast_force>
      <blast_range>50</blast_range>
    </death_explosion>
    <walking_pause>15</walking_pause>
  </character>

  <barrel>
    <explosion>
      <damage>50</damage>
      <explosion_range>100</explosion_range>
      <particle_range>105</particle_range>
      <blast_force>1500</blast_force>
      <blast_range>100</blast_range>
    </explosion>
  </barrel>

  <bonus_box>
    <explosion>
      <damage>30</damage>
      <explosion_range>50</explosion_range>
      <particle_range>50</particle_range>
      <blast_force>500</blast_force>
      <blast_range>50</blast_range>
    </explosion>
    <life_points>20</life_points>
  </bonus_box>

  <medkit>
    <life_points>20</life_points>
    <energy_boost>25</energy_boost>
  </medkit>

  <weapons>
    <air_attack>
      <nb_ammo>1</nb_ammo>
      <nbr_obus>4</nbr_obus>
      <damage>30</damage>
      <mass>300</mass>
      <speed>10</speed>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>85</blast_range>
      <blast_force>1500</blast_force>
      <drop_probability>0.9</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </air_attack>

    <anvil_launcher>
      <available_after_turn>6</available_after_turn>
      <nb_ammo>1</nb_ammo>
      <damage>200</damage>
      <mass>1000</mass>
      <speed>0</speed>
      <drop_probability>0.7</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </anvil_launcher>

    <airhammer>
      <min_angle>0</min_angle>
      <max_angle>0</max_angle>
      <nb_ammo>3</nb_ammo>
      <unit_per_ammo>20</unit_per_ammo>
      <range>30</range>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </airhammer>

    <automatic_bazooka>
      <max_strength>55</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>50</damage>
      <min_angle>-60</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>2500</blast_force>
      <timeout>1</timeout>
      <uncontrolled_turn_speed>25</uncontrolled_turn_speed>
      <max_controlled_turn_speed>10</max_controlled_turn_speed>
      <fuel_time>10</fuel_time>
      <rocket_force>2500</rocket_force>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>0.8</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </automatic_bazooka>

    <baseball>
      <available_after_turn>2</available_after_turn>
      <min_angle>-30</min_angle>
      <max_angle>75</max_angle>
      <nb_ammo>2</nb_ammo>
      <damage>25</damage>
      <strength>2500</strength>
      <range>45</range>
      <display_crosshair>0</display_crosshair>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </baseball>

    <bazooka>
      <max_strength>55</max_strength>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <min_angle>-60</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>2500</blast_force>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </bazooka>

    <cluzooka>
      <max_strength>55</max_strength>
      <nb_ammo>3</nb_ammo>
      <damage>25</damage>
      <min_angle>-60</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>30</explosion_range>
      <particle_range>20</particle_range>
      <blast_range>50</blast_range>
      <blast_force>4500</blast_force>
      <timeout>1</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <nb_fragments>5</nb_fragments>
      <nb_angle_dispersion>75</nb_angle_dispersion>
      <drop_probability>0.9</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </cluzooka>

    <blowtorch>
      <nb_ammo>3</nb_ammo>
      <min_angle>-45</min_angle>
      <max_angle>45</max_angle>
      <unit_per_ammo>20</unit_per_ammo>
      <range>20</range>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </blowtorch>

    <bounce_ball>
      <max_strength>0</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>50</damage>
      <min_angle>45</min_angle>
      <max_angle>45</max_angle>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>4</blast_range>
      <blast_force>8</blast_force>
      <timeout>10</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </bounce_ball>

    <construct>
      <nb_ammo>3</nb_ammo>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>3</ammo_per_drop>
    </construct>

    <cluster_bomb>
      <max_strength>55</max_strength>
      <nb_ammo>3</nb_ammo>
      <damage>20</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>50</blast_range>
      <blast_force>250</blast_force>
      <timeout>3</timeout>
      <nb_fragments>5</nb_fragments>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </cluster_bomb>

    <disco_grenade>
      <available_after_turn>3</available_after_turn>
      <nb_ammo>1</nb_ammo>
      <max_strength>40</max_strength>
      <damage>80</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>125</explosion_range>
      <particle_range>125</particle_range>
      <blast_range>150</blast_range>
      <blast_force>1500</blast_force>
      <timeout>5</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>0.7</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </disco_grenade>

    <footbomb>
      <max_strength>100</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>60</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>100</explosion_range>
      <particle_range>100</particle_range>
      <blast_range>100</blast_range>
      <blast_force>1000</blast_force>
      <timeout>5</timeout>
      <nb_fragments>2</nb_fragments>
      <nb_recursions>2</nb_recursions>
      <nb_angle_dispersion>45</nb_angle_dispersion>
      <nb_min_speed>15</nb_min_speed>
      <nb_max_speed>35</nb_max_speed>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>0.7</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </footbomb>

    <dynamite>
      <nb_ammo>2</nb_ammo>
      <damage>75</damage>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>5</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>0.9</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </dynamite>

    <flamethrower>
      <min_angle>-90</min_angle>
      <max_angle>90</max_angle>
      <nb_ammo>2</nb_ammo>
      <unit_per_ammo>25</unit_per_ammo>
      <damage>3</damage>
      <explosion_range>3</explosion_range>
      <particle_range>16</particle_range>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </flamethrower>

    <gnulauncher>
      <max_strength>25</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>80</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>6</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <display_crosshair>0</display_crosshair>
      <drop_probability>0.9</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </gnulauncher>

    <grapple>
      <nb_ammo>7</nb_ammo>
      <change_weapon>1</change_weapon>
      <min_angle>-45</min_angle>
      <max_angle>89</max_angle>
      <max_rope_length>500</max_rope_length>
      <push_force>15</push_force>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </grapple>

    <grenade>
      <max_strength>55</max_strength>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>75</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>1000</blast_force>
      <timeout>3</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </grenade>

    <gun>
      <min_angle>-89</min_angle>
      <max_angle>90</max_angle>
      <nb_ammo>-1</nb_ammo>
      <unit_per_ammo>2</unit_per_ammo>
      <damage>25</damage>
      <explosion_range>5</explosion_range>
      <particle_range>5</particle_range>
      <blast_range>2</blast_range>
      <blast_force>5</blast_force>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </gun>

    <jetpack>
      <nb_ammo>3</nb_ammo>
      <unit_per_ammo>30</unit_per_ammo>
      <change_weapon>1</change_weapon>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </jetpack>

    <lowgrav>
      <nb_ammo>3</nb_ammo>
      <change_weapon>1</change_weapon>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </lowgrav>

    <m16> <!-- Aka submachine gun -->
      <min_angle>-40</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>2</nb_ammo>
      <unit_per_ammo>10</unit_per_ammo>
      <damage>5</damage>
      <explosion_range>15</explosion_range>
      <particle_range>16</particle_range>
      <drop_probability>0.9</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </m16>

    <minelauncher>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <explosion_range>55</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>55</blast_range>
      <blast_force>250</blast_force>
      <detection_range>1</detection_range>
      <speed_detection>2</speed_detection>
      <timeout>1</timeout>
      <escape_time>2</escape_time>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </minelauncher>

    <parachute>
      <nb_ammo>2</nb_ammo>
      <change_weapon>1</change_weapon>
      <wind_factor>400.0</wind_factor>
      <air_resist_factor>40.0</air_resist_factor>
      <force_side_displacement>2000.0</force_side_displacement>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </parachute>

    <polecatlauncher>
      <max_strength>25</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>10</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>6</timeout>
      <allow_change_timeout>1</allow_change_timeout>
      <display_crosshair>0</display_crosshair>
      <drop_probability>0.8</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </polecatlauncher>

    <riot_bomb>
      <max_strength>50</max_strength>
      <nb_ammo>3</nb_ammo>
      <damage>0</damage>
      <min_angle>-60</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>125</explosion_range>
      <particle_range>25</particle_range>
      <blast_range>0</blast_range>
      <blast_force>0</blast_force>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </riot_bomb>

    <shotgun> <!-- shotgun blues -->
      <min_angle>-40</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>2</nb_ammo>
      <unit_per_ammo>2</unit_per_ammo>
      <damage>10</damage> <!-- per bullet! -->
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
      <explosion_range>5</explosion_range>
      <speed_on_hit>2</speed_on_hit>
    </shotgun>

    <skip_turn>
      <nb_ammo>-1</nb_ammo>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </skip_turn>

    <slap>
      <min_angle>-45</min_angle>
      <max_angle>45</max_angle>
      <nb_ammo>-1</nb_ammo>
      <damage>5</damage>
      <range>25</range>
      <strength>300</strength>
      <display_crosshair>0</display_crosshair>
      <speed_on_hit>1000</speed_on_hit>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </slap>

    <snipe_rifle>
      <available_after_turn>2</available_after_turn>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>1</nb_ammo>
      <unit_per_ammo>1</unit_per_ammo>
      <damage>75</damage>
      <explosion_range>15</explosion_range>
      <particle_range>16</particle_range>
      <display_crosshair>0</display_crosshair>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </snipe_rifle>

    <rail_gun>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>1</nb_ammo>
      <unit_per_ammo>1</unit_per_ammo>
      <damage>50</damage>
      <explosion_range>15</explosion_range>
      <particle_range>16</particle_range>
      <display_crosshair>0</display_crosshair>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </rail_gun>

    <suicide>
      <nb_ammo>-1</nb_ammo>
      <damage>20</damage>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </suicide>

    <syringe>
      <min_angle>-50</min_angle>
      <max_angle>85</max_angle>
      <nb_ammo>-1</nb_ammo>
      <damage>10</damage>
      <turns>10</turns>
      <range>45</range>
      <display_crosshair>0</display_crosshair>
      <drop_probability>0.0</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </syringe>

    <teleportation>
      <nb_ammo>2</nb_ammo>
      <drop_probability>1</drop_probability>
      <ammo_per_drop>2</ammo_per_drop>
    </teleportation>

    <tux>
      <available_after_turn>5</available_after_turn>
      <nb_ammo>1</nb_ammo>
      <damage>120</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>90</explosion_range>
      <particle_range>130</particle_range>
      <blast_range>130</blast_range>
      <blast_force>1000</blast_force>
      <speed>600</speed>
      <timeout>20</timeout>
      <display_crosshair>0</display_crosshair>
      <drop_probability>0.8</drop_probability>
      <ammo_per_drop>1</ammo_per_drop>
    </tux>

  </weapons>

</game_mode>
